|Dec 12, 2012, 06:13 PM||#1|
What is better Unity3D or mac mini
I am thinking of buying a mac mini but i would like to know which is easier and/or more efficient in making apps: Unity3D for Windows or XCode on a mac mini.
|Dec 12, 2012, 06:24 PM||#2|
|Dec 12, 2012, 06:43 PM||#3|
They are both different things. One is specifically for rendering games, and XCode is for everything else. I wouldn't buy a low-end Mac Mini for development btw. Think about the processor and how you'll going to constantly make it work at 100%.
I'm a Mac user 100%, and for me Unity3D is nice. I got the 3.0 version on a special freebie deal. Being able to use a plugin that makes coding games easier is really cool, and I love it. I learnt how to put together Pong with Brain Builder in just under a hour and it was playable and I even deployed it to my Android phone.
XCode is very complex compared to Unity. It's strictly code and pretty much nothing else.
Have You Hugged Your Mac Today?
Daily Expressions | iMac G4 | Late 2011 13" MacBook Pro | iPod Nano (7G) | iPad Mini | iPod Touch (5G) | iPhone 5S
|Thread Tools||Search this Thread|
|thread||Thread Starter||Forum||Replies||Last Post|
|Buying Advice: New Mac Mini (2012) vs. Mac Mini with AMD Radeon HD 6630M||shazammy||Mac mini||17||Apr 16, 2013 08:42 AM|
|Would the i7 BTO option benefit for Unity3D||fuzzywolf||iMac||2||Jan 17, 2013 08:34 AM|
|Notice some differences while upgrading 2012 Mac Mini vs 2011 Mac Mini||albert1028||Mac mini||2||Nov 9, 2012 06:01 PM|
|buy a used mac mini 2011 model or wait for 2012 mac mini?||Che Castro||Buying Tips and Advice||2||Sep 7, 2012 11:06 PM|
All times are GMT -5. The time now is 06:52 PM.