Interestingly enough, there has been Baldur's Gate port for over a year and with no issues whatsoever.
Prior to the release of the Enhanced Edition, I thought the devs were fixing bugs already present within the game. However, I cannot recall a single issue with either Baldur's Gate 1 or 2 on PC, but I remember Trent Oster's tweets mentioning hundreds of bugs and endless amount of fixes to the Baldur's Gate 2 "original" engine.
After trying out the Enhanced Edition, I simply stopped following him on twitter, forgot about his beta for now and moved on hoping he is going to fix it with the money I paid him.
🙂
I played through Baldur's Gate more than a year ago now using BGtutu, so running with the BG2 engine. I added the fixpack mod and the npc banter mod and that was it. I didn't even use the widescreen mod because at the time just prior to buying my iMac I did not have a widescreen monitor.
I encountered ZERO bugs in over 70 hours of gameplay. It is possible I might have stumbled on something so slight I missed it I suppose but I never noticed a single bug. I had no problem at all with any quest, fight, anything beyond my own occasional ineptitude of course. lol
Those clowns really screwed up bigtime in my opinion by managing to badly break a game that at the minimum worked pretty darned well already before they started messing with it. Frankly, I would have been content with a nice package including all important mods already applied, ported to run on OS X and call it a day. But, charge me 10 bucks for that, not 20. I can live without missing cut scenes, badly done replacement cut scenes (imo), extra npcs (I could mod that in if I wanted some), or a sequence of arena battles. I mean, those are nice and all, assuming they could actually manage to release a properly working game to begin with.
Actually, I think maybe I am being too cheap there and 20 bucks would be a fair price to me IF they delivered the goods with a quality release. I don't require perfection. I understand stuff happens. I just want a reasonably stable release with minimal issues that get patched in a reasonable amount of time after something releases. I understand perfection in software development is not humanly possible, at lease not for now but that isn't a license to do a poor job and worse yet fail to adequately test something before releasing it.
How could anyone have played through the opening minutes of the game in Candlekeep and not know about a missing quest item???