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FigmentNewtonII

macrumors member
Original poster
Apr 9, 2012
47
1
I have a Mid-2010 Macbook Pro
CPU- 2.4GHz Intel Core 2 Duo
RAM- 4 GB DDR3
GPU- NVIDIA GeForce 320M 256 MB

Every time I open Steam, it ends up reducing the amount of free ram into the Megabytes. These are two instances that happened when Steam was essentially the only program open.

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I've already tried uninstalling and reinstalling Steam to see if that would help. Unfortunately this still happens. Is this a problem with Steam and its coding or is it a problem with my computer?
 

FigmentNewtonII

macrumors member
Original poster
Apr 9, 2012
47
1
Some program allocate and use a lot of memory initially then release it right away hence inactive memory. Regardless, I don't think you should worry about it.

So shouldn't the amount of inactive RAM go way as soon as Steam is closed out?
 

carlili4190

macrumors regular
Jun 8, 2010
125
0
When I have a lot of inactive memory I open up terminal and type "purge". I'm pretty sure it just frees up all the inactive memory. I don't know if there are any long time effects using that command though.

Use it at your own risk.
 

FigmentNewtonII

macrumors member
Original poster
Apr 9, 2012
47
1
When I have a lot of inactive memory I open up terminal and type "purge". I'm pretty sure it just frees up all the inactive memory. I don't know if there are any long time effects using that command though.

Use it at your own risk.

I've been using that command. Thing is that Steam will fill it back up right away. So I only use it when I close out Steam.
 

Graeme43

macrumors 6502a
Sep 11, 2006
519
5
Great Britain (Glasgow)
If you are that worried, there is an app on the Mac App Store called memory booster that you can set to free up memory. I run it and I have set it to try and help when it gets to 25mb free (I have 10GB) but it isn't really neccesary :)and I had 10.9 beta on my machine and I opened 10GB of virtual machines and my Mac ran totally fine thanks to the compressed memory of Mavericks :D

Blue/inactive memory will/should be freed up if something requests more memory
 

Dirtyharry50

macrumors 68000
May 17, 2012
1,769
183
I think people fixate on this stuff way too much. The system is designed to regulate itself without manual intervention with utility programs.

Unless you observe some marked reduction in performance, I see no reason to even look at memory allocations. Who cares what app is using what so long as the system is humming along fine.

If you can fire up and enjoy a game without feeling that something is wrong, why go looking for troubles?

This reminds me of how people feel a need to check FPS in games often. They need some numerical assurance that all is well it seems. Personally, I go by my perception of how the game is performing and would only look at FPS if performance was poor and I wanted some quick help gauging the impact of various settings changes I might make to correct it before doing another play test, etc.

For a moment here I thought the old bug where Steam would slowly consume all available system memory was back but I can see above that isn't the case fortunately. This was a real problem some time ago but it's long since been fixed. Actually, Steam wouldn't consume all system memory now that I think about it. It would consume about 4 gigs and then crash.
 

edddeduck

macrumors 68020
Mar 26, 2004
2,061
13
This reminds me of how people feel a need to check FPS in games often. They need some numerical assurance that all is well it seems. Personally, I go by my perception of how the game is performing and would only look at FPS if performance was poor and I wanted some quick help gauging the impact of various settings changes I might make to correct it before doing another play test, etc.

This is so very true, years back I know of a game that was super popular on PC (and later on Mac) that actually cheated on the in game fps counter to stop the complaints over performance. It basically had this line in the code for the public fps counter!

fps = fps * 2

Funny thing is NOBODY ever called them on that :) Perception is everything :)

It would consume about 4 gigs and then crash.

Steam is a 32bit application, it cannot ever use more memory than the 32bit memory limit which is ~4GB. It crashed as it just ran out of memory allocation space!
 

Dirtyharry50

macrumors 68000
May 17, 2012
1,769
183
This is so very true, years back I know of a game that was super popular on PC (and later on Mac) that actually cheated on the in game fps counter to stop the complaints over performance. It basically had this line in the code for the public fps counter!

fps = fps * 2

Funny thing is NOBODY ever called them on that :) Perception is everything :)



Steam is a 32bit application, it cannot ever use more memory than the 32bit memory limit which is ~4GB. It crashed as it just ran out of memory allocation space!

That's a riot! Too funny. It should have dawned on me about Steam being 32bit, etc. No wonder! Thankfully, it is working like a charm ever since they fixed that issue.
 
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