Promote some third party controller as "Apple Approved" or some dumb slogan to get developers to use it and it'd be a great low-price gaming console too.
The only "Apple Approved" controllers will be iPod Touches, iPhones, and iPads.
Promote some third party controller as "Apple Approved" or some dumb slogan to get developers to use it and it'd be a great low-price gaming console too.
You are right. Do you own a 4k tv? Does anyone in this thread or on this forum own a 4k tv? Last i checked they were still 10k+. So yeah i see your point
Again no. It's a convince thing. You're out and bored, it's easy to play a game for 5 minutes. Those same people are not going to make a conscious choice to sit in front of a TV and do the same thing let alone do it for an extended period of time. Mobile gaming is what you do to waste time when you're doing other things. Console gaming is a conscious choice to sit and just do that. The people who only mobile game, if sitting in front of a TV, will choose to watch TV rather than play games.
The only "Apple Approved" controllers will be iPod Touches, iPhones, and iPads.
Look, we get it - you like to argue and dont like Microsoft
I'm looking at the long run here, not the TODAY market. The new consoles will be out by xmas and will likely support 4k - given that TV manufacturers have already said that 4k pricing will be a hell of a lot more reasonable by 2014, its not unrealistic to expect that over the next couple of years we'll see it adopted a lot more widely.
So, come 2014 lets hypothetically say 4k tv's are at a semi-reasonable price, why the hell would someone want to have an Apple TV with cut-down games they can get on their phone, when they can get a real console, with real online multiplayer gaming with beefy games.
Games like LA Noire for example take up 16GB Space minimum. Distributing games like that over an AppStore is just not feasible.
There's too many things that Apple would have to overcome. The filesizes (and no, dumbing down the games is not the right way to go, and people wouldn't accept that).
Realistically the only way Apple could do it is with technology such as onlive.
I've been a console gamer all of my life. I've owned every console and handheld since the Atari 2600. Remember the virtual boy? Game gear? Turbo Express? Turbo Grafix 16? Neo Geo AES? Sega Saturn? So i'm well aware of what consoles are, in fact it kind of ties into my day job (signature). I'm well aware of where the console market is heading and what will happen next. I'm also aware that someone as hardcore as myself now prefers to play games on his iPad vs the xbox 360, ps3 and nintendo wii which are collecting dust. My daughters have a nintendo wii in their bedroom (it never gets played), they also own several nintendo ds handhelds and a psp(those don't get played either). Do you know what i bought my oldest daughter for christmas? An iPad mini, my youngest daughter still plays her iPod touch and borrows her mom's iPad as she is still too young to have one of her own. If someone like me can change their spots then it means the market is pivoting.
Destroy casual gaming maybe, i can totally see eating nintendos market but doubt it will take any share from the xbox and playstation market.
No developer/publisher in their right mind would invest the $100+ million it takes to make Grand Theft Auto V on a game that runs cell phone hardware. Period.
Next silly rumor.
Which would be an instant fail given that you need to be able to feel what buttons you're pressing.
don't expect 4K TV's to sell in volume until they are in the $1000 price range. maybe $2000.
only a few techno fiends even care about 4k at this point. my next TV is going to be a plain 1080p model, maybe with an ethernet port. i might buy 4k in 10 years or so
Sony, especially, could strike back by using their media empire to hurt iTunes by removing their music and movies.
Look, we get it - you like to argue and dont like Microsoft
I'm looking at the long run here, not the TODAY market. The new consoles will be out by xmas and will likely support 4k - given that TV manufacturers have already said that 4k pricing will be a hell of a lot more reasonable by 2014, its not unrealistic to expect that over the next couple of years we'll see it adopted a lot more widely.
So, come 2014 lets hypothetically say 4k tv's are at a semi-reasonable price, why the hell would someone want to have an Apple TV with cut-down games they can get on their phone, when they can get a real console, with real online multiplayer gaming with beefy games.
Games like LA Noire for example take up 16GB Space minimum. Distributing games like that over an AppStore is just not feasible.
There's too many things that Apple would have to overcome. The filesizes (and no, dumbing down the games is not the right way to go, and people wouldn't accept that).
Realistically the only way Apple could do it is with technology such as onlive.
Maybe a "console-capable" Apple-TV isn't $99, maybe it's $199, and add another $79 for a controller.
You do realize Grand Theft Auto is available as an iPad app? https://itunes.apple.com/us/app/grand-theft-auto-3/id479662730?mt=8
I've never played it on any platform so I can't compare the quality, nor do I know how much it cost to develop, but it does exist on iPads.
Why can't they add a usb port to allow for external hdds?
To perfect it. They wouldn't release something this big if they didn't have it perfect.
Theres a very good reason why someone would want an apple tv. Its called cutting the cord and is something my family did several years ago. We used to spend over $1400/yr on satellite tv. Now we spend $7.99 for netflix + $7.99 for hulu plus. My apple tv is on all the time, so i don't have to change inputs or do anything else if games were available for it. Not to mention the fact that games could be ported to the apple tv very easily so the existing game catalog could be ported in a very short amount of time with minimal cost to do so.
You do realize Grand Theft Auto is available as an iPad app? https://itunes.apple.com/us/app/grand-theft-auto-3/id479662730?mt=8
I've never played it on any platform so I can't compare the quality, nor do I know how much it cost to develop, but it does exist on iPads.
Not with the current graphics. Arm graphics are still much slower. You have to realize that the xbox and other gaming consoles have 10-20 times the power envelope to use. They aren't using 1-2 watt chips they are using 30-60+ watt chips that are much faster.
Heres a powervr sgx 545 (apple tv has a 543) vs an intel hd4000 which itself is much slower than the xbox class graphics.
Image
Why can't they add a usb port to allow for external hdds?
To perfect it. They wouldn't release something this big if they didn't have it perfect.
In the case of Apple (A5/A5X) they are capable of pushing current-gen console quality graphics at this point in time. Not many games use this power though. The soon to be released Real Racing 3 is about the only game to make use of this increased compute power.
most console games you are some forgettable hero that has to do something that has been done in almost every other console game in history and again, you are the only one that can do it
you are greatly over exaggerating their quality
10 years is a bit much, given that 10 years ago most of us were on 32" CRT TV's. Maybe 5 years is a bit more realistic.