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#26 | |
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I do a fair amount of competitive analysis in my particular product niche. I buy and test a lot of my competitor's apps. I can tell you from this analysis that useful and difficult to develop apps are often in the bottom half of the store, and free or quickie cruft can be in or near the top of the category (including a few apps that don't even work correctly!). Marketing and luck play a very large part in making good money from apps. |
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#27 |
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My statement comes from success as an iOS developer.
You are correct that marketing is important. Just like selling any other product. You cannot just build it and expect they will buy it. I stand by my initial statement however that the majority of the apps in the App Store are poorly thought out, poorly executed junk and would not sell in interesting quantities under any circumstances. |
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#28 |
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As one who spent about a year of evenings and weekends developing a reasonably solid (and productive, in my opinion) iPad app, I can give you some insight into my experience.
Was it worthwhile? Well, it has paid me back for an iMac and a couple of iPads and iPhones. But, if I calculate the hourly return, it's a whole lot less than the minimum wage. I will admit... I have not done any marketing. I suspect I could sell a couple thousand more copies (@ $3.99) if I did. Since it is more of a gratifying hobby than an income producer, I'm not sure if I want to devote any more hours. Of course, one never knows what the future holds.
__________________
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." -- H.L.Mencken |
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#29 |
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If you want to sell any product, you have to market that product.
iOS apps are no different. Our add campaign for the last app we did included $25k in print ads placed in magazines catering to our customers. Sales paid for the ad costs in less than a week from publication. You cannot simply build it and expect people to find you, you need to go out and sell... Unless you are writing apps for beer money, you need to have a business plan and treat it like a business, or you will reap very few benefits from your efforts. |
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#30 | |
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__________________
2012 13" MacBook Air | Third Generation iPad | Fifth Generation iPod Touch | Apple TV 3
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#31 | |
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#32 |
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CalWizrd stated; "I will admit... I have not done any marketing".
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My App: CameraTime - Time lapse photography for novice and advanced users.
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#33 |
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You might guess from my handle... it's called CalWizrd. It does a lot of pretty neat (in my opinion) date related stuff in addition to various calendar views. E.g. when is the next time your birthday will fall on a Thursday, or how many business days until next Christmas, etc. All sorts of stuff like that.
__________________
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." -- H.L.Mencken |
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#34 | |
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__________________
Battery Status - On the Mac App Store
The only app that'll estimate when your wireless devices will need their batteries changed. Like it on Facebook! |
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#35 |
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I only touched on some of the capabilities. There's a lot of stuff that it does that you can't get through Wolfram.
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"Democracy is a pathetic belief in the collective wisdom of individual ignorance." -- H.L.Mencken |
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#36 |
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No.
Your success comes from running a mobile app business. Not from just being an iOS developer. And running a business involves a lot more knowledge, skill (and luck) than just being an iOS app developer. One can become an iOS developer without doing any business planning, competitive analysis, marketing, PR, advertising, and etc.. Once upon a time (circa 3 years back), an independent iOS developer could do that, possibly get lucky and potentially earn a lot more than just a monthly salary. Currently, due to more than a magnitude more apps competing for visibility, success today requires significantly more business savvy. So, a competent developer might still be able to get a financial return from an iOS development related job or contracting opportunity, but as an independent, the odds are really tiny unless they can also run a competitive business, and all that that involves above and beyond app coding and mobile UX design skills. Of course business knowledge alone won't do it either. I've heard more than my share of MBAs with their really bad ideas for mobile apps. Some taking their investors to the cleaners. |
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2012 13" MacBook Air | Third Generation iPad | Fifth Generation iPod Touch | Apple TV 3
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