|Dec 23, 2012, 09:11 PM||#1|
[WW] The Werewolville Post: Werewolves in Der Woods! VILLAGERS WIN
Alluva sudden, a [WW] thread pops up in yer Forum Spy view -- or among der threads in dis here Community Discussion?! Yep, that's right.
How does a game of a werewolf persuasion sound?
Not sure how 'frigid' those parts are those days -- if y'all know what I mean -- so let's begin with the good ol' basics -- two WW's, a seer and a hunter.
But if we get more than 12 players, more wood will be tossed into the fire to toasten things up a bit with a role or two.
How does that sound?
Seer: scans one (living) player each night to find their role.
Hunter: protects one player each night from werewolf attack/infection. Cannot protect the same player in a row. Can protect self. Can also kill one player during the daytime (doing this reveals the hunter)
Alpha Werewolf: Can turn any player into a werewolf.
Werewolf: No powers. Assumes Alpha role if the Alpha dies.
Each werewolf has one "infect". Only werewolves that are alpha can exercise it. In other words, there can potentially be more than one infection IF the original Alpha uses this ability before his death. The werewolf that assumes the Alpha role can then infect another player.
The hierarchy goes from the Alpha to the werewolf, then to the infected werewolves in order of oldest to youngest.
Catch? There is one. If a werewolf attempts to infect the hunter, the werewolf dies.
The miscellaneous stuff is the same as always. With one exception: lynchings WILL reveal the role of the player.
Players in dis der game:
4. Koodauw Infected Werewolf
5. twietee Original Alpha Werewolf
9. Rodimus Prime
10. Queen of Spades Second Alpha Werewolf
59 6F 75 20 73 70 6F 6F 6E 79 20 62 61 72 64 21
Last edited by ravenvii; Jan 4, 2013 at 05:58 PM.
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