|
|
#1 |
|
Rate My Graphic?
I finished a tedious, 3 hour long graphic design in Photoshop today. Started at 5, finished at 8. What do you think? It's Retina resolution.
|
|
|
|
0
|
|
|
#2 |
|
I'm curious why you describe it as "tedious". Three hours is not a lot of time to spend on a project.
Anyway ... The type really, really needs help. The changing bevel is confusing. The font and color choice, uninspiring. Question: why do you have a shadow underneath the prism, but not the type? The lack of consistency makes the two parts feel disconnected. The color pyramids: pure red, green and blue are vibrant colors. I understand you're working with transparencies here, but those colors and shapes need to 'pop'. Right now it's too muted. I really appreciate you bringing your work to the forum. Being critiqued is never an easy experience, but it will help you create better design. Last edited by citizenzen; Feb 25, 2013 at 07:56 AM. |
|
|
|
5
|
|
|
#3 | |
|
Quote:
![]() By tedious, I mean the longest I've ever worked on a render, three-fold. Last edited by Squilly; Feb 25, 2013 at 08:01 AM. |
||
|
|
0
|
|
|
#4 |
|
I'll agree with citizenzen about the time spent. Your perspective changes as you get older.
A couple weeks ago I spent 15 hours experimenting with the new renderer in Blender before starting a project, and I enjoyed every minute. There is something going on with the renderer where the shadows are concerned, so that might be worth looking into. Which program are you using? I agree about the "uninspired" comment, but that comes as you learn more about fonts. If the exercise is in 3D, I wouldn't worry about it. The perspective is the reason for the other comment. You might want to try an isometric camera if that's available, or rotate the text so the perspective doesn't affect the weight as much. |
|
|
|
0
|
|
|
#5 | |
|
Quote:
|
||
|
|
0
|
|
|
#6 |
|
What are you trying to accomplish? Is it a school project learning Photoshop or learning Photoshop in general?
|
|
|
|
0
|
|
|
#7 |
|
|
0
|
|
|
#8 | |
|
Quote:
It'll be worth it for your next "idea" as well since you need a mockup, schematics, and model for 3D printing. Most have free downloads for you to try out. |
||
|
|
1
|
|
|
#9 | |
|
Quote:
|
||
|
|
0
|
|
|
#10 | |
|
Quote:
|
||
|
|
0
|
|
|
#11 |
|
Agreed. I could barely read it.
__________________
Core Duo 1.83 Mac Mini, Dual 2.7 Power Mac G5, Dual 1.8 Power Mac G5, Dual 1.25 MDD G4, 1.6 GHz iMac G5, 900 MHz iBook G3, 800 MHz iMac G4, 500MHz iMac G3, 400MHz iMac G3 |
|
|
|
1
|
|
|
#12 | |
|
Quote:
Using Photoshop for 3D is like using Word for logo design. If you have any interest in product design, learning some 3D is in your best interest. |
||
|
|
0
|
|
|
#13 |
|
|
0
|
|
|
#14 |
|
The beveled text problem is, because you have the two words at different heights /angles, it makes it look like the text /words are sliding down a slope to your right.
Like someone else said make the pyramid pop but, try to work out what your pyramid is made out of first, then work from there to get your optimal result. Instead of the shadow under the pyramid, I would try a bright colour to mimic a caustics type effect. Also your floor is reflective, so everything, including the text will be included in that global reflection. Learning a 3d program is always a good move if you plan to move on from PS sometime. |
|
|
|
0
|
|
|
#15 | |
|
Quote:
In 3D, your work above would have taken like 15 minutes with accurate retractions and shadows. Also, it doesn't hurt to have motion design experience these days (with After Effects and c4d). As for your work, it's a great start, but is like to see more contrast. Make the background nearly entirely white with just a hint if shading. It'll make your graphics easier to see. |
||
|
|
0
|
|
|
#16 |
|
I wish you people were on the ZBrush forums. I'd kill for critiques like these!
__________________
Macbook Air 13inch Ultimate
Hexcore MacPro 3.33ghz - 24 gigs ram - ATI 5870 - Dual 27inch ACD's |
|
|
|
0
|
|
|
#17 |
|
I believe where most of the critique should be coming from is not "learn software" but "learn the craft". Agreed with all previous post, doing the rendered logo in 3d is faster if you have a bit of knowledge around C4D or 3DSMAX, though is really doesn't answer the question Squilly initially had.
My feedback, is it's obvious you know how to use the software and filters in Photoshop however is this the craft for the design or just plain tooling? Personally I'd go with the latter, what you've achieved is tooling out a some type, where my critique would be is for understanding the craft of design. Firstly before creating, gain an understanding of type it will improve the logotype to no end. I'd suggest if you're interested with the craft not the tool check out Smashing Magazine , I Love Typography , Brand New and Logo Lounge
__________________
"There is a world elsewhere" - Coriolanus
|
|
|
|
0
|
|
|
#18 | |
|
Quote:
1. Is it PrisMART, Prism Mart or PrismART? If it's the latter, you need to rethink the font design. (Rethink the font too, what is that, Arial?) 2. The extruded type isn't working. Too much gray on gray and the angle of extrusion makes it look like the MART is curved. 3. Why does the type have a shadow but isn't reflected in the surface upon which it rests? 4. What are the shapes shown inside the red, green and blue elements supposed to be? They're distractions. 5. Too much background. 6. The reflection for the RGB elements is too long and indistinct. 7. Make the RGB elements more opaque so they stand out more. 8. If it were me, I'd strip out the 3d text effects entirely. Instead I'd go with a mirrored reflection. Since you don't have descenders in the name, it would work well. 9. The background transition from dark gray gradient to light gray gradient should be sharp, not fuzzy as you have it now. 10. Right now the proportions are wrong in that the RGB elements are too tall for the name's width. Make the name half again wider for starters (i.e., don't use a condensed face next time). 11. Three hours? Not bad for a very rough draft. If you spend the same amount of time for each of the next three drafts, you'll have something to be proud of. |
||
|
|
0
|
|
|
#19 |
|
You can get free student versions of Autodesk's products (3ds Max, Maya, Mudbox, AutoCAD, etc.) directly from Autodesk:
http://students.autodesk.com/ They really want you to learn using their products so when you become a professional you'll buy their products. |
|
|
|
0
|
![]() |
|
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT -5. The time now is 03:14 AM.









Linear Mode
