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#26 | |
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You need flat land to flat land set right to build a bridge... keep moving your road around to find a good spot on a river where it lets you build a bridge... I think its a little too picky, but I've been able to get some built. I've built a city with commercial overshadowing industrial... but it took a long time. Make sure you get tourism up... ordinances as well as tons of stuff for people to do if they come visit... then commercial will love being there, and make your commercial taxes very very low... I was running like 2% taxes on them at the time, but with the a third of the map covered with high density commercial, it was still a ton of money coming in. Industrial is definitely much easier. They need to add terraforming tools... raising and lowering land and such... Also, the water system seems weird.. I always get int he ticker at the same time about not enough water, but also that I boast a fantastic water system... and I always have over and above with everything covered, yet it still complains half the time about no water. |
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
Last edited by Huntn; Dec 28, 2012 at 10:32 AM. |
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I played the excellent and free "Dead Trigger" yesterday. It is a zombie FPS. As with all FPSs on the iPad, I constantly get the frustrating feeling that I could own this game if I could just use decent controls. Maybe I could get better at this, but I'd have to put in owners of play and I'm sure I'd still be only 10% as good as I would be if I had Xbox controller or mouse and keyboard.
I wonder if anyone has set up a multiplayer experience in these games and had virtual controllers try to play against someone with physical controllers. I bet it is total carnage.
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Mid-2011 3.1GHz i5 iMac (6970m); Late-2007 Macbook iPhone 5; iPad 3; Nexus 7 Apple Stockholder (Still up enough to cover all my Apple toys, but boy have I taken a beating this year.) |
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![]() As far as ranking iPad games, right now I see.: 1. Plants vs zombies 2. Sim City Deluxe 3. Plague Inc
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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For "serious" mobile gaming you'd probably have to get a PSP or a DS (I never tried any of those), as they have full console titles. A controller for the iPad, as you mentioned, would be a nice idea, but the majority of tablet owners would probably not be interested enough to justify the development of something good. Personally, I don't care about sitting in front of a 10 inch screen with a controller either. Not to speak of a mouse and keyboard. Imagine how far away you would be from the display, and depending on additional peripherals would also take away from mobility. |
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#32 | |
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__________________
"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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Somehow I got awarded a free copy of the Sims3 for iOS. It brings back those old memories of tell a joke, push a complement, confide, be friendly, be romantic all in the quest for not so satisfying "woohoo".
Today it strikes me as a lot of busy work to keep your Sim going.
__________________
"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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I'm really hoping Legend of Grimrock will come out for iOS. Apparently they're working on it, fingers crossed.
I think that'll be the ideal "serious" game for the iPad. First person perspective, so not a problem that the screen size is smaller than on the Mac (with topdown games like SimCity it can get a little fiddly to try and control them with your finger). And the critical difference compared to FPSs is that you can only move from one square to the next, which should be much easier to control on the iPad than trying to do the kind of precise moving and aiming you need for FPSs. |
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How do you control attacks- virtual buttons? Here is a somewhat negative IGN review of Baldurs Gate Enhanced Edition. Curious how those who have played the game feel about the fairness of this review?
__________________
"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
Last edited by Huntn; Jan 26, 2013 at 11:06 AM. |
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I have played the iPad version on a friends iPad but I don't have it on my iPad yet. This probably won't change either because I don't really use my iPad for these types of things. And while it was really cool playing such an epic game on the iPad it's just kind of awkward to me. I'd really much rather play it on a computer. In my case that would be a Mac whenever that version finally gets released. There are no virtual buttons per se. You select one of your characters, select an action, then tap on an enemy to execute that action. You can do this all while paused as well and queue up actions for several characters in the process. Unfortunately there's no demo but maybe you could find some videos on YouTube of people playing it? Even though it's dated there's nothing else RPG-wise in the app store that's currently even remotely in the same league as this game. When it comes to true RPG's it's about as good as it gets (although the sequel is better). If you played it before the experience is really not that much difference although I suppose you could play it through as an entirely different character with different motives and so forth. I played the original all the way through only once so I plan to play through it again using an entirely different class and entirely different alignment. For example, I always play "good" characters so this time I'm going to play it through as a truly evil character to see what happens. -PN
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27" iMac I7 (late 2009), 2.8 mhz, 8 gigs of RAM, ATI Radeon HD 4850 512MB, Mac OS 10.8.3 |
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__________________
"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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Today it strikes me as a lot of busy work to keep your Sim going.
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