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#26 | |
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The image shows what will happen if you display an iPad app on a screen with 1.5 times the resolution of the iPad. If you stretch the app to fill the screen, then you get artifacts like shown in the image below. ![]() The smallest image above is 1x, and the largest is 2x. Those two are the only ones that look perfect. All the inbetween sizes are distorted somehow. Boxed or stretched, a 1.5x screen doesn't provide optimal experience for iPad apps. |
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#27 | |
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#28 |
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Yes, that image was just in response to people wondering why they can't just run existing iPad apps on an in-between screen without scaling. They could do it, but it's not just a couple of small black bars like on the iPhone 5 - it'd be a huge border around the entire thing.
Edit: The other thing that's not readily apparent from that image is this. The white box is the entirety of the 7.9" Mini's screen. People are already complaining about the size of text and interface elements on the smaller screen. In order to run existing apps natively on a higher resolution screen as the example illustrates, everything would be 50% smaller than it is currently on the Mini's screen. The only way to keep the text and elements the same size is to scale them to use the entire screen, which brings up the issues with scaling. This is how Android deals with different resolution screens; elements are scaled up or scaled down as necessary. This works well for some things - pictures, movies, text, but not so well for fixed graphics. The very high resolution screens available today do soften the transitions somewhat, but the artifacts are still visible if you look for them. Last edited by zhenya; Nov 5, 2012 at 12:01 PM. |
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#31 |
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It is not really about difficulty in adding a resolution, it is more about the experience during the switch.
They could temporarily scale up apps, but then things would look crappy and developers wouldn't have a huge incentive to upgrade. They could just apply a border around apps (Like the iPhone 5 does on the top and bottom) but that would look and act pretty bad, text would likely be too small to read. I'm not sure what resolution would be retina for a Mini, but it would likely be a much larger jump than iPhone 4S->5 which would mean very large borders. The main issue though is that 250,000 iPad ready apps will have to be updated to fit the new resolution. It would involve rescaling graphics and changing up layouts. Google solves this issue by having multiple PPI dependent graphics sets plus having layouts that scale to display size. The OS picks the closest level and scales accordingly It has its benefits, but you don't get the pixel perfect precision that iOS apps have.
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