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#1 |
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Side scrollers
I was just wondering how the graphics are made for side scrolling video games? How would you go about setting up a scene to make those long side scrolling games? I may need to do this soon. Any input would be great. Thanks.
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#2 |
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It depends on what you want the game to do, but one way doesn't require a huge scene. You can have one background image that doesn't actually change, but it created the illusion that you are moving because as time goes on more object are spawned off-screen and move constantly sideways until the go off the other end of the screen or are killed, then they are removed from the game. I'm sure you can find some basic game theory books or sites to help with this. Check our Cocos2D for the iPhone if you want to work on the iPhone. They also have a forum on their site too.
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#3 |
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Perhaps giving us an example of what you're trying to do using an existing game as a point of reference might get you a better response.
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#4 |
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If you're talking about the scrolling background in 2D platform games,
Google "2D tile engine".
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#5 |
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A common technique is Parallax Scrolling.
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Quote:
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