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#26 |
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updates???
Does anyone have any news on this problem?
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0
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#27 |
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For Bootcamp, set display resolution to native (2880 x 1800), set DPI scaling to 199%, make sure you have disabled/unchecked "Windows XP scaling mode", and set the cursor to "Very Large".
And that's it. It works on either Windows 7 or Windows 8. |
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#28 |
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Don't set it at 1440x900. Instead, set it at native resolution and turn up the dpi settings to 150%-200%. DPI settings are basically windows' version of HiDPI.
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#29 |
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How are you guys getting 1440*900 in Windows? In my resolution selection I go from 1600*900 or the next selection of 1366*768.
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#30 |
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You have to add it as a custom resolution via nVidia Control Panel. It's not there by default because the display doesn't include 1440 x 900 as a recognizable resolution. And it's not standard like 1366 x 768 or 1680 x 1050.
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#31 |
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I'm interested in running games at 1440x900 without blurriness, is there any news on this pixel doubling feature?
Can we ask NVidia for this? Where? Let's make a mass request. |
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#32 |
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#33 |
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#34 |
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#35 | |
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Quote:
Im sure I read on the nVidia forums a few months back that they won't be enabling a pixel doubling feature. (I can't find the link now)
__________________
Macbook Pro Retina - 2.3/8/256
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#36 | |
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Quote:
edit: withdrawn! Last edited by Ploki; Jan 9, 2013 at 06:07 AM. |
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#37 | |
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Quote:
Each single pixel I can make out is perfectly sharp. Are you guys sure you aren't making up a scaling problem when all there is is just a lower resolution which always looks horrible directly compared to a higher res.
__________________
15" MBP 2010 AG, 256GB Samsung 830, 1TB HDD; ML iPhone 3GS running iOS 5 |
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#38 | |
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Quote:
But let's put it this way: 1440 x 900 on a Retina display applies a bilinear filter on top, which causes things to look blurrier compared to a native 1440 x 900 display, which doesn't have any sub-pixel to further "bilinear" its native resolution. There's a simpler fix to this problem than what people are asking for: just tell nVidia to disable the bilinear filter when scaling display resolution. It'll both increase performance and make things look better. |
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#39 | |
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Look at this: http://gamedev.stackexchange.com/que...ale-resolution As far as I know bill-p is right. |
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#40 | |
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Quote:
Still - you were talking about pixel doubling, as far as I understand you mean HiDPI mode? In that case the nvidia driver would have to cheat the game into thinking its running a 2880*1800 and somehow magically upscale UI elements? Or if you mean pixel doubling what bill-p explains, that four pixels on the retina is exactly one pixel of 1440*900 with no bilinear filtering? |
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#41 | |
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Quote:
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#42 |
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#43 |
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Why 199% and not 200% ?? I noticed that Parallels set it to 199% in my VM too.
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#44 |
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Macbook Pro Retina - 2.3/8/256
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