Well, let me tell you of the first dungeon in Pandaria that I've met:
So, there we are leveling from 85 to 90 by doing all type of quests (most of them containing annoying dialogs and lore consisting of badly-copied fragments ripped of the chinese philosophy - which I don't find annoying by itself) and queue for dungeons in order to boost up the process and get some nice blue gear on the way.
And the first dungeon comes up: We enter as 5 bad-ass heroes with their bad-ass-looking weapons and armor, and suddenly we must follow a giant bunny (??) with a huge carrot in its mouth (!!!) along the instance, calling other smaller evil bunnies that hoping around, threatening to kill you (how on earth can a little bunny kill a full-plate paladin and why the paladin should attack it anyway, is beyond me) along with a bunch of other not-so-evil-looking creatures. Finally getting out of the dungeon, back to quests, where in most of them the player helps some Pandas brew and transfer some beer (!!??)
This is more or less the theme for the rest of the leveling areas and dungeons, with few exceptions here and there. They are indeed very well designed visually, and the terrains show how much work is being put on this, but the theme, dialogs etc are just...meh.
Well, at least WoD has put the lore and the world's ambient atmosphere back on track.
Did you have to fight off bunnies? They can be quite deadly, and this is just a normal sized one, much less giant. Cover your throat. I imagine the giant ones would just bite your head off.
The complete horror:
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