Really? Please explain.
Don't worry, you won't get a good explanation.
Really? Please explain.
Do you not think it is silly that if I download a game for my child I have to wait 15 minutes before they can play it for fear they will buy in-game perks?
The solution is to add profiles! Android has this on the nexus tablets....I just choose what they can and cannot have access too. Why profiles do not exist on apple tablets...
I download a game on the nexus tablet on my profile and then on the "childs" profile I enable that game. They have zero access to the play store or anything where they can accidentally make purchases.
Profiles/user accounts on iOS is just a matter of time. Apple has patents on how multiple users can access iPads using face recognition and the like which I believe predates even the first Android tablet.
As always, Apple is probably looking to put its own spin on how it's done. My guess is they'll use Touch ID to enable user account switching. It just seems like a very quick and easy way to do it... no menus or passwords required.
My guess is they'll use Touch ID to enable user account switching. It just seems like a very quick and easy way to do it... no menus or passwords required.
Source? Or are you just going off your gut?
So are they going after Google now too??? They should shouldn't they? I would think Android apps are guilty of the same thing.
Something seems so wrong with this whole thing. Apple really seemed to do the right thing and is still being punished (again).
Wal-Mart discounts from retail, but does not sell below cost. Cost after considering retail margin and subsidies is about -40%. Just like most retail products in this world.
Selling below cost isn't illegal anyway.
Freemium games that charge you $100 for something that will benefit you for a few minutes or hours are evil. Those are the things to get rid of. Personally, I despise the freemium model. It's designed to get customers to spend more on a game than they would have been willing to spend on an outright purchase. I'm not a big fan of the subscription model either (yes, I know, that's a whole other discussion), but I think that the freemium model is FAR worse.
IAP, IMO, are not a bad thing. As an example of a good implementation of them, there is an app that I work with that has several modules that offer expanded functionality. By breaking up the functionality, they allow me the flexibility to only buy what I need. It works quite well. Also, IAP can be used in games to enable free trial and pay to enable the full game (as a 1 time purchase). I've seen a number of games follow this approach, rather than having separate free versions that are limited, and I think it works better and makes it more likely that a customer buys the full game.
As for the whole parental question, my son succeeded in using an IAP in a game on my iPad. I was right there. He found a game that he wanted, so I downloaded it. We launched it, and there was something that he wanted (it was the option to fly a particular plane), so he clicked on it, a little dialog popped up, and he touched the OK button, all in a moment when I was answering a question my wife had asked me. BAM! A $10 purchase. Wrote to Apple and they refunded the purchase, but it drove home how quick and easy it was for my son, who occasionally plays on my iPad or my wife's iPad, to make a purchase if we've recently had a reason to enter the password.
The steps we took to deal with this were straightforward. At first, I tried setting the option to always ask for a password. This became an issue primarily because this meant that the password was required for every update, in addition to new downloads and IAPs. So, that was switched back. The final solution was to turn off IAP, in the premise that, if my wife or I want to make an IAP, we know how to turn it back on so we can do it. This has worked quite well. There have been a couple of instances where my son has accidentally (or intentionally) hit a button that would have lead to an IAP, but it was quite promptly blocked.
I appreciated the fact that Apple refunded that one mistaken purchase. But, having seen the potential issue, any future failures are on me. Knowing that my son is capable of doing this, it's up to me to make sure that there are reasonable safeguards against it. Eventually, those safeguards will include him having his own iPad with the setting to always ask for the password enabled.
To pu it another way, fool me once, shame on you, fool me twice, shame on me.
Parents should be more involved with their kids and know what they are giving them access to on devices.
so I guess parents now have no responsibility when it comes to what their kids do... Apple is the new baby sitter...
I guess the FTC where running low on funds.
Why? This is the parents responsibility. How many more flags will Apple be forced to place before the experience of using the Apps becomes frustrating. What about the competitors in-app store? Where is the FTC for those companies? Hello???
Freemium games that charge you $100 for something that will benefit you for a few minutes or hours are evil. Those are the things to get rid of. Personally, I despise the freemium model. It's designed to get customers to spend more on a game than they would have been willing to spend on an outright purchase. I'm not a big fan of the subscription model either (yes, I know, that's a whole other discussion), but I think that the freemium model is FAR worse.
IAP, IMO, are not a bad thing. As an example of a good implementation of them, there is an app that I work with that has several modules that offer expanded functionality. By breaking up the functionality, they allow me the flexibility to only buy what I need. It works quite well. Also, IAP can be used in games to enable free trial and pay to enable the full game (as a 1 time purchase). I've seen a number of games follow this approach, rather than having separate free versions that are limited, and I think it works better and makes it more likely that a customer buys the full game.
As for the whole parental question, my son succeeded in using an IAP in a game on my iPad. I was right there. He found a game that he wanted, so I downloaded it. We launched it, and there was something that he wanted (it was the option to fly a particular plane), so he clicked on it, a little dialog popped up, and he touched the OK button, all in a moment when I was answering a question my wife had asked me. BAM! A $10 purchase. Wrote to Apple and they refunded the purchase, but it drove home how quick and easy it was for my son, who occasionally plays on my iPad or my wife's iPad, to make a purchase if we've recently had a reason to enter the password.
The steps we took to deal with this were straightforward. At first, I tried setting the option to always ask for a password. This became an issue primarily because this meant that the password was required for every update, in addition to new downloads and IAPs. So, that was switched back. The final solution was to turn off IAP, in the premise that, if my wife or I want to make an IAP, we know how to turn it back on so we can do it. This has worked quite well. There have been a couple of instances where my son has accidentally (or intentionally) hit a button that would have lead to an IAP, but it was quite promptly blocked.
I appreciated the fact that Apple refunded that one mistaken purchase. But, having seen the potential issue, any future failures are on me. Knowing that my son is capable of doing this, it's up to me to make sure that there are reasonable safeguards against it. Eventually, those safeguards will include him having his own iPad with the setting to always ask for the password enabled.
To pu it another way, fool me once, shame on you, fool me twice, shame on me.
I suppose so, but I'm talking about a city that currently has four area codes that are all exclusively associated only with that city. At the time, our city had at least two area codes, and again, I was calling the area code that was the same as our own area code. I think, given that this was probably before I had hit my teens, it's understandable that I would make such a mistake.Area codes can span entire states. Back when I was a kid, calling family an hour drive south, was 'long distance'.
Thanks for quoting my entire post. Reply back being more clear, please.
There's a reason why Apple "settled" for $32million folks...and that letter does not describe the real reason....which is likely that Apple violated a bunch of laws, were going to easily be found guilty, and hence be penalized boatloads of fines worth far more than $32mill and obviously far more than $370k.
I suppose so, but I'm talking about a city that currently has four area codes that are all exclusively associated only with that city. At the time, our city had at least two area codes, and again, I was calling the area code that was the same as our own area code. I think, given that this was probably before I had hit my teens, it's understandable that I would make such a mistake.
I'm confused by your terminology. what is the difference between freemium and in-app-purchases? they are exactly the same thing so far as I understand.Freemium games that charge you $100 for something that will benefit you for a few minutes or hours are evil. Those are the things to get rid of. Personally, I despise the freemium model. It's designed to get customers to spend more on a game than they would have been willing to spend on an outright purchase. I'm not a big fan of the subscription model either (yes, I know, that's a whole other discussion), but I think that the freemium model is FAR worse.
IAP, IMO, are not a bad thing.
I agree with this sentiment. the knee-jerk reactions by many others in this thread blaming parents in such situations are just silly. having to wait for 15 minutes before handing an ipad to your kid every time you enter your password is not exactly convenient. The best way to handle this going forward IMO is to get rid of the 15 minutes window altogether, include touch ID on future ipads and use it to authorize in-app-purchases.As an example of a good implementation of them, there is an app that I work with that has several modules that offer expanded functionality. By breaking up the functionality, they allow me the flexibility to only buy what I need. It works quite well. Also, IAP can be used in games to enable free trial and pay to enable the full game (as a 1 time purchase). I've seen a number of games follow this approach, rather than having separate free versions that are limited, and I think it works better and makes it more likely that a customer buys the full game.
As for the whole parental question, my son succeeded in using an IAP in a game on my iPad. I was right there. He found a game that he wanted, so I downloaded it. We launched it, and there was something that he wanted (it was the option to fly a particular plane), so he clicked on it, a little dialog popped up, and he touched the OK button, all in a moment when I was answering a question my wife had asked me. BAM! A $10 purchase. Wrote to Apple and they refunded the purchase, but it drove home how quick and easy it was for my son, who occasionally plays on my iPad or my wife's iPad, to make a purchase if we've recently had a reason to enter the password.
The steps we took to deal with this were straightforward. At first, I tried setting the option to always ask for a password. This became an issue primarily because this meant that the password was required for every update, in addition to new downloads and IAPs. So, that was switched back. The final solution was to turn off IAP, in the premise that, if my wife or I want to make an IAP, we know how to turn it back on so we can do it. This has worked quite well. There have been a couple of instances where my son has accidentally (or intentionally) hit a button that would have lead to an IAP, but it was quite promptly blocked.
I appreciated the fact that Apple refunded that one mistaken purchase. But, having seen the potential issue, any future failures are on me. Knowing that my son is capable of doing this, it's up to me to make sure that there are reasonable safeguards against it. Eventually, those safeguards will include him having his own iPad with the setting to always ask for the password enabled.
To pu it another way, fool me once, shame on you, fool me twice, shame on me.
Umm, what improvements and additional steps were implemented? AFAIK the 15-minute thing still exists and is ON by default (yes there is a setting for this that was added to iOS at one point, but the default is still WRONG) ....
Setting boundaries on your kids...it's not rocket science...
It's the parents job to train the kids well before they reach the trouble-making age!
The default is not intended for ill-behaviral kids, since they are definitely not the majority of the customers. If you know your kid is not a well-behaved one, you should know to turn on parents guide before giving the device to him/her. My kids only do things after they learnt from trustable sources that those are safe things to do.
It's the parents job to train the kids well before they reach the trouble-making age!
Freemium games that charge you $100 for something that will benefit you for a few minutes or hours are evil. Those are the things to get rid of. Personally, I despise the freemium model. It's designed to get customers to spend more on a game than they would have been willing to spend on an outright purchase.