|
|||||||
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
|
#76 | |
|
Quote:
|
||
|
|
0
|
|
|
#77 | |
|
Quote:
You clearly have little idea of what you are talking about or are just trying to mess with people's feathers. Apple did rewrite the program from scratch as it had to do with a lot of programs. Do an internet search on Final Cut Pro X, several sources will validate that claim. Apple likely killed Shake for the same reason it rewrote Final Cut Pro. Namely, to support Shake it would have had to rewrite it as well because it was a carbon app. When Apple dropped support for carbon, Shake had to be rewritten to work. Apple likely wasn't making enough money off of Shake to support the rewrite. To bad, as quite a few professionals liked the program. As far as fanboys go, the App had a one out of five star rating until Apple started rapidly updating the apps. Many so called fans boys who gave the app a one star started raising the stars with the updates. I doubt anybody is going to pay $299 for an app and rate it highly if it stinks, regardless of your feelings towards Apple's products. As far as professionals not using the app goes, I guess time will tell. As far as Premiere goes, it's biggest problem is it is made by Adobe. |
||
|
|
2
|
|
|
#78 | |
|
Quote:
So if I switch from Premiere or Avid to X for a project (because I think it fits it) that suddenly rips me of my editor street cred? This is ridiculous. |
||
|
|
0
|
|
|
#79 |
|
When the iPad first came out, controllers like this were one of the things I was most excited for.
|
|
|
|
0
|
|
|
#80 | |
|
Quote:
|
||
|
|
1
|
|
|
#81 | |
|
Quote:
Who knows but I'm sure you'll be happy with Premiere. It's a fine app. |
||
|
|
0
|
|
|
#82 |
|
This is why I never got sucked into buying an iPad mini. Big screens are great for stuff like this.
It's almost worth getting just for it's looks
__________________
iPad4 32Gb iPhone 4S 16Gb Mac Pro 09 Quad Core Early 08 MacBook Pro 15" Messagepad 120
|
|
|
|
0
|
|
|
#83 | |
|
Quote:
1. Apple as standard corporate policy doesn't widely talk about future products. There are a select few that get to see what is being worked in in advance but this is more laying the lanes of communication process and some alpha/beta feedback. So to talk about next gen FCP or Mac Pro they largely need to release to talk about with a wide group of folks. Whether it is unfinished or not is a matter of perspective. Software development is a iterative process. No moderately complex system is ever completely done. So the debate is what is the minimal core set of features and when is the transition point. Releasing a core of FCPX allows Apple to talk about it and gather better feedback as to what are the next pieces to fill in. It is a more incremental development methodology with more smaller focused releases than "big bang, this is it; everything for everybody" releases. If Apple had squatted on FCP 7 for another 2 years things would be equally bad going forward. ( e.g., the Mac Pro market. There is particularly good sitting sitting comatose on a product for 3 years. ) 2. Apple routinely terminates product versions, flushes the remaining software out of the market , and then quietly sells/provides copies to those who need it on a business continuity basis a month or so later who either has continuity agreements with them or establish paid/commercial contracts. Yeah the standard corporate marketing is "this is best XXX ever. drop everything and buy it now before everyone does".... but frankly that is just standard hyperbole. It is almost comical folks who label themselves professionals take that stuff seriously. Instead usually treated in open forums to rounds of "apple needs to tell me about future products", "it doesn't have feature 546 so it is a FAIL" , etc. In short, an equally unproductive round of hyperbole from the other side. Apple should improve transparency about the end of lifecycle process but most of the smoke and fire about these new product announcements focus on the wrong issues so the process doesn't improve. 3. What was really poor was Apple's expectation management. Switching to a new development methodology of smaller incremental releases and more of a 3rd and 2nd parties fill-in-the-integrations between FCPX and niche hardware. Apple was expecting mainly to pick up early adopters. That means cutting loose some folks who mainly have a backwards looking viewpoint. Staunch maintainers of the status quo are never happen with new product versions unless they are simply purely focused on bug fixes. That "fix only" stance makes another subset unhappy. Nobody is going to be 100% happy. From the customers side some folks seem to be laboring under the misconception that Apple is some sort of software development for hire company. That they feed in wish lists and Apple does exactly what you tell them to on demand. It really doesn't work that way. |
||
|
|
0
|
|
|
#85 | |
|
Quote:
Well, I am switching our six FinalCut 7 seats to Premiere later this month because the “7 free significant updates since the first version” have done nothing for us. Adobe makes some crappy bloatware but that still beats iMovie Pro by a long shot. Oh and by the way: Your OS X development comparison doesn't stand. Apple had a roadmap back then that they also communicated to their customers. They told people that OS 9 would run inside a box and that the machines would be capable of dual boot for a while. So if I may paraphrase you one more time by saying “What people don't understand”: People seem to not understand that asset management, collaborative work, integration with 3rd party applications and a general application design, that let's people work in their individual ways, is important in a pro app. None of which iMovie Pro will ever have. How can I be so certain? Because the damage is done in such deep layers, they would have to rewrite the whole thing yet again. |
||
|
|
0
|
![]() |
|
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT -5. The time now is 11:12 AM.







iPad4 32Gb
Linear Mode
