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Old Nov 24, 2012, 08:13 AM   #1
MacGamerHQ
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Xbox wireless controller not working on Borderlands 2 for mac

Hey guys,

Has anyone managed to get the xbox 360 wireless controllers to work on Borderlands 2 for Mac? I have the little microsoft wireless adapter, which works ok with most games.

Not on this one however.... Any advices?
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Old Nov 29, 2012, 06:51 AM   #2
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I'm dissapointed! No one has tried this? Will I have to buy a wired one?
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Old Dec 1, 2012, 01:13 AM   #3
Ludacrisvp
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Every thing that I can find about it seems to indicate that wired is the only thing that works, the Play-n-Charge kit will not work, the wireless receiver will not work. However the wireless controller does work in 'the big picture' via the wireless receiver but it just refuses to be seen by BL2.
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Old Dec 3, 2012, 08:40 AM   #4
edddeduck
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From other posts in this forum it appears Aspyr games only support the wired 360 gamepad.

I recommend you email their support see what they say.

Edwin
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Old Jan 1, 2013, 12:19 PM   #5
Lescoob
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Borderlands 2 360 controller

Only the wired controller works. Also all 3rd party drivers must be uninstalled or disabled. I had to delete 360Controller.kext from the /system/library/extentions folder. Then re booted.
Wired 360 controller works fine with BL2 on my 2011 MacBook Pro now.
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Old Jan 2, 2013, 12:24 PM   #6
Aspyr-Blair
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Quote:
Originally Posted by Lescoob View Post
Only the wired controller works. Also all 3rd party drivers must be uninstalled or disabled. I had to delete 360Controller.kext from the /system/library/extentions folder. Then re booted.
Wired 360 controller works fine with BL2 on my 2011 MacBook Pro now.
All is correct, we only support the wired controller currently for BL2, and its plug-and-play so third party drivers will muck things up. That said, 2013 will see additional controller support for our titles since its starting to become popular on the Mac.
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Old Jan 29, 2013, 06:47 PM   #7
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Quote:
Originally Posted by Aspyr-Blair View Post
All is correct, we only support the wired controller currently for BL2, and its plug-and-play so third party drivers will muck things up. That said, 2013 will see additional controller support for our titles since its starting to become popular on the Mac.
Any updates to when you will add the wireless 360 driver?
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Old Feb 7, 2013, 03:05 PM   #8
Aspyr-Blair
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Any updates to when you will add the wireless 360 driver?
No updates as to when, but its on the list for sure. We've been slammed trying to get cross-platform capability out with the 1.3.1 patch, which I am proud to say, we just released!

That's right folks, as of right now BL2 (Steam version) is cross platform!!!
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Old Feb 7, 2013, 11:02 PM   #9
marc11
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Why are the Steam versions and App Store versions different; is it an Apple restriction on things like Cross Platform?
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Old Feb 11, 2013, 11:16 AM   #10
Aspyr-Blair
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Originally Posted by marc11 View Post
Why are the Steam versions and App Store versions different; is it an Apple restriction on things like Cross Platform?
This question comes up a lot Marc, and the answer isn't very simple so we put together a blog post on it.

http://blog.gameagent.com/multiplaye...m-and-mac-app/

Last edited by Aspyr-Blair; Feb 12, 2013 at 10:00 AM.
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Old Feb 11, 2013, 07:39 PM   #11
marc11
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Originally Posted by Aspyr-Blair View Post
This question comes up a lot Marc, and the answer isn't very simply so we put together a blog post on it.

http://blog.gameagent.com/multiplaye...m-and-mac-app/
I'll check that out, thank you.
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Old Apr 30, 2013, 04:36 PM   #12
Valkyre
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Any new developments regarding wireless controller support for the xbox controller? Seriously it can't be THAT complicated...

Come on!
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Old May 1, 2013, 03:04 AM   #13
edddeduck
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Originally Posted by Valkyre View Post
Any new developments regarding wireless controller support for the xbox controller? Seriously it can't be THAT complicated...

Come on!
Having worked away at over 100 different pads and wheels including wireless Xbox pads myself for Feral games I know from experience sometimes something that looks easy turns out to be a bit more tricky than first thought.

Edwin
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