Wtf 1 gig only takes a few minutes to download he is correct. It's not his fault if some people are using ****** ISP's.
You're both incorrect. Not everybody lives in a megapolis with a choice of 50 ISPs.
Wtf 1 gig only takes a few minutes to download he is correct. It's not his fault if some people are using ****** ISP's.
Wtf 1 gig only takes a few minutes to download he is correct. It's not his fault if some people are using ****** ISP's.
I played it and hated the new version. Give me the original.
Yeah, it's a great new version, except
...
-- In an attempt to be cross-platform, it's been reduced to a single button press system that pales in comparison to what it should have been (imagine an infinity blade type game)
In our interview with Jordan Mechner (which we will be posting shortly), he indicated that the decision was made to make the iOS version somewhat simpler than the console versions, to facilitate on-the-go, pick-up-and-play gaming for a mobile platform. The main difference is in the attack system. While the console versions of the games give the player both distinct kick and a punch abilities (a button for each), the iOS version uses a single tap for attacks that automatically vary the method of contact.
Carra-teka?
I played this game on the Apple ][+ when it was called Karate-ka!
BOOM!