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#76 | ||
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The other thing is that for an article that is intended to take on a pretty wide topic such as Mac gaming as a whole, you really focus on a very narrow segment of it - where's the discussion of the indie/shareware scene? The effect of Steam? The App Store? GOG announcing Mac support (now with the use of WINE), and Origin and Desura coming to the Mac? How about how issues in the greater industry like DRM and DLC and how those have affected Mac gaming? Mac gaming is more than just coverage of the latest and greatest AAA releases and Hackintoshes...if this article is part of a continuing series, like what was posted to Polygon a few months ago, then you need to be explicit about it (and my apologies if I missed it). Quote:
Fingers crossed for Tim Cook's promise that there will be "something coming in 2013" for people hungry for Mac Pro updates... |
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#77 | |
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#78 | ||
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Just choose good hardware. Mine works perfectly fine! I had a pair of faulty RAM, but that can happen to any computer. Check insanelymac or tonymacx86 for more... Quote:
If you have a bit of an idea what you are doing and you chose your hardware wisely, the only potential problem you have is in case something doesen't work you can't simply go to the next Apple Store and they fix it. And because you build everything yourself, it isn't that hard for you to fix something broken yourself. The potential problems aren't many anymore today. My biggest problem was to find a nice PC case, I failed completely, so I'm going to build one myself.
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Hackintosh 3.5Ghz i7 3770k, 32 GB RAM, eVGA GTX 680 2048 MB SuperClocked, Samsung 830 128GB SSD MacBook Pro Late '08 2.8 Ghz C2D, 4GB RAM, Nvidia 9400M & 9600M GT Last edited by El Awesome; Jan 27, 2013 at 12:22 PM. |
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#79 |
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Nice work!
Did you mention World War 2 Online somewhere? (did not see). Deserves an honorable mention for being Mac Native (with PC) for over 10 years and still going, still running on its original engine.
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FireWire 1394 Intelligent network guaranteed data transfer, 1500mA power, Ethernet compatible Read: 160 files, 650MB total, FW400 70% faster then USB2 Write: 160 files, 650MB total, FW400 48% faster |
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#80 |
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Yes, but will his "2013" for the Pros be in the same vein as his "November" for the iMac's?
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Knowledge is power. Learn something new every day! |
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#81 |
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#82 | |
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Here's the email in question. Okay, so it's not a promise, but it's at least Tim Cook hinting that there was something for Mac Pro lovers:
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#83 |
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I see this as good news : http://www.cultofmac.com/212930/ea-o...e-to-mac-os-x/
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Aluminum iMac ; Ipod 4G ; iPad 32GB 3G ; Macbook Pro Unibody
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I will have to add the links in both articles to make this clearer, thanks for the comment! You can find it here: The State of Mac Gaming
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MacGamerHQ.com: Mac games lastest news and reviews Follow Mac Gamer HQ @MacGamerHQ |
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#85 |
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Oh, I definitely saw it as a promise. Marketing and hype are all about saying things the right way, but it never works to outright lie about something. New Mac Pros are coming, but I think not til most of 2013 is a memory.
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Knowledge is power. Learn something new every day! |
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#86 |
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The State of Mac Gaming is such that if Apple decided to stop supporting Boot Camp, I'd go out and buy a PC for gaming because I'm unwilling to allow some of the best game opportunities to pass me by.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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Edwin |
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#88 |
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I have already ranted about the unworthiness of OSX for gaming.
However, I have to admit, I am curious what would happen if say, Crysis was completely re-coded for OSX. I remember someone re-made a port for a Quake game in the PPC days and it turned out the G3/G4 performed very well even compared to the latest Pentiums at the time. I recall hearing the joy giving qualities of grand central dispatch, OpenCl etc I would be curious how games in OSX would perform vs windows if these technologies were embraced. Edit: I meant to post this in the Mac Game Development Thread Last edited by Wardenski; Feb 7, 2013 at 11:43 AM. Reason: Wrong thread |
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#89 |
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Hello forum.
If anybody cares, I recently installed Windows 8 over top of Win 7 on my iMac (early 2012, 8GB). I was worried that Boot Camp would cause issues with drivers, but it appears that Windows simply installed the latest driver for me. The result is that I can actually run Mass Effect 3 maxed at native resolution, which is an improvement over performance in Win 7 at a lower res. Before you get excited, I also play plenty of Mac games on my iMac, including Deus Ex: Human Revolution, Dragon Age (and DA II), Combat Mission, Call of Duty, and Nancy Drew (just kidding!). I like the performance on the iMac. I simply don't care if I'm not at the bleeding edge of gaming performance, and I find that the iMac provides a decent gaming experience, whether or not I use Boot Camp. I've also played Skyrim through Steam, but after 480 hours I'm so done with that title. Like many others, I wish I didn't have to boot to Windows to play some of these titles, but it's not really a huge issue for me when I do. |
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#90 | |
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That would be a step in the right direction!
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MacGamerHQ.com: Mac games lastest news and reviews Follow Mac Gamer HQ @MacGamerHQ |
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#91 |
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I don't ever want to own a PC again myself. I think in that event, I'd just enjoy whatever I can on the Mac and for everything else go with a current gen console which would cover many if not most new releases.
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#92 | |
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#93 |
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I just bought the top end 2012 iMac, and was playing Dead Island at native res with all the effects maxed out last night. No problems at all.
The problem with a Hackintosh is that there are still as far as I can see no 100% out of the box compatible components. I spend all day designing, building and fixing tech solutions for big corporates. I could build a hackintosh, apply kexts etc, but really I can't be bothered. I want a computer with a well tested subset of hardware that is not likely to break when I apply an update, which is why I moved from Windows->Mac in the first place. I still use Windows through bootcamp for gaming though. My time is worth way more than the small amount of money/performance gain I could save building a hackintosh. |
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#94 |
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This is true. However where your plan comes up short, at least for me, is regarding MMOs.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#95 | |
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I do like being able to boot into Windows 7 for games when I want to as things stand now. I'd be content with the options, including for MMOs though if I had to stick to Mac/console. |
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#96 | ||
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So how are they staying afloat for the last 8 years? Maybe being owned by Bethesda, they have been doing other stuff behind the scenes.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#98 | |
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#99 | |
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That is the reason that Crysis only runs on DirectX, not OpenGL. I don't believe that Crytek was trying to exclude Mac and Linux gamers by using DirectX. They were just using the tools they knew. Now, Mac porting houses like Aspyr, Feral, et al, could conceivably make a deal with Crytek (now that the CryEngine 3 is available for licensing), although I'm sure international complications on such a deal would rear their ugly heads. These porters obviously have great experience with OpenGL on the Mac. Could Crysis on OSX happen now that there are shipping Macs that can play the game at reasonable framerates and reasonable settings? Of course, Crytek HAS made a game for iOS - Fibble - which by all accounts is a superb game graphically. But it uses OpenGL, which is encouraging. If Crytek Gmbh sees a business case to be made in making a game using OpenGL in iOS, then perhaps making the leap to the Mac OS might not be far behind? Last edited by Irishman; Feb 11, 2013 at 06:43 PM. |
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#100 | |
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It will give them a chance to redeem themselves after the ridiculous texture pop-in issues in Rage. |
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So how are they staying afloat for the last 8 years? Maybe being owned by Bethesda, they have been doing other stuff behind the scenes.
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