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#51 | |
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I use my iPhone as a 'phone' about 2% of the time, so I'll take a larger screen anytime, because using it for web browsing, watching movies, reading books and/or games is a joke. 4.8" is about my limit though.
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iPod Nano, iPod Touch, iPhone 3GS, iPhone 4, iPhone 4S, iPad 2 |
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i know and your point isnt that an ipad 2 without retina going to the ipad 3 with retina ISNT an upgrade..your point is that an iphone with already retina resolution..to a greater resolution isnt exactly needed.. ---------- --- |
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#53 | |
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I like that I can fit my phone in my pocket and my thumb can reach all the way across. I use my phone as a phone rarely, and far more often for communicating via text, twitter, facebook, email, etc. Reading is second (instapaper, reeder, etc.) Games are third, as is most web browsing that's not text based. But I'm likely a minority in that I hate watching video on the thing, but video on the internet is annoying, too. I have a nice LED TV for that. |
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#54 | |
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#55 |
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it's going to be strange when a 1080p screen is mainstream on android
...but the iphone cant even reach 720p not sure how apple are going to wriggle out of that one. They started the PPI craze and android are going to absolutely whoop them with 440ppi screens - but apple can't increase their screen's PPI because theyve already said 300ppi is the limit. interesting |
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#56 |
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Are specs that important? As long as my phone performs well then i dont really mind specs.
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#57 |
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for a 4.8" screen size, the galaxy still feels pretty good in your hand.
it's thin and the rounded edges make it seem smaller than it is when you put it in your pocket or hold it. i had the gsIII for a few days before getting the iphone 5 with verizon, the biggest issue for me was getting used to the 'android' way of things. a lot of the android features such as open source, are no use to me. i use my phone to check email, text, surf the web, and instagram/twitter. IMO the iphone 5 does a better job with such, 1 day worth of texts already caused the GSIII to lag when i opened texts, emails would also lag too, and the rendering was not accurate. widgets and everything are cool, such as watching a video while doing something else, but after a day the novelty wore off. i would definitely consider an android again if it was as snappy and 'instant' as the iOS. |
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#58 |
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I wouldn't switch phones over screen size. I however would switch phones over OS, I am not concerned at all about Apple's hardware choices I know they are going to do fine by me. iOS needs the scrutiny here, not the 4 inch screen and that is just being honest.
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iPhone 5 Black-Slate 16GB | iPad 4 Black 32GB | Mac mini 2012 |
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#59 |
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I think the only people that this really has any kindof effect on is the spec-who*es out there. To everyday people it has no effect on them or their usage of the device.
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Black iPhone 5 - VZW Black New iPad LTE - VZW 13" MacBook Pro - Mid 2010 |
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#60 | ||
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from Google's website: Quote:
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#61 | ||
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__________________
2010 15" MBP | iPhone 4 16GB | PB G4 12" 1.33 Ghz, 768MB RAM, replacement 30GB HDD Last edited by kockgunner; Nov 21, 2012 at 09:34 PM. |
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#62 |
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A 720p 4.5″ iPhone would be awesome. If Apple found a way to make the bezels a bit smaller than now then the device would only be a little bit bigger than the iPhone 5. It would also keep the same pixels-per-inch (326).
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#63 |
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This made my night, lol.
My former, fatter self could probably handle a 5 inch phone just fine... but now that I'm wearing small pants ergo small pockets... I'll stick with my iPhone.
__________________
There is but one truly serious philosophical problem and that is suicide.
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#64 |
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Most reviews I've read from the Droid DNA compare it to the iPhone 5 since Apple is who started the PPI craze say its noticeably better.
Slash gear " Today, the iPhone 5 has a pixel density of 326ppi, still competitive despite larger Android handsets with greater screen sizes, but the DROID DNA’s 440ppi count puts it in another league entirely. Even when you get up close – far closer than the distance from which you’d normally view a smartphone display – text and graphics are silky smooth, and it’s enough to make 720p panels look crunchy and unrefined in comparison." Engadget " The screen is bright, well saturated and crisper than just about anything we've seen." The Verge "There aren't enough superlatives to say how good this screen is" For something that's impossible to notice a lot of people are noticing. Apple will eventually release the "Retina 2" or something and the cycle will continue.... |
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#65 |
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This is the story (or excuse) that gets told over & over. As if Apple really cares. Just because it's true that developers code to a fixed set of parameters, that's their problem. Apple's not as warm & fuzzy as many romantics get sucked into believing.
Bottom line? The market is demanding & buying smartphones with large screens. Samsungs smart enough to listen & build what's in demand. Apple has become an old & stodgy company as conservative as old rich white men. They've become "the man". Everything that Apple once abhorred. It's fascinating to watch.
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An Ultra Fast Mac Is...My Favorite |
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#66 | |
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http://developer.android.com/about/d...rds/index.html ![]() ![]() Google defines this as phones over 4 inches (looks like it goes from about 4.3 and above) http://developer.android.com/guide/p...s_support.html ![]() Doesn't seem like that big of a demand to me... |
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#67 | |
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2011 MBA Black iPhone 4S 32GB
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#69 |
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Data can be deceiving. One must take things in context. Once one steps out from behind Apples walled garden & into the mainstream global smartphone space, all the news revolves around the current & future releases of Samsung & others Androids with screens at 4.7, 4.8, 4.9, 5.5" & up. It's as simple as that
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An Ultra Fast Mac Is...My Favorite |
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#70 | |
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Feel free to provide evidence for your argument that proves otherwise. You're simply making the typical assumption that since your specific needs/wants -- which are certainly shared with others but not with a demonstrably significant share of the overall market -- aren't met that Apple is "failing" in general. If Apple's products don't meet your needs/wants then don't use them. That, however, doesn't mean that they're failing when their stock prices and cash reserves are as high as they are and iPhone sales are as they are. If you want to argue that they're slipping then provide something to back up your assertion. Otherwise this is just another one of those threads claiming that "company A has to follow company B" to succeed that have popped up from armchair experts since the beginning of discussion forum sites. |
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#71 | ||
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haha... good one.
just like someone would need 1080p on a 32" TV ---------- Quote:
__________________
16GB LTE & 64GB Wifi iPad Minis![]() 64GB iPad Mini Wifi Blk ![]() IP5x2 / IP4Sx2/3Gs/3G/OG IP
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#73 |
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Funny you mention that I have a 32" 1080p made by Sony. I can easily tell the difference from a 720p set at the same size.
Gaming shows a striking difference with games that support full 1080p. Why would anyone need a 13" retina MacBook Pro?
__________________
13" MacBook Pro late 2010 (2.4 Ghz C2D, 750GB 7200RPM HDD, 8GB RAM) 27" ACD 64GB iPad 2 WiFi 120GB AppleTV, 32GB iPhone 4s
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#74 | |
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Same issue with the older iPhone apps and when the iPhone 4 released. Older games were upscaled. The other issue is when Pixel or bitmap elements are used in any app which never scale well at all in stark contrast to 3D games that easily upscale with little to no issue at all. Other games that are not well designed for higher resolution displays often have controls that are difficult to touch since they were never really designed for higher resolution displays but still work just fine. Angry Birds Space is one such example. What makes having a newer game designed for these phones is amazing clarity. The largest trade off is needing a more powerful CPU/GPU combo (fourth Gen iPad over the iPad 3 anyone?) Shadowgun has been out for a while and is able to scale easily between older phones and the newer models as long as you have enough RAM to support it. Badly coded games or those that have been shelved in favor for newer projects suffer from the overall blurring. The best example is one guilty pleasure of mine. Bejeweled 2... Long abandoned by EA...
__________________
13" MacBook Pro late 2010 (2.4 Ghz C2D, 750GB 7200RPM HDD, 8GB RAM) 27" ACD 64GB iPad 2 WiFi 120GB AppleTV, 32GB iPhone 4s
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