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Old Jul 31, 2008, 02:02 PM   #1
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Apple Provides iPhone Developers with Daily Download Stats



Apple is now offering registered iPhone developers with daily download statistics on how well their applications are doing in the App Store.

Before today, most developers had been left in the dark about their applications performance, and had to wait until monthly reports. Apple had originally posted download numbers publicly but quickly removed this feature once it became clear that you could easily estimate a particular developer's revenue. Registered iPhone developers can find their daily stats at iTunes Connect.

Daily reports may help developers more quickly find proper price points. Larger developers must have already had access to their download stats, as Sega's president said that he expected that Sega would sell 1 million downloads for Super Monkey Ball, though no time-frame was given.

Other developers have already been making pricing adjustments due to the high level of competition in the App Store. Most recently, Pangea Software dropped the price of their Cro-Mag Rally racing game from $9.99 to $5.99.

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Old Jul 31, 2008, 02:04 PM   #2
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That's great for the developers... although I liked being able to see myself how each developer was doing ;-)
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Old Jul 31, 2008, 02:05 PM   #3
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Not really the kind of control that developers want.
But OK...something to console them.

Last edited by zenspeaks; Jul 31, 2008 at 02:06 PM. Reason: Typo.
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Old Jul 31, 2008, 02:06 PM   #4
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Who knew free-market principles of supply & demand and good old fashioned unrestricted competition would actually drive prices DOWN. Take that you Marxists!

This is such a crazy idea they should apply it to other things.
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Old Jul 31, 2008, 02:12 PM   #5
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Good. I'm glad to see people are starting to drop prices to stay competitive. I don't care how "full featured" people claim an iPhone game can be. The fact remains that it is limited. I know it's not a "mobile app", but it's sure not a desktop app either. I just can't see the $9.99 price point sticking. As we've just seen, $5.99 sounds better for an "almost" full featured game. Who wants to pay $10 for a game you beat in 2 hours and never play again? Applications may be a different story sine they are used over and over and over again.
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Old Jul 31, 2008, 02:15 PM   #6
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Developers are going to learn real quick that $4.99 might just be the most that people will pay for an iPhone app.

Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?

There are some apps out there that I would love to have but I am not going to pay $9.99 for them.
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Old Jul 31, 2008, 02:16 PM   #7
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Originally Posted by zenspeaks View Post
Not really the kind of control that developers want.
But OK...something to console them.
Actually this is exactly what I wanted, at least in terms of statistics.

Quote:
Originally Posted by KindredMAC View Post
Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?
I think it's ridiculous that people pay $2.99 for iBeer too...but what incentive does the developer have to lower the price? It's been near the top of the paid downloads list since the store opened. It makes me want to both laugh and cry when I think of how much that guy is making for that stupid app.
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Old Jul 31, 2008, 02:21 PM   #8
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There are still far too many applications that are way overpriced. The chances of me buying a $0.99 -> $3.99 app are very high. Anything beyond that, it needs to be something very ultra special before I will even consider it.

However, at the same time there are too many developers selling small silly apps for $0.99. You have to provide me with some value before I purchase it.
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Old Jul 31, 2008, 02:24 PM   #9
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Originally Posted by admanimal View Post
I think it's ridiculous that people pay $2.99 for iBeer too...but what incentive does the developer have to lower the price? It's been near the top of the paid downloads list since the store opened. It makes me want to both laugh and cry when I think of how much that guy is making for that stupid app.
I'll bet it has something to do with the simple purchasing process of the App Store leading to "influenced" buyers
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Old Jul 31, 2008, 02:26 PM   #10
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However, at the same time there are too many developers selling small silly apps for $0.99. You have to provide me with some value before I purchase it.
I paid $9.99 for Galcon and don't regret it one bit. But as you note, there are a ton of $0.99 apps that I'd feel dumb if I bought.

So it's all a matter of value. I would love to see MORE $10 apps if they're, you know, actually worth it. Not too many are, yet.
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Old Jul 31, 2008, 02:28 PM   #11
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Originally Posted by KindredMAC View Post
Developers are going to learn real quick that $4.99 might just be the most that people will pay for an iPhone app.

Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?

There are some apps out there that I would love to have but I am not going to pay $9.99 for them.
*
exactly...you buy 4 games you're dropping 40 bucks!!! I'd rather pay 20 for the 4 games, that sounds more reasonable...can't wait for more prices to drop
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Old Jul 31, 2008, 02:31 PM   #12
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This counts unique downloads, right?

I've installed Band 4 times because it keeps crashing on launch. This wouldn't count as 4 downloads for them, would it?
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Old Jul 31, 2008, 02:37 PM   #13
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Some iPhone games can be compared to Nintendo DS games, and in those cases even the higher price point (9.99) is quite cheap (Super Monkey Ball for DS costs 19.99 dollars). When developers get more time to develop more complicated games, I think there will be games costing over 10 dollars and I think it's okay.

However, charging 10 dollars for a simple puzzle game is too much (Bejeweled / Tetris cost 9.99 for iPhone & same game for iPod costs 4.99... stupid).
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Old Jul 31, 2008, 02:39 PM   #14
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I'm all for price drops since I'm pretty cheap. I do, however, find value in some of the more expensive Apps, particularly the ones that are not games. I really could care less about having a bunch of games on my iPhone.
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Old Jul 31, 2008, 02:41 PM   #15
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Huh. New iPhone business model:

1) Find some app you can replicate with your own program.
2) Offer it for $1.00 less.
3) Profit!

Now we REALLY get to see what the free software movement is capable of. I think it'll be a year or so before things really settle down and we know the future of iPhone apps. FREE vs $1 vs $10 vs $45 vs $350... Commercial vs home-grown. Predetory pricing. IP infringement.

All this exists outside the iPhone, but with a centralized, searchable, easily accessed database of apps, the energy in the system is way, way up there. Things should happen quickly.
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Old Jul 31, 2008, 02:43 PM   #16
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this is great for developers. hopefully i'll be one of those developers soon
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Old Jul 31, 2008, 02:57 PM   #17
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This counts unique downloads, right?

I've installed Band 4 times because it keeps crashing on launch. This wouldn't count as 4 downloads for them, would it?
It shows how many times the app has been paid for.
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Old Jul 31, 2008, 03:04 PM   #18
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overpriced

I think most apps are overpriced so I'm glad to see competition causing a pricing change. I've only paid for one app and it was $10....too much but I still purchased. It is easier for me to rationalize purchase in the sub $5 range.
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Old Jul 31, 2008, 03:06 PM   #19
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Developers are going to learn real quick that $4.99 might just be the most that people will pay for an iPhone app.

Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?

There are some apps out there that I would love to have but I am not going to pay $9.99 for them.
The really funny thing here is that iPint is not only FREE, it's by far the better app. It includes a game and is more realistic than iBeer.

So "take that!" you filthy Capitalists!

A free market does not always lead to the consumer getting the lowest price, nor does it always reward the best product with the most profits. Seriously though, the people that make iBeer have a completely absent moral compass IMO.

Developer 1: "Hey, our **** app is still selling even though there's a better one for free!"

Developer 2: "Go figure, oh well, as long as we are making money we might as well keep going."

??? ????
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Old Jul 31, 2008, 03:12 PM   #20
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Originally Posted by admanimal View Post
Actually this is exactly what I wanted, at least in terms of statistics.



I think it's ridiculous that people pay $2.99 for iBeer too...but what incentive does the developer have to lower the price? It's been near the top of the paid downloads list since the store opened. It makes me want to both laugh and cry when I think of how much that guy is making for that stupid app.
yeah its crazy. i dont know how much he has sold but lets say hes had 50,000 downloads. thats like over $100,000!
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Old Jul 31, 2008, 03:13 PM   #21
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Huh. New iPhone business model:

1) Find some app you can replicate with your own program.
2) Offer it for $1.00 less.
3) Profit!

Now we REALLY get to see what the free software movement is capable of. I think it'll be a year or so before things really settle down and we know the future of iPhone apps. FREE vs $1 vs $10 vs $45 vs $350... Commercial vs home-grown. Predetory pricing. IP infringement.

All this exists outside the iPhone, but with a centralized, searchable, easily accessed database of apps, the energy in the system is way, way up there. Things should happen quickly.
This occurred to me also.

The $.99 app is the one I don't understand at all, unless as you say, they are intentional rip-offs.

There are so many of them, and they all suck, or are basically of the same quality as the free ones.
  1. If it isn't worth even two dollars, then it should just be free IMO.
  2. If the developer thinks it's a good app, why is it only $.99?

It's like the developers are saying right up front that it's a POS or possibly unfinished app, they don't feel good enough about making anyone pay for it, but could you pay them a dollar anyway? Crazy.

I would gladly pay up to $40.00 or so for an app that's worth it and does something worthwhile, but I won't pay even $.99 for someone's ripped off sudoku code, wrapped in a lime green UI.
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Old Jul 31, 2008, 03:15 PM   #22
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How many sales are you guys getting?
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Old Jul 31, 2008, 03:25 PM   #23
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Originally Posted by Virgil-TB2 View Post
Seriously though, the people that make iBeer have a completely absent moral compass IMO.

Developer 1: "Hey, our **** app is still selling even though there's a better one for free!"

Developer 2: "Go figure, oh well, as long as we are making money we might as well keep going."

??? ????
I don't understand your reasoning here. You would rather have this:

Developer 1: "Hey, someone wrote an app that's better than ours, and it's free!"

Developer 2: "Oh dang, well it was nice while it lasted. Let's pull ours off the app store."

Developer 1: "Actually, we're still selling 1000 copies a day. We could leave it up there while we work on something else."

Developer 2: "No - that would be immoral. Just take it down."

??? ??? indeed.
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Old Jul 31, 2008, 03:26 PM   #24
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How many sales are you guys getting?
I just wrote an app. How long does it take apple to approve you as a developer these days so I can test it on my ipod?
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Old Jul 31, 2008, 03:30 PM   #25
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This occurred to me also.

The $.99 app is the one I don't understand at all, unless as you say, they are intentional rip-offs.

There are so many of them, and they all suck, or are basically of the same quality as the free ones.
  1. If it isn't worth even two dollars, then it should just be free IMO.
  2. If the developer thinks it's a good app, why is it only $.99?

It's like the developers are saying right up front that it's a POS or possibly unfinished app, they don't feel good enough about making anyone pay for it, but could you pay them a dollar anyway? Crazy.
I think you need to open your mind and consider the fact that there might be some small developers out there that make good software but decided to charge 99 cents because

a)they are working on this as a second job/hobby and don't need to rely on it for income but still want/deserve compensation for their effort

b)know that a good way for a no-name developer to get noticed is to have a cheap app that is still good.

I have an app in the store for 99 that is not groundbreaking but I have received enough positive feedback to know that it definitely doesn't suck.

I think people need to get over the idea that having to pay a little for decent iPhone software is some horrible travesty. Paying for an app that just displays a donkey or elephant is one thing, but anything a bit more complicated than that does actually take time and effort to create and support, and you shouldn't just assume someone will be willing to do this for free.
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