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#26 |
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The Economist, the irony of your logic is profound (you call yourself 'The Economist'). You berate the value of a desktop game by comparing it to a great sale price on its portable counterpart. Yes, $0.99 is a fantastic value--it's probably under-valued; so to use it as a measure of worth against the desktop version is unfair and rather inane.
Stop giving companies your middle finger, The Econmist, and consider supporting their hard work. Or try reading a book or magazine, like "The Economist". Last edited by Roy G Biv; Dec 22, 2011 at 08:33 PM. |
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#27 | |
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Basically, what I hear you saying is, "GIMME GIMME FREE FREE".
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-- simX |
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#28 |
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because its not the same thing?
ignoring the ability to play on a 27" screen with a separate device controlling it is different than squinting at a 4 inch device while moving that device around.. pricing is always partially based on markets, and the two markets are very different in size and buying habits. feel offended if you want at the price difference, but they are not the exact same thing.
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I am just another poor schmo trying to work up to 500 comments for his avatar darn it! |
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#29 |
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Nope, just the Mac version. It gets controlled by visiting a local URL in Safari on the iPhone.
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There should be a sarcasm font. |
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#30 | |
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13" Macbook Pro | Mac OS 10.8.3 | 2.1GHz Core i5 | 8 GB RAM | 500 GB
iPhone 4S | White | 16GB | iOS 6.1.2 Jailbroken| Verizon Asus Nexus 7 | Ubuntu for Tablets| 8GB |
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#31 |
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Just bought it, and it runs fine on a 2008 alubook (9400m). But IMO it's too laggy both with the iPhone and with local controls (!). Just trying to steer with the arrow keys is laggy, and the steering itself feels incredibly unnatural. Hard to describe but it just doesn't feel like a car turning.
I love the game on my iPhone, so I sincerely hope they update it with some better steering...! |
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#32 |
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I have been wondering why none of these games ever show the requirements ?.
All it says under requirements is Mac OSX 10 etc etc and nothing more. Talk about vague lol. |
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#33 |
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It's a decent game with great graphics. But the car you start out with can't even go fast enough to keep you in the top ten in the race. You can't seem to accelerate fast enough to keep up plus too much drifting around the corners which ends up slowing your car down. Maybe their is too much "real" in this racing game. What I really want is all the Need For Speed games and Blur to come to the Mac natively. Would rather not have to put Windows on my Mac just to get them.
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#34 |
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I can control the game on my Mac with my Touch? How do I do that?
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They are not long, the days of wine and roses: Out of a misty dream Our path emerges for awhile, then closes within a dream. Ernest Dowson |
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#35 | |
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Mac Pro 3,1 3.2 GHz Octocore 12GB Radeon HD 5770 4TB 30" ACD MBA 2012 11" 1.7 GHz 8GB 128GB |
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#36 |
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I like itttttttt
Wow! I like it so much
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hong kong florist |
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#37 |
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Just adjusted the breaking assistance to very low and now I'm burning up the track. Superb game.
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Mac Pro 3,1 3.2 GHz Octocore 12GB Radeon HD 5770 4TB 30" ACD MBA 2012 11" 1.7 GHz 8GB 128GB |
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#38 |
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Excellent game!
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#39 |
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It seems that for a brief time anyway, the app is on sale for $5.99 in the App Store.
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#40 |
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Wow! This is like a combination of console and desktop gaming. On iOS?! Who'da thunkit. Keep it up!
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#41 |
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A little info please
Can anyone tell me please if the new iMac 27" with the AMD Radeon HD 6770M 512 MB graphics card will work with the new MAC version of this game? You really never know in my opinion whether the requirements that are set out in the listings are "minimal" requirements or what. If they are minimal, then I still need help determining whether this graphics card meets the minimal requirements. I realize that my 512MB meets them, but I have no idea rather AMD graphics meets the minimal or not. I just purchased this machine at the end of 2011. Thanks for your time.
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#42 |
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I didn't buy the most expensive stock car, but rather the cheaper one and put the savings into upgrades. Plus any winnings at all (which you get at 5th), into upgrades. And I also reduced the brake assist from 100% to 80%.. The result, even I can win now.
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I am just another poor schmo trying to work up to 500 comments for his avatar darn it! |
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#43 | |
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Mac Pro 3,1 3.2 GHz Octocore 12GB Radeon HD 5770 4TB 30" ACD MBA 2012 11" 1.7 GHz 8GB 128GB |
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#44 |
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'Real Racing 2' Hits Mac App Store with iPhone
Ttracks, speedways and city circuits - including twilight and night races. Touch or tilt to steer with your iPhone, iPad - or Mac controls. This innovative control system lets you customize options to fit your personal driving style.thanks for sharing the information.
Last edited by jamewhite86; Feb 14, 2012 at 01:23 AM. |
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#45 |
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Just downloaded this game for fun on a 15" MacBook Pro Retina... lol mildly entertaining, and pretty bad graphics -- by comparison with Windows games on top-notch hardware anyhow.
The fans don't even push past the minimum speed and the machine doesn't even warm up as much as when playing a Flash movie haha pretty low-requirements for the app. I'd guess it runs just fine off the HD4000 Intel graphics chip. |
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#46 |
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these days develepment of phones in gaming is so good.
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#47 | |
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The experience and thrill of racing in a diddly-tink little iOS gadget (iPhone/iPod etc) is nowhere the same as the experience when you are playing on a full-sized 27" iMac screen and your 40watt computer stereo speakers are blasting. I partially agree with your sentiment that $12.99 might be a steep price, considering that it is just a port of a 99-cent iOS game. Still, it is reasonable to expect that the MacOSX version will at least be several dollars more simply because 1) the experience is far superior when you are playing on a full-sized computer, and 2) because the Dev actually invested extra effort and work to port it to MacOSX. Maybe $9.99 would have been a better "sweet spot" price for MacOSX, considering all of the above? |
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#48 |
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this is just 1 more step for the mac to be the prominent gaming computer
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Pentium D 4.2GHz 8Gb DDR3 X1900xt 512mb vram 256gb intel ssd 3tb data drive Windows 7 Core i5 Quad 4GHz 16Gb DDR3 GT 640 256 gb intel ssd 8tb on-board Windows 8 |
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#49 | |
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However.... The so-called trickle-down effect from the success of the iOS devices means that some game developers (who are often surprised to see that they are becoming overnight millionaires by their success in selling iOS games) may give MacOSX a serious consideration. Mac gaming.... been there, done that in the 1990s. Bungie and Marathon and Myth. That was also the era of MacPlay (InterPlay's huge Mac division) selling tons of Mac titles in retail stores like Fry's and CompUSA. That was also the era when then-blockbuster multimedia eye-candy game Myst was a Mac-first game, to the jealousy of many PC gamers. A crapload of Mac shareware games companies thrived in those days... like Ambrosia and Delta Tao. Ambrosia's still around, but they don't seem to care about making Mac games any more. Parsoft and GraphSim in that era gave us top-notch Mac flight sims, on par with their PC counterparts. Hell, even Microsoft sold a Mac version of Flight Simulator 4.0 (early 90s). And then we had Maxis as well as Blizzard, in those days they were very Mac friendly companies who developed games simultaneously for MacOS and Windows. Adddendum: and of course, in those days, small Japanese company LittleWing developed the BEST Mac-first (Windows-later) realistic physics pinball games ever. And much to my surprise, LittleWing still exists, and their online website still selling (direct download purchase only) their gorgeous pinball games, some of which are updated to be compatible with the latest versions of OSX. http://www.littlewingpinball.com/doc/en/index.html Last edited by Solomani; Jan 5, 2013 at 02:47 AM. |
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