Hi to all,
Is it possible somehow to stop an action on particular texture within an SKAction animateWithTexture ?
I am trying to animate movement of main game character, and I just can't figure out the logic. If I use SKAction with timePerFrame: then animation starts with delay, and if a user touch a screen really shorty, character will move, but animation will not start playing...
How we can play an animation right after the touch starts, and stop it right when the touches are ended, and all that without delay using animateWithTextures?
Is it possible somehow to stop an action on particular texture within an SKAction animateWithTexture ?
I am trying to animate movement of main game character, and I just can't figure out the logic. If I use SKAction with timePerFrame: then animation starts with delay, and if a user touch a screen really shorty, character will move, but animation will not start playing...
How we can play an animation right after the touch starts, and stop it right when the touches are ended, and all that without delay using animateWithTextures?