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Hack Allows Developers to Start Testing iPad Retina Display in iOS Simulator
![]() With a Retina iPad 3 expected just next week, one developer has created a small utility that allows the iPad simulator to run in 2X mode. The utility is available from Ryan Petrich. In order to run it on the latest version of Xcode, you will need to symlink /Applications/Xcode.app/Contents/Developer to /Developer and /Developer4. Meanwhile, stroughtonsmith shows how his app SameGame looks in the Retina iPad emulator running on his 27" iMac: ![]() Click on image to see full size. Apple is widely expected to release a Retina-enabled iPad 3 next week at their media event. If rumors are to believed, the iPad 3 should be available within a week or so of the announcement. That would leave developers little time to Retina-ize their current iPad apps if they wait until the day of the announcement. Article Link: Hack Allows Developers to Start Testing iPad Retina Display in iOS Simulator |
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#2 |
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could a worse example be chosen?
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Perhaps not - but it's true, we'll all be left to scramble if they announce a @2x. Could be....interesting.
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#4 |
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Twitter: @anexanhume |
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#5 |
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Why do I find it so funny that it can't even be fully displayed on a 27" screen...
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#7 | |
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I've been nudging our college to upgrade the classroom display equipment. Many classrooms have projectors with 800x600 resolution. With more teachers adopting iPads and wanting to display the contents, the current equipment will prove woefully inadequate. |
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#8 |
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WOW...buttony, color thingys.
I want to buy a lot of whatever that is. Maybe as an example go the amazingness of Retina display...not so good.
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Two things are infinite, the universe and human stupidity; and I'm not sure about the universe. -- Albert Einstein |
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#9 |
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Hey - look at the upper right of his title bar!
I recognize the bluetooth and wireless, but what are all those other icons? What kind of really cool software does this person have?
Drooolllll..... |
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#10 |
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Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)
SameGame caused a reboot of my iPhone 4 nice example |
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#11 |
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title bar upper right
I am also interested in knowing what icons those are for?
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#12 |
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#13 |
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But is this hack actually correct. It seems like it isn't. From the description this emulator is making the pixels double the size akin to the blowing up of an iPhone app on an iPad. But that isn't what the retina screen does. It's more like cutting the pixels in half to shove more into the same space.
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Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)
Quote:
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Next Bus London for iPhone - 100% Live bus times on your iPhone (Featured on ShinyShiny.tv and Wired.co.uk!) |
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Ugh, hopefully it doesn't take some app developers 2 years to update to retina for te iPad like it did with the iPhone. Lame.
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15" Macbook Pro Hi-Res, 2.3 GHz i7 QC, 16GB RAM, 480 GB OWC Mercury Extreme Pro 6G Xbench score: 426; 27" TB ACD; 27" MDP ACD; Black iPhone 5 64GB; White iPad 3 32GB LTE |
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#16 | |
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It's equivalent in terms of development (like making sure you have 2x versions of your images and whatnot). |
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#17 | |
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![]() Honestly, I'm concerned what this means for Universal Apps. iPhone 4 and iPad were close to the same resolution, now with the iPad greatly outpacing the iPhone's resolution, what devs are going to spend tons of time making Universal apps when they will want to recoup that cost by doing what Square-Enix, Rovio, etc companies do, make a higher priced "HD" iPad app instead of the Universal one.
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Have: Mac mini (mid 2011 2.5ghz i5, 8GB, 500 GB, ATI Radeon 6630m 256mb), MacBook Pro (mid 2009, 2.8ghz Core2Duo, 4gb, 500gb HDD, nvidia 9600m GT), iPhone 5 32GB Black/Slate, iPad (2012) 32GB |
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#18 |
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I don't think every app needs to be in retina resolution. iBook and Kindle is a must but many others, people won't care. OK, I don't care.
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#20 |
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This made me think that Apple might have some new fangled way of using an actual iPad 3 tethered to a Mac as a live iPad simulator, in the new SDK for developing on the iPad 3.
---------- Every App needs to run the native resolution of the display its built for. /End of story. |
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#21 |
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9th is 1Password
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scoob |
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#22 | |
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4th is to initiate the Air Video Server and 7th is the Mac AirVideo Client.app? (Publicly known stuff reported on the web)
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27" iMac 2.8GHz Quad Core i7, 32GB RAM; 15" MacBook Pro 2.6GHz Core 2 Duo, 6GB; Third Generation iPad 64GB AT&T; iPhone 5 64GB AT&T |
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#23 |
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Think you'll have to really have a retina display to truly see the diff.
Here's hoping for an iMac retina display refresh in somewhere in April.
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How do u like dem Apples? { ![]() }Aluminum Macbook 2.4Ghz,8GB RAM, 120GB SSD; iPad 3; Mac Mini '11; iPhone4s; AppleTV2; iPod Nano 7 |
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#24 | |
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All this tool will do is show you how crappy your app will lookso you'd better make new graphics. Which if that was the intent is great, although good developers will make the safe assumption and the new graphics anyway |
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#25 |
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Seriously, how are developers going to run the simulator for an iPad 3?
It won't fit on most peoples screens! unless your lucky to have an old 30" cinema display. |
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