Bath is not part of FCx. Unfortunately
But you should be able to send multiple sequences to compressor then submit. I haven't tried it and I'm not home to look at it.
Wait I think it is with latest version.
Never had to use it.
Gotta check.
Bath is not part of FCx. Unfortunately
But you should be able to send multiple sequences to compressor then submit. I haven't tried it and I'm not home to look at it.
I really don't get comments like these. You switched at a drop of a hat, but you have no intention of going back? Then why comment on a third party Final Cut Pro X utility that looks pretty cool and shows the strength of the platform?
What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had. Unfortunately, many of these features Pros were relying on. Apple should have foresaw this, but the way it likes secrecy sort of backfired on it.
Since the release though, Apple said it would quickly be adding features, and it temporarily put Final Cut Pro 7 back on the market. True to it's word in the fifteen months it has been out, Apple has released at least 7 significant updates. It even offers a free demo now. To each their own, but in comparison to other options, it also costs a lot less.
On the App Store, it has almost 4 out of 5 stars, which seems pretty good considering all the angry people who reviewed it when it first came out and who gave it one star (which brings the average down).
I'm not a pro, but I do use FCPX for all my video editing needs (and used previous versions of FCP before that). I wonder how useful this is for someone who is already proficient with FCPX and it's keyboard shortcuts (and is a touch typist who doesn't look at the keyboard). If you have to look at the iPad to see what you are pressing that is just going to slow you down, using the keyboard and mouse (or Touchpad/Magic Trackpad) is going to be way more efficient. Maybe a jogwheel would help, too, but it would need to be a physical one to be useful.
Software that would actually let you see and work with the content on the iPad itself would be useful (but this is not that). I've been hoping Apple would create an API that lets iPad apps communicate over USB to OS X apps for a higher bandwidth/lower latency connection (at least compared to Wifi), which would enable such things as having a full-fledged controller for video editing software where you can work with the actual assets on the iPad while the application runs on the Mac. Of course, Apple could do this via private APIs for their own products (but it would be nice if they made it available for 3rd party devs, too). Something like this would be great for Aperture as well.
You'll be back. Sooner or later... you'll see.
Especially if Adobe feels like dropping Mac support for Premiere like they did once before.
Since when could you email from an iPod shuffle?
Over the years the credibility of comments on Mac Rumours is undermined by the amount of trolling from Windows and Android users pretending to use Apple products, but really posting negative comments.
Apologies if you are posting from a Touch and think it's a shuffle - But you are nailed if you trolling. As a genuine Apple user - I think we should all be outing trolling numpties on here that pretend to be disaffected Apple users, only creating negative vibes. I wonder if these people are actually paid to troll?
Especially if Adobe feels like dropping Mac support for Premiere like they did once before.
Good post, but I think Apple ultimately did the right thing. FCP X is a long term project and Apple know that the professional transition to FCP X would also be slow, just because of corporate inertia. They figured Pros would be sensible enough to dabble in FCP X for minor projects, and get the feel of it before doing any real work in it. So in that light certain legacy features weren't worth implementing right away. EDLs for example. Apple might be guessing that by the time FCP X was widely taken up, EDLs would be obsolete anyway. What would be the point of rewriting all that EDL code?
What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had.
Well, that was caused by Final Cut Pro, which trap a lot of Premiere users.
Final Cut Pro X was released too soon without a choice. Now that it has a chance to start evolving, it's up to Apple to really make it better than Premiere.
I have used Premiere for Windows in the past, and I had a lot of issues with it; it was terrible! Well, that was about a decade ago.
As a heavy FCP user I imagine its value is in scrubbing through video and ones most often used menu shortcuts, especially for scrubbing. I have used hardware versions and they definitely speed up the workflow. This is what I like about the iPad. Pay once (and expensively) for hardware and then pay much less for the software that extends the hardware's use.
But with the hardware version you can use it without looking due to the tactile nature of the controls, while you can keep your eyes focused on the video you are scrubbing through. I'd be impressed if you could manage to use this app without looking at the iPad screen often -- and that is where the inefficiency with this exists vs a hardware controller or even keyboard and mouse/touchpad.
But with the hardware version you can use it without looking due to the tactile nature of the controls, while you can keep your eyes focused on the video you are scrubbing through. I'd be impressed if you could manage to use this app without looking at the iPad screen often -- and that is where the inefficiency with this exists vs a hardware controller or even keyboard and mouse/touchpad.
NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period.
Pro level software goes on a different level to consumer software when it comes to pricing. $25 really isnt that much if you need it for your work, as you can write it off against your business (if youre self employed or run your own company).
Good post, but I think Apple ultimately did the right thing. FCP X is a long term project and Apple know that the professional transition to FCP X would also be slow, just because of corporate inertia. They figured Pros would be sensible enough to dabble in FCP X for minor projects, and get the feel of it before doing any real work in it. So in that light certain legacy features weren't worth implementing right away. EDLs for example. Apple might be guessing that by the time FCP X was widely taken up, EDLs would be obsolete anyway. What would be the point of rewriting all that EDL code?
The fanboys who bought the apps gave it 4 starts ? Awesome, good for them. NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period. Apple took over the entire market with FCP. It bought Shake, FinalTouch HD (Color), only to kill them off with absolutely no valid reason. The professional market is extremely hard to win and Apple had it. They have now lost it forever. They just showed them "buy software and hardware from us, then we'll cancel everything and ******* you over on a whim."
As for this iPad app it's utterly ridiculous. The entire point of a control surface is to allow you to work with TACTILE controls while keeping your eyes on the screen. Having to look at the iPad to find the button's location makes this a gadget for non-professional geeks, much like FCPX itself now is.
Amazing, a person that knows every Pro editor around. Hats off.Professional editors do not use Final Cut Pro X.
Who likely spend more than that on a Starbucks run.
$25 is expence-account billable without anyone even noticing.
Not sure what "without a choice" means..... Apple had plenty of choices. They just chose the wrong one.
Premiere has changed drastically in 10 years.... hardly even similar at all.