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Old Apr 19, 2014, 06:03 PM   #76
mentaluproar
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How to run ePSXe on a Mac without installing windows.

I've never seen that problem on ePSXE. Maybe you're not using a compatible resolution? As for the Mac automatically switching to discrete graphics already epsxe, that was a behavior I've always observed up until today. Perhaps the new engines and wineskin do this. When I'm not so lazy, I'll compare with a few other wrappers known to work.
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Old Apr 22, 2014, 12:23 AM   #77
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Apple has OS X set to use your dGPU when certain libraries are linked in a running program. As soon as WineskinX11 starts, and the Mac Driver or XQuartz as well... the OpenGL libraries are hit and OSX switches to your dGPU. The only way to prevent this currently is gfxCardStatus. Unless I implement a way to lock GPUs like gfxCardStatus does, the control of your GPU is totally out of Wineskin's control, and is handled by the OS.
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Old Apr 28, 2014, 07:28 PM   #78
musicjunky
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I've been using PCSX mostly and most 2D games run fine, and 3d polygonal games run really choppily on my Macbook Air 2011. Would using ePSXe work out any better for me? How is the speed comparable. Thanks.
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Old Apr 28, 2014, 10:06 PM   #79
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Quote:
Originally Posted by musicjunky View Post
I've been using PCSX mostly and most 2D games run fine, and 3d polygonal games run really choppily on my Macbook Air 2011. Would using ePSXe work out any better for me? How is the speed comparable. Thanks.
I used to run ePSXe on a PC that probably had a quarter of the computing and graphical power of even a 2011 MBA back in 2000. Even assuming some slight overhead from WINE, you shouldn't have a single problem playing anything, 2D or 3D.
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