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Karateka Creator Jordan Mechner Compares Apple II and iPhone Versions of Classic Game
![]() ![]() The video highlights how software prices are dropped, how delivery methods have improved and how the actual software has gotten more advanced in the last 30 years. The game was released yesterday and our sister-site TouchArcade has posted a lengthy review. Quote:
Article Link: Karateka Creator Jordan Mechner Compares Apple II and iPhone Versions of Classic Game |
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My all time favorite game when I was still rocking an Apple //c.
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13" MacBook Pro late 2010 (2.4 Ghz C2D, 750GB 7200RPM HDD, 8GB RAM) 27" ACD 64GB iPad 2 WiFi 120GB AppleTV, 32GB iPhone 4s
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Yeah, it's a great new version, except
-- Despite his (ancient) history of being a legendary game designer, Mechner added nearly nothing to this version -- Despite being *many* months in the making, there's a game breaking bug (bowing) that requires the app to restart -- In an attempt to be cross-platform, it's been reduced to a single button press system that pales in comparison to what it should have been (imagine an infinity blade type game) The sad thing here is that we have these legends like Mechner, who many of us grew up being amazed by, and the entire industry was captivated by, and then for years they did nothing and we were left to wonder if they had simply moved on to better things, or what they were up to.. wishing that they hadn't simply become obsolete.. and then they come back and release something like this, squashing the argument forever, definitively stating that they were only great, when they were great, because of when they were active I did spend the $3, and I beat it (who couldn't.. although I never beat original Karateka on C64), and I played it a second time, but that's about it before being deleted. It's depressing |
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Quote:
A 5th generation iPod Touch only? I guess that's going to limit his sales. I only bought my 4th Gen model a little over a year ago and it's already out of date? ![]() I'll say once again, that iOS game developers should release Mac versions as well if they want to increase their sales. I'd much rather play a game on my Mac than a tiny little pocket device anyway (short of small puzzle games to play on trips, etc.) I'm certainly not going to rush out and buy a new multi-hundred dollar iPod Touch or iPad just to play a $3 game. ![]() While the new game looked interesting (as far as Karate games go), I couldn't see much resemblance to the original with the new 3D style. It seems more like a new game (and I assume the same basic plot) than a true remake. Personally, I found the original to be PAINFULLY slow on the C64 (might as well have been running in slow motion at times). So if it were allowed to run on the earlier Touch and original iPad, it might be more authentic at the crawling frame rates.
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Mac Mini Server 2012 (2.3GHz Quad i7, 8GB, 2x1TB RAID 0) ; External 12x Memorex Blu-Ray USB3, External WD 3x3TB,1x2TB HD USB3) 15" Matte MBP 2.4GHz, 4GB/500GB, NVidia 8600M GT; 3 ATV; 2 iPod Touch |
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#5 |
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O hi wtf?
Carra-teka?
I played this game on the Apple ][+ when it was called Karate-ka! BOOM! |
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#7 |
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Very nice video
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#9 |
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I still play this on my Apple //e. Funny that it works on my 30 year old hardware, but it won't run on my iPhone 4 from 2 years ago.
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"The Macintosh uses an experimental pointing device called a 'mouse.' There is no evidence that people want to use these things." -John C. Dvorak, SF Examiner, Feb. 1984. |
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Geez I saw the video of the original DOS game that I played and then it all came back to me.
I gotta get this game ASAP for old times sake.
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27" iMac - 3.4 Ghz Core i7,32 GB RAM, 1TB. Many iPad's,iPhone 4s,Apple TV,rMBP 2012 15" 2.6 Ghz 512 GB 16GB(refurb),MBA 2012,2.0 Ghz,8,256 |
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#11 |
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Wow! This brings back the memories. 5.25" floppies. Playing a video game that was not for typing speed for the first time on a computer. This was one of the first games I played as a child, alongside Moon Patrol and a version of Mario--some pipe game. Anyone remember that? I think I played these games on a Commodore 64, but I don't remember anymore. Anyway, nice to see the game back--I will have to try it for old times' sake.
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No Digital TV Signal? --Call 800-CALL-FCC or 800-TELL-FCC --They'll tell you they know. |
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Quote:
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Voted "Most likely to start his own cult" by my high school class. |
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#14 |
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Wizardry, please?
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#15 |
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Long live Karate-ka.
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"It does me no injury for my neighbor to say there are twenty gods, or no God." -Thomas Jefferson |
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1GB downloads in 2 to 3 minutes... right.
![]() I bet most people would need around 30 minutes to download 1GB.
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The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. -Tom Cargill, Bell Labs. |
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#17 |
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#18 |
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Because English speakers have trouble pronouncing most other languages, or places originally written in another language. See: Bombay, Japan, Nanking, the list goes on. Although, to be fair, Japan is a mispronunciation of the original mispronunciation from Chinese.
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Con + Cat |
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#19 |
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This game seems pretty interesting. I wonder how it handles multiplayer, though.
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iPad 4th gen Black/ 32GB/ iOS 6.1.3 iMac G4 1.0 GHz/ 1.25 GHz PPCG4 (7445) iPod |Classic Black/ 80GB|U2 edition 20GB iPhone |4S White/16GB/ iOS 6.1.3|3G White/16GB iOS 4.2.1 |
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#21 |
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I believe the title was One on One... it was one of the first games published by Electronic Arts in 1983.
Loved it.... and especially loved the innovation that you could slam dunk and smash the backboard. Ahh, the simple pleasures...Karateka was one of my favorites, and I remember being frustrated trying to figure out how to get past that damned gate (eventually did)... That, Silas Warner's Castle Wolfenstein and Brøderbund's Tai-Pan were my three favorite, most addicting games.
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"Nature abhors a moron." - H.L. Mencken |
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#22 |
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Oh my gosh. I admit to having pirated a copy of karateka over my 300bps modem when i was a dumb kid. I remember it being a big release for this pirate group in the 805 area code.
I did play it for a couple hours but action games like that were never my thing. |
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#23 |
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I played it and hated the new version. Give me the original.
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#24 | |
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He ho, I also prefer to play games on the Mac rather that iOS diddyscreen.
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Too much stuff Not enough stuff |
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