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#376 |
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#377 |
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#378 |
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And today the real story comes out that its just negotiations between the two over the 30% standard fee with M$ are trying to get a better deal. Just typical business negotiations with both sides trying to get the best deal and hardly anything new.
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#379 |
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#380 | |
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Your assumption that the App Store would stay the same is not likely. App Store developers would be competing against other stores that would likely require lower margins. That would spread the apps out over multiple stores with multiple policies and multiple payment systems. Apps from other stores would not have access to push notifications or iCloud. It would also complicate the restore process. Apps that have improved in quality to meet App Store approval could just decide to go the lazy route and submit to other stores. And most importantly, I would have to troubleshoot all the friends and family who install crappy or malicious apps from these stores that take advantage of private or undocumented APIs that completely screw with the performance of the OS. Probably a lot more, but that's what comes to mind right away. Maybe you should edit your original post to clarify what you meant. |
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#381 | ||
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Developers would benefit because they'd be able to charge more. Apple would lose control of their ecosystem though, and wouldn't be able to commoditize mobile software as effectively so their hardware profit would decrease. Quote:
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#382 | |
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I find if interesting that what you describe has not happened on Android / Google Play, regarding additional stores. There is Google Play and there is manually installing apps. I am not aware of any additional stores that are available. Of course, iOS is a different beast and what happens here doesn't happen there, but regardless, it's worth noting that your scenarios haven't played out on Android - at least yet. I believe push notifications can come from cydia apps already, but iCloud I believe you are correct. It would indeed complicate the restore process. The part about family and friends, well.. let's just agree to disagree I'm just not a fan of policies that protect people from themselves. Tell them not to enable this hypothetical third party apps switch ![]() It just kills me that iOS products are capable of so much more than Apple allows. Good day sir.
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Windows 7 PC & 8740w - iPhone 4 (6.1 Jailbroken - StraightTalk w/ AT&T SIM) - HP Touchpad (CM10 Jelly Bean) - iPod Classic |
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#383 |
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"You can't really dust for vomit" - Nigel Tuffnel Some Apple *****, some Android ***** and some Windows based *****. |
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#384 | |
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![]() not that I'm naive enough to think that Apple would ever open up their platform anyway...
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Windows 7 PC & 8740w - iPhone 4 (6.1 Jailbroken - StraightTalk w/ AT&T SIM) - HP Touchpad (CM10 Jelly Bean) - iPod Classic Last edited by gotluck; Dec 12, 2012 at 12:36 PM. |
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My pleasure. Interesting question! Quote:
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#386 |
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#387 |
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That sounds really high tech and totally awesome , tell me more
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#388 | |
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--- the box said windows XP or better, so I bought a mac. --- I am dyslexic of BORG. Your ass will be laminated. |
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#389 | |
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#390 | |
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Furthermore they promote and market a large number of quality apps through the store as well as through their own marketing channels (TV, print and outdoor commercials, Apple In Store, Facebook, Twitter, Demo units etc.). On top of that they've build great (from what I've heard) development tools and are serving a huge developer community. In other words they offer a lot more than being a 'payment processor'. And their business practice is normal. Just ask Wal-Mart, Best-Buy, Groupon, Playstation or Amazon how their system works ...
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A computer is like a bicycle for the mind. — Steve Jobs Last edited by flottenheimer; Dec 19, 2012 at 07:25 AM. |
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A lot of what you mention you get when you sign up for a $99developer account, it includes the ability to list your app on the AppStore.
You seem to drift somewhat when talking about marketing. Quote:
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Hardware / Software: The right tools for the job - be it Apple or otherwise. |
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The 30% also covers those things. It costs billions to run the iTunes Store. The $99 developer fee doesn't quite cover that completely.
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#393 |
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That was from Jun 2011. I think there's an updated analysis that puts it over $2 billion, but I didn't find it immediately. But the basic idea is that Apple runs the store a bit over break even, so all you have to do is look at their iTunes Store revenues to get a good idea. |
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For example, the App Store is up to $4.3 billion per year in sales. http://www.asymco.com/2012/06/12/the...lion-per-year/ That's $1.3 billion in revenue for Apple from the App Store that Apple puts back into running the store. |
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#397 | |
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- I get Dropbox via the app store. - I go to Dropbox.com to pay for more space. - Apple does not get a cut. *or* - I get Dropbox via the app store. - I use the app itself to pay for more space. - Apple gets a cut. This is no different than GameStop selling game time cards. If you pay with a CC on Blizzard's website, GameStop doesn't get a cut. But if you buy via GameStop, you do. Apple is not saying "You must sell your stuff through us". But they are adamant that selling within the app on an Apple device is "selling through Apple". Netflix doesn't offer any in-app purchases, and they are let on. Why? Because they don't sell subscriptions through the app, the app is just a portal. That's the real crux of the issue here. Is Apple right to say that if you want to sell stuff through an app on their devices, that you are selling to the customer through Apple? Microsoft, interestingly enough, seems to follow the same stance with the XBox, although even more strict. You can't even post DLC or the like without Microsoft getting a cut. And then DLC cards in stores like GameStop gives them a cut on top of that.
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Mac Pro (2008), 13" rMBP, iPad 4 LTE, iPhone 5 |
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#398 |
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Could this dispute force Microsoft to focus more on HTML5?
The dispute between Microsoft and Apple has serious consequences for App developers who publish 'free' apps in the App Store, only to then charge users to activate the app or to upgrade to a version with better functionality.
As Microsoft seems to be at odds with Apple's stance that all in-app purchases should require a 30% payment to Apple (in perpetuity), will this force app developers to develop HTML5 web apps to by-pass app stores? This blog article looks at this in more detail: http://tinyurl.com/awgmapw |
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I'm just not a fan of policies that protect people from themselves. Tell them not to enable this hypothetical third party apps switch

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