EA is responsible for hiring the Transgaming devs to port their games, but they have nothing to do with the testing imo.
I really think the Cider guys thought the port was ok enough for EA... Anyway, bare in mind that Spore was the same and so was Red Alert 3, although I think the shadows were fine, there was no FSAA at all, while the windows version had options about this.... and they never fixed it...
SO i doubt it s gonna happen with Sims 3, at least for FSAA I mean... We will see.
It's scary, though, that EA doesn't simply test Transgaming's work.
What really bothers me, however, is the attitude of Mac users on the Sims 3 boards. Like it doesn't really matter, and that EA can release the fix (whatever that will entail) whenever they feel like it. No wonder developers think it's Ok to write half-assed ports for the Mac. Most of us shell out the money and we don't even care when we're getting ripped off.
If you look at the thread I started (as CRS77), I'm being told that EA knew about this issue but didn't release any information about it. They apparently disabled anti-aliasing, shadows, and lighting effects for "compatibility reasons", and then happily went on promoting this version as the same as the Windows version. They kept quiet about it in order to ride thr hype wave and grab the entire potential user base early on. A later-released Mac version would have been a much lesser event, especially in the wake of possible lukewarm reviews for the Windows version.
Gross misrepresentation by EA.