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You see, this is the problem with holding info on the servers. You want to give people the ability to play as soon as possible, but you also want to make sure people can play well. How big should the servers be? How many servers in general should there be? As fun as it is to bash EA, this reminds me of the Diablo 3 fiasco.
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13" Macbook Air (2012) Ultimate Geekbench 6963 OS X 10.8.4 |
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#152 |
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smh... how could EA **** up such a great franchise. SMH... I wish there were some alternatives.
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PowerMac G4 | iMac 27" | Macbook Pro | iPad | iPhone | Thunderbolt Display --- My Site | Facebook | My Twitter |
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#153 |
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#154 |
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Idiots.
I was considering buying it, but with this DRM *****, no way. Screw EA. -t |
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#155 |
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#156 | |
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#157 |
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New Sim City Mac version
Here is a quick hack for a Mac version of the new Sim City. Just open this image in preview and set it to fullscreen:
![]() Runs great even on my old 2008 mbp!
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>> Mac Pro 2010, 2.8 ghz, GTX 670, 16gb, 6tb | 15" MacBook Pro 2008, 2.5 ghz, 8600m, 4gb, 250gb << |
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#158 |
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The game itself is actually great (although city sizes could be a bit bigger and I miss subways). I've been playing through bootcamp since launch day and whilst I had problems getting onto a server for the first couple of days, I can get on fine now. The Maxis team are actually doing a very good job of updating the game as quickly as they can. The current problem I'm having regards having to rollback my city and then it being unable to load which means all the time put into is lost which is a pain in the arse. Once they get that sorted though, I'll be even happier with it.
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