As a developer, all I want from Apple is some sort of receipt system so I can deny online services to people who pirate my apps.
I don't care that my apps can be pirated. Someone who pirates a $1 app is either just trying it out or probably wouldn't buy it anyway, so I don't see it as lost revenue.
But some of my apps have web-based services, which take server resources. When pirates use these services, it costs me money. I wish there was a way for the app to send a purchase confirmation number to the server, which I can then check against Apple's server. They provide this exact service for in-app purchases, why not for the app itself?
As a developer, all I want from Apple is some sort of receipt system so I can deny online services to people who pirate my apps.
I don't care that my apps can be pirated. Someone who pirates a $1 app is either just trying it out or probably wouldn't buy it anyway, so I don't see it as lost revenue.
But some of my apps have web-based services, which take server resources. When pirates use these services, it costs me money. I wish there was a way for the app to send a purchase confirmation number to the server, which I can then check against Apple's server. They provide this exact service for in-app purchases, why not for the app itself?
I don't care that my apps can be pirated. Someone who pirates a $1 app is either just trying it out or probably wouldn't buy it anyway, so I don't see it as lost revenue.
I implemented a basic anti-piracy system once. For a few weeks piracy stopped entirely, but sales didn't go up at all.
If piracy causes lost revenue, shouldn't blocking piracy have increased sales?
I'm sure some people would purchase an app if they couldn't pirate it. But really, if you're pirating a 99 cent app to avoid paying for it, you're the ultimate cheapskate. Some people might do it, but saying every illegal download is one lost sale is ridiculous.
You should see it as lost revenue. It's costing the industry hundreds of millions in revenue today.
Personally, I'd rather use AppShopper and grab the good ones when they go free for a limited time.
Piracy is going to happen, period.
Companies should stop wasting time and money trying to prevent it and just put that money into their product development or in their employees hands.
Waste all that time developing anti piracy measures and before you know it, it's been circumvented.
Money ends up being a waste
Spoken like a true pirate.
Piracy can be avoided if you are persistent and understand the techniques necessary to thwart it.
Developers do need to keep bugging Apple for a receipt system that ties a purchase to a specific set of hardware addresses in an iTunes account, but until that happens it can still be stopped with some effort.
It is worth doing, and can be measured in hundreds of thousands of dollars in revenue for a popular app.
Piracy is going to happen, period.
Companies should stop wasting time and money trying to prevent it and just put that money into their product development or in their employees hands.
Waste all that time developing anti piracy measures and before you know it, it's been circumvented.
Money ends up being a waste
He comes in saying the same thing on every piracy thread
I'm not pro-piracy, but a pirated copy doesn't equal a lost sale, and if you need to use piracy to justify lower than expected sales figures, you have other much bigger problems.
You are wrong, and our own sales figures refute your supposition.
We have had apps cracked, and sales drop off dramatically. We logged device identification information and then tied this back to purchases of the app once we forced an upgrade and stopped the ability to crack and run the app.
Sales increased, and many of the users who once ran the cracker version purchased the real version.
Piracy absolutely results in lost sales, and anyone who thinks otherwise is simply mistaken.
You are wrong, and our own sales figures refute your supposition.
We have had apps cracked, and sales drop off dramatically. We logged device identification information and then tied this back to purchases of the app once we forced an upgrade and stopped the ability to crack and run the app.
Sales increased, and many of the users who once ran the cracker version purchased the real version.
Piracy absolutely results in lost sales, and anyone who thinks otherwise is simply mistaken.
many of the users who once ran the cracker version purchased the real version.
Piracy is going to happen, period.
Companies should stop wasting time and money trying to prevent it and just put that money into their product development or in their employees hands.
Waste all that time developing anti piracy measures and before you know it, it's been circumvented.
Money ends up being a waste
What a logic! "Thieves are going to steal from your house...so, stop trying to buy alarms/locks, and instead, put that money into buying better stuff or give it to your family members."
Spoken like a true pirate.
Piracy can be avoided if you are persistent and understand the techniques necessary to thwart it.
Developers do need to keep bugging Apple for a receipt system that ties a purchase to a specific set of hardware addresses in an iTunes account, but until that happens it can still be stopped with some effort.
It is worth doing, and can be measured in hundreds of thousands of dollars in revenue for a popular app.
Terrible analogy.
Piracy isn't really stealing. It's copying.
When something is stolen, you no longer have it, when something is pirated, you both have it.
You steal someone's stuff from their home they don't have what they paid for any more - totally different concept.
Also alarms are pointless. By the time the alarm company calls the homeowner, the police, the dispatcher dispatches the police, the cops travel to get there, the crooks are long gone.
With piracy, it's a waste of money to continuously fight it.
You put copy protection on an app, you spend r&d dollars on it, time, manpower, then a week-a month later some brilliant hacker circumvents your methods making it available to all.
You find another way after spending even more, a month later it's hacked and you then have wasted all your money and time that could have been spent improving things got those that do pay.
The cycle continues on and on
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No, it can't be stopped because as hard as someone works to prevent it, give it a month and someone else has a way to break it making that money spent totally wasted.
Lol at the Xbox 360- they would change the way the games were done breaking old methods of piracy, but not even a week later a replacement method was in place.
Even Nintendo and Sony had to deal with it.
Sony even bragged that the ps3 was hack proof as Microsoft had done with Windoze 7.
Hackers keep proving them wrong
The main reason for root access on Android is to install custom ROMs. The main reason for root access/jailbreak on iOS is pirated apps. By main, I mean 50%+ of people who do such things.
Apple won't allow jailbreaks. Ever.
Another thing, it's much easier to hack into a jailbroken device than one in "Apple's jail", even if you have changed the root password and other security measures people sometimes take after jailbreaking. That jail is protecting you from the malware and other malicious stuff that plagues Android. Speaking as someone who knows a great deal about computer security. So while you get the ability to tweak your device, install apps both pirated and not, install themes and other customizations, you give up security. Some find it worth it, some (like myself) don't.
Piracy CAN be stopped. Garmin managed to make their app pirate-proof, so it can be done.
And usually (at least from software that has multiple people working on it) they will have a separate person or division handling the piracy aspect of the software.
Your first assertion is speculation and difficult to prove. It is a disservice to characterize jailbrakers as pirates.