Can't wait to play for 10 minutes. It won't have the flappy bird feel though
Someone explain me why this game was popular please. I downloaded right before removed, played a few times, 4 pipes we the most I could pass, and found out not so fun.
so wow, now instead random object flying to the right it is now random object flying to the top ???? Can wait for all the Flappy clones to be converted to this master change and release as new 'swing xyz'.
Sounds like a lot of people here still don't know about anxiety and being a break-out developer. I consider myself a fairly non-anxious person but over the past couple of weeks my companies Twitter account went from around 800-30,000 followers and it scared me. I didn't sit there with dollar signs in my eyes, it's scary to go from nothing to something so fast.
Eh, I just wonder about the kind of people who play down the creators anxiety. Is money the only thing of value to them? Have they ever had instant fame? How good are they at coping with things in general?
Why? So he can whine about making so much money again? This guy doesn't deserve all this free publicity. That B.S. he pulled earlier this year was clearly just a stunt.
Sounds like a lot of people here still don't know about anxiety and being a break-out developer. I consider myself a fairly non-anxious person but over the past couple of weeks my companies Twitter account went from around 800-30,000 followers and it scared me. I didn't sit there with dollar signs in my eyes, it's scary to go from nothing to something so fast.
Eh, I just wonder about the kind of people who play down the creators anxiety. Is money the only thing of value to them? Have they ever had instant fame? How good are they at coping with things in general?
OOPS.... here he is again... with ANOTHER difficult frustrating game. Does anyone want to guess how this will turn out?
Has he cured his anxiety?
Maybe it's just the kind of game he makes? Maybe he's now able to cope with it?
When I first had success with my games I felt like a fraud, like I didn't deserve it (quite common for solo developers it turns out). I took a year out and worked with others on their own games. But after a while you get used to it and it's easier to do. I can't speak for Nyugen but maybe he had a similar experience? Maybe not everyone is the same as you and has the same values and experiences as you?
Mothers of the world better pray I never create a game that's "too addictive" cause if it's earning $50k a day someone would have to kill me to get it taken down.
Someone explain me why this game was popular please. I downloaded right before removed, played a few times, 4 pipes we the most I could pass, and found out not so fun.
More like he had to take it down before the ips he was using would sue his ass due to popularity and exposure.Mothers of the world better pray I never create a game that's "too addictive" cause if it's earning $50k a day someone would have to kill me to get it taken down.
And then take a look at Call of Duty, Angry Birds and other creatively-bankrupt series.
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Sounds like a lot of people here still don't know about anxiety and being a break-out developer. I consider myself a fairly non-anxious person but over the past couple of weeks my companies Twitter account went from around 800-30,000 followers and it scared me. I didn't sit there with dollar signs in my eyes, it's scary to go from nothing to something so fast.
Eh, I just wonder about the kind of people who play down the creators anxiety. Is money the only thing of value to them? Have they ever had instant fame? How good are they at coping with things in general?