i pirate games, and if i like them i'll buy them. if i dont i delete the game.
You understand you just admitted, publicly, to being a thief?
----------
This analogy doesn't work, considering software doesn't have a CoGS associated with it.
But for the sake of the analogy, I'll say this: what the pirate guy said is no different than someone buying a pair of headphones, trying it out for 29 days, then on the 30th day returning it for a full refund or keeping it. The only difference, assuming he's true to his word, is that he doesn't have to provide a "downpayment" so to speak.
So really, in his case, it's only wrong if you think people should provide money upfront. In the same breath, do you think it's outrageous if the local frozen yogurt shop won't let you sample their flavors without money down? Or if a car dealership wouldn't let you test drive before buying?
What a lousy attempt to excuse theft.
----------
There's a relatively important distinction to be made between two types of pirated software that at least a few people don't seem to be grasping:
A: In the case of a music album, a movie, or a "traditional" game, if you pirate it, try it, and decide to buy it, the original producer wasn't directly harmed by the action, at least in theory. And if some good-for-nothing jerk pirates it and doesn't pay, but never was going to in the first place, he's benefitting from somebody else's hard work that he has no right to and deserves to get punched in the face, but again, he's not actually causing active harm to the creators of said work. Might even be helping them, if he tells a friend who's not quite so much of a lout how awesome the game/album/movie is and that friend goes out and buys it.
Leaving aside the large grey area of abandonware or things that aren't available legally, at any price, in your country.
There is a much, much different case, however, which applies to situations like this story:
B: For software that has a cost of supplying service, such as (mainly, really) an online game that requires servers to support it, if somebody pirates it and doesn't pay for it, then the developer is having to support the pirated user with actual outlay of resources, without the corresponding compensation expected for it.
It doesn't take a genius to tell the difference between those two versions.
Now, in type A, it is certainly possible for everybody to pirate something, to the point that nobody buys it and the creator just can't make enough money to justify producing the material. It has certainly happened in at least some cases. But there are other cases where the opposite has played out, and a large middle ground (the modern movie industry, for example) where it seems to be more or less a wash. The analogy of intangible good piracy = shoplifting, however, just isn't 100% equivalent.
Type B is a different matter entirely--that's pretty much directly equivalent to shoplifting. You're stealing something--bandwith and server resources--that you're not paying for. You can only make the argument you're not if you're either 12 years old and not too sharp, or just an idiot. Or an unashamed pirate, which probably puts you in one or both of the other categories.
And I should add that I hate DRM with a passion (and when given the option, didn't put it on the books I've published online, so my money is where my mouth is), but if it comes down to no DRM = no game for anybody, you don't really have much choice.
I'll also add that even if this story turned out to not be true (which I can't honestly see why--if they're not selling the game and giving refunds, there's no marketing benefit for the company), the above still holds entirely true.
It's an imaginary distinction. In both cases it's theft. Ridiculous attempt to make it look like stealing is ok.