http://daringfireball.net/2014/08/larger_iphone_display_conjecture
I think he got it right, technically.
I think he got it right, technically.
Why is it a mess? Seems like going with some "standard" resolutions simply because they are "standard" would be a bigger mess given all the assets and everything else that is already in place to work with the resolutions Apple has and multiples of them.Why does Apple not do standard resolutions like 1080p or 720p? These alleged new resolutions are weird and even if they make sense for developers, as Gruber explained, they are still non standard. Imagine having Macs using such non standard resolutions...I think it's a mess.
Seems like already being discussed at https://forums.macrumors.com/threads/1767829/http://daringfireball.net/2014/08/larger_iphone_display_conjecture
I think he got it right, technically.
Why does Apple not do standard resolutions like 1080p or 720p? These alleged new resolutions are weird and even if they make sense for developers, as Gruber explained, they are still non standard. Imagine having Macs using such non standard resolutions...I think it's a mess.
Why does it matter if it's a standard resolution or not??
Because most developers would like to be able to reuse graphics and other assets for Android and WP development as well, and vice versa. Now they have to redo everything for iPhone. Which won't exactly make people more happy about developing for iOS, especially since the iPad has a totally wonky resolution as well.
Why does it matter if it's a standard resolution or not??
If it's good for developers, it's generally good for consumers as well. Easier resolution to handle=easier to update existing apps=lots of updated apps a very short time after announcement=happy customers
Why is it a mess? Seems like going with some "standard" resolutions simply because they are "standard" would be a bigger mess given all the assets and everything else that is already in place to work with the resolutions Apple has and multiples of them.
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Seems like already being discussed at https://forums.macrumors.com/threads/1767829/
Because most developers would like to be able to reuse graphics and other assets for Android and WP development as well, and vice versa. Now they have to redo everything for iPhone. Which won't exactly make people more happy about developing for iOS, especially since the iPad has a totally wonky resolution as well.
I don't think the 5.5" iPhone resolution will be that high.
That just mean there are more roadblocks to develop for android.
http://daringfireball.net/2014/08/larger_iphone_display_conjecture
I think he got it right, technically.
Well... the thing is... he is only half correct. There isn't a 5.5" iPhone 6.
Doubt he got it right. This makes much more sense.
4.7" = 359ppi
5.5" = 307ppi or 461ppi (depending if Apple doubles or triples the base pixel density of 414x736)
* This assumes Apple maintains a 16:9 ratio.
It's not a roadblock for Android if you already develop for Android. And it's not a roadblock in any case, it's just a flopping middle finger in the face of developers, stuck there by Apple with its ridiculous designs.
Which standard does Apple need to conform to? iOS only works on Apple devices, so I have no idea why Apple should stick to 'standard' resolutions.Why does Apple not do standard resolutions like 1080p or 720p? These alleged new resolutions are weird and even if they make sense for developers, as Gruber explained, they are still non standard. Imagine having Macs using such non standard resolutions...I think it's a mess.
I'm sorry but what you are saying does not make any sense at all.Why not just make them both have the same resolution?
Heres a thread I started that talks about the perfect resolution
https://forums.macrumors.com/threads/1699542/
http://daringfireball.net/2014/08/larger_iphone_display_conjecture
I think he got it right, technically.