The scaled versions are just the basic resolutions we've known for years multiplied by 2 (not by 4! that's mathematically incorrect). It makes everything look crisp and the same size as we were used too.
There are also resolutions that are non-scaled. What Apple does there is multiply them by 2 and then scale it back down to fit the physical pixels. That's why it is "like resolution R" and not "resolution R". And that's also why it looks either bigger or smaller and a little bit fuzzy. The fuzzyness is due to the fact that it is not the native resolution of the panel. It is something that is calculated which means that you do lose information (read: pixels). It will happen to both retina and non-retina panels. Retina panels only show less fuzzyness due to the much higher pixel density; it's just sharper by nature.
Not sure whether you are referring to me or not, but we have now officially hijacked this thread, unfortunately. Apologies to the OP.
Firstly, every single resolution that is not equal to the actual 1 to 1 physical pixels of the screen is a "scaled" resolution by definition. This is true whether or not the resolution being rendered is a whole multiple of the native physical resolution or not. The method you describe is the one used by Apple to create the best possible rendering of a scaled resolution for hiDPI purposes. It works extremely well for them.
For those scaled resolutions that look like a lower number of physical pixels than the screen has, the fuzziness is not very pronounced, and is not created by a lack of physical pixels (because there is actually more pixels than the resolution being displayed), but by the fact that there is not an exact pixel doubling scaling factor.
In contrast to this, those scaled resolutions that look like a higher number of physical pixels do suffer significantly more, because there aren't enough physical pixels to display that resolution, so you do actually have physically missing pixels.