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#1 | |
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Elder Scrolls MMO Coming to the Mac in 2013
![]() ![]() The Elder Scrolls Online massive multiplayer online game will arrive on the Mac and PC in 2013, reports Game Informer magazine. Quote:
Article Link: Elder Scrolls MMO Coming to the Mac in 2013 |
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#2 |
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Please. can Oblivion and Skyrim come native to mac as well?
Don't want Feral or Aspyr to make a port. |
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#3 |
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My life will curse this game definitely.
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#4 |
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This game is going to be badass. I've been waiting for any word on it since 2006. Matt Firor, the lead of ZeniMax Online, was the lead on DAoC back in its glory days. I played DAoC for years, and it had hands down the best PvP ever in an MMO. it's because you need 3 factions to make great PvP, and I am so happy to hear they will go this route in Elder Scrolls Online. The Elder Scrolls universe is a perfect fit for an MMO. All the deep lore and rich world will make an incredible online world. I am so exited to see more on this game. Now I have to figure out what I'm going to do between now and late 2013 lol
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#5 |
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Have to say I was shocked to hear about the Mac port. I'm used to having to beg for an eventual port (only to know that it will never happen).
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Thirty-one days ago it was earlier. |
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#6 |
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It would be nice if they brought Skyrim to the mac as well.
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Early 2008 Macbook Pro, iPhone 5 |
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#7 |
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#8 |
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#9 |
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But then it will be so overpriced... if Bethesda did it even if it is a Cider it will come out on Steam, so whenever there is a sale you can pick it up really cheap. If that doesn't work out, play on Windows. Much better value for money.
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#10 |
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It is always pleasing hearing good titles come over to OS X, even though it may have been many of years.
There needs to be more companies like Blizzard who release big titles simultaneously on both Windows as well as OS X. I wonder how many more sales a modern game would have for Mac if it were released at the same time.
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Legendary |
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#11 |
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Darkness II on the mac app store at £20.99 :roll eyes:
The games just keep coming in
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2011 13" Macbook pr ![]() -- iPhone 4s 16gb -- iPAD 2 32gb
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#12 |
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If the port is crap, then it would be a worse value for the money.
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#13 |
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#14 | |
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Quote:
With ubisoft's native ports, I've experienced low performance, app loading issues, and keyboard input problems. Never had a problem with a Feral port. |
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#15 |
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Hey folks, not exactly a Mac or Elder Scrolls question (but I figure this is the right group) - what would you say is the best dungeon crawler for the iPhone so far? My preference is for first person, but not a requirement.
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-1
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#16 | |
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Quote:
![]() OpenGL is not really as good DirectX 11 - which is a shame Last edited by macbeta; May 4, 2012 at 12:07 AM. |
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#17 |
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I'm really excited for this. I just hope Apple doesn't gimp the next MacBook Pro with a Air design. Otherwise I don't know if it could handle a game like this.
*crosses fingers* |
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#18 |
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Off topic - buy I wish Lord of the Rings Online was on the Mac!!
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#19 | |
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Quote:
Edit: And no offense to the mac porting houses. It isn't their fault.
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Thirty-one days ago it was earlier. |
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#20 |
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You mean, the Apple's drivers aren't as good. API wise there isn't much difference.
On topic: Bethesda can't even make a good bug-free single player game without clunky mechanics and non-functional leveling system, do you really expect its MMORPG to be any better? Look at Bioware and its STWOR fail — when the main advertising point of an MMO is 'we have fully voiced quests', you can be sure that there will be something terribly wrong with the gameplay itself. The only MMO I wish had native Mac support is Guild Wars 2, been playing the beta and its easily the best game of the genre. |
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#21 | |
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Quote:
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#22 |
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I'm more interested in it being a good game and not some clone of another MMO, it seems to be very hard for MMOs to innovate these days.
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13.3" Aluminum Macbook Pro, 2.53ghz, 4GB DDR3 RAM, 60GB OCZ Vertex-II SSD, Nvidia 9400M 256MB DDR3, OS X 10.7.2 Lion, iPod Nano 8GB. |
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#23 |
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This game is the death of The Elder Scrolls series. Just like "SWTOR" was the death of the Knights of the Old Republic series. For me anyways. RIP.
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Insert Apple/Google/Microsoft Stuff Here. |
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#24 | ||
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Quote:
Some bugs are unavoidable of course. But a bug which crashes the software or makes you loose your save game are totally unacceptable. ---------- Quote:
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#25 |
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Building a better game engine.
Hopefully they are building a better game engine that is more portable rather than using Cider, regardless of if the developer does it or leaves it to Feral or Asyper to wrap the DX code and "port" it to OSX. Thankfully it seems more and more game companies seem to be seeing OSX in their perifial vision, thanks in large part to the success of iOS. Unreal has built their game engine to write once and build out to OpenGL & DX. iD software has also as well as Valve so hopefully we will continue to see this trend. I was hoping that after Valve brought Steam to OSX that we would see a major shift in how comapnies view gaming on other platforms. It seems however many developers are still just wrapping their DX code and publishing it through steam. Hopefully this will change and as the major studios continue to move their game engines to support both OpenGL and DX. Hopefully as Valve moves Steam to Linux more developers will return to Open standards rather than MS only technologies.
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