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#1 |
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Help with crash???
Can anyone help me understand this crash log? I can't figure out what's crashing and I can't reproduce it in the simulator or on my iPhone, it only happens on my boss' iPhone 4. The project is using ARC if that makes a difference.
Code:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xd8f8c12c
Crashed Thread: 17
Thread 17 Crashed:
0 QuartzCore 0x3601031a CA::Layer::collect_animations_(double, double*, CA::Layer::CollectAnimationsData*) + 522
1 QuartzCore 0x36010326 CA::Layer::collect_animations_(double, double*, CA::Layer::CollectAnimationsData*) + 534
2 QuartzCore 0x36010326 CA::Layer::collect_animations_(double, double*, CA::Layer::CollectAnimationsData*) + 534
3 QuartzCore 0x36010108 CA::Layer::collect_animations(CA::Transaction*, double, double*) + 32
4 QuartzCore 0x3600f556 CA::Context::commit_transaction(CA::Transaction*) + 1066
5 QuartzCore 0x3600f024 CA::Transaction::commit() + 312
6 QuartzCore 0x36055df6 CA::Transaction::release_thread(void*) + 166
7 libsystem_c.dylib 0x3465f128 _pthread_tsd_cleanup + 172
8 libsystem_c.dylib 0x3465edfe _pthread_exit + 114
9 libsystem_c.dylib 0x34678160 pthread_exit + 24
10 Foundation 0x34392226 +[NSThread exit] + 6
11 Foundation 0x34409696 __NSThread__main__ + 998
12 libsystem_c.dylib 0x3466c30e _pthread_start + 306
13 libsystem_c.dylib 0x3466c1d4 thread_start + 4
Thread 17 crashed with ARM Thread State (32-bit):
r0: 0xd8f8c120 r1: 0x8f8b854c r2: 0x40e7b4ec r3: 0x0000000c
r4: 0x08680c30 r5: 0x00000000 r6: 0x08680c30 r7: 0x08680a58
r8: 0x04410af0 r9: 0x08682cc0 r10: 0x8f8b854c r11: 0x21334000
ip: 0x3a838e7c sp: 0x08680980 lr: 0x36010297 pc: 0x3601031a
cpsr: 0x80000030
Last edited by balamw; Jan 10, 2013 at 02:31 PM. Reason: CODE tags to preserve alignment |
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#2 |
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That crash log shows no signs of any of your classes. The classes listed are all built in classes. As for the Quartz it may be that it is failing on an animation.
__________________
2.4 MacBook Aluminum 480GB SSD/750GB Optibay 8GB RAM CE | MacBook 2.4 SR 4GB, 320GB HD | PB G4 1.67 | 15 TiBook-DVI 800 iPhone 4S 16GB | iPhone 5 32GB
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#3 |
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That's what it seems like to me, but why would Quartz be failing on an animation? And why would it only happen on some devices?
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#4 |
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Use the analyzer. Turn on Zombies and if needed the various malloc debugging tools. Even though it's crashing in framework code it's almost a certainty that the bug is in your code, somewhere else.
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#5 |
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This is true, I would still like to say its in your animation blocks.
__________________
2.4 MacBook Aluminum 480GB SSD/750GB Optibay 8GB RAM CE | MacBook 2.4 SR 4GB, 320GB HD | PB G4 1.67 | 15 TiBook-DVI 800 iPhone 4S 16GB | iPhone 5 32GB
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