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#76 | |
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---------- Lol I guessed the no bot question "Ruins of ___" KUNARK! I had a lizard monk. Loved that game.
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#77 | |
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Last edited by Lark.Landon; Feb 20, 2013 at 09:22 PM. |
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#78 |
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#79 |
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Wait. They're still playing? Man, I bet they have a few hundred topped out characters by now.
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#80 | |
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I remember that sometimes, you just had to give an NPC something, perhaps something rare. It was part of the quest. He might just say "thank you". Whoops! Wrong NPC. I am downloading EQ titanium, I may thank you all for pointing this out to me or hate you all for putting a new monkey on my back!
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#81 | |
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![]() ---------- Yeah. Well they still play Project 1999. When EQ 1 died out to EQ 2 one of them kept playing. And then when 1999 was released they flocked to 99'. They probably have a few maxed out toons. |
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#82 | |
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I must say, it's pretty hard to play on a mac. I installed it once using the wineskin, then I installed it in parallels. It actually runs much better IMO in parallels.
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#83 | |
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Also from what I've seen, they are projecting a monthly subscription although it's not a certainty. With GW2 free, and several other games free, I don't know how they expect this to work for them.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#84 |
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As a massive Elder Scrolls nerd its about damn time OS X got some love.
Really looking forward to this just I hope it doesn't bomb like SW:TOR did. I still say EA should get TOR working on OS X also. |
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#85 | |
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Reading about EQ makes me want to login again myself. I spent thousands of hours there over the years. |
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#86 | |
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Disclaimer: Some describe WoT as pay to play, insinuating that to be successful you have to pay. I'd disagree, but that is for the WoT thread.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
Last edited by Huntn; May 5, 2013 at 01:11 PM. |
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#87 |
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#88 | |
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OK, now to answer your question: one of the prime appeals of Everquest, compared to WoW and other fantasy-based MMOs, is that EQ was (at the time) .... the closest thing you had to a persistent Gygaxian/Tolkienesque game world. EQ was a dream for Dungeons & Dragons nerds... because it essentially lifted and copied much of its concepts from D&D. D&D as we all know, in turn, borrowed tons from Tolkien. EQ even borrowed the idea of "alignments" from good ole D&D. It's a surprise that Gygax/TSR/WOTC never tried to sue. WoW's relations to the original Gygaxian/D&D/Tolkien motif? No so great. WoW was a lot more cartoony, typical of Blizzard's games. WoW's semblance to a Gygaxian/Tolkienesque world is weak at best. Let's just say that WoW is.... uniquely Blizzard. Can someone please chime in on how Elder Scrolls universe compares? Is it anything like a Gygax/Tolkien fantasy world? Elves/Dwarves/Gnomes/Hobbitses/High-Elves/Humans/Half-Orcs/etc? Or is it bizarrely different and unique in its own right? ---------- Yes. With Everquest, there was always the FEAR of character death. Players/characters were penalized for dying. Originally, you lost a tiny bit of experience points, and you were forced to do a corpse run. Later patches of EQ kinda "softened" the death penalty, because the cry-babies cried too loud and the Devs finally listened.
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"It just works!" -- Steve Jobs |
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#89 | |
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For part 2, the developers want to keep people playing so I imagine they felt compelled to accommodate the cry-babies, that is if there were a lot of them. I probably would fit into this category as I would not play a "game" with a stiff death penalty because I would not enjoy it.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#90 | |
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For many players it took months of preparation and questing as well as begging lots of guildmates and friends to help you acquire your "epic". In many cases you had to defeat impossibly hard epic bosses like legendary dragons and demi-gods in order to acquire PIECES that would eventually combine to acquire your epic. Which is why you could never solo it alone, and usually had to beg friends and guildmates to help you defeat those bosses. As for death penalties, I agree that early years of EQ did have an unreasonably stiff death penalty. Eventually, they toned it down to a level where most players don't complain much any more (which was fine by me). But the point is that many newer games that followed eliminated ANY penalty for death and stupid-play whatsoever. In EQ, the death penalty means you HAD to play smart. There were times when running away was the smartest option for character survival. Players FEARED their characters dying... and that fear can be a thrilling emotion for players like me. Running away from randomly spawning giants was a very common tactic for (low-level) character survival. Your heart raced when your character would run or evade as best as he can (some magic-using classes would just cast their teleport spells to escape), knowing that a killer giant could kill him with a single hit. That was often the case when characters dared to enter higher-level "zones" (regions) that were too high for them. My main character was a Gnome necromancer.... so I know all about character death. The EQ necromancer was 1 of 2 classes that had the ability to resurrect other players. I resurrected numerous other players in the game, most of the time offered my services for free. Resurrecting a player more or less NEGATES the experience/death penalty to some degree. But this is assuming that right after you died, there is a friendly necro or cleric around to offer assistance. That wasn't always the case.
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"It just works!" -- Steve Jobs Last edited by Solomani; May 5, 2013 at 08:46 PM. |
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#91 |
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#92 |
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Watching the ESO intro video does remind me a bit of the immersive EQ fantasy world of Norrath. Of course, I'm sure the feature sets are much different.
I hope this game is done right. I also hope very much that they do as much optimization on the MacOSX side, since (it's well known that) even the 'Big Macs'** used for OSX gaming tend to have weaker video cards than PC counterparts. If done right, this might possibly be the first MMORPG that I dare to install on my late-2012 iMac! All prior MMO gaming I've done had been strictly on my aging PC. ** for the most part, this means Mac Pros, the mid-to-high-end iMacs (e.g. i7 iMacs), etc.
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"It just works!" -- Steve Jobs |
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#93 |
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Are these guys really going to release this new gem for Mac at the same time ? Cause if they do, I'm so definitely going to play. I'm a huge fan of ES games.
Is it going to be subscription-based ? |
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