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Old Sep 14, 2013, 03:10 PM   #26
blackcrayon
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A Infinitely blade version of Skyrim would totally rock. Set new benchmark in smartphone / tablet gaming.

Unfortunately the hardware isn't here, yet.
It's close though. The A7X should be at least as good as current gen consoles in GPU (maybe not in CPU). There are those Crescent Moon games. Ravensword:Shadowlands is Elder Scrolls/Skyrim-like- it's far more primitive, but it probably had 1/100th the budget, and it maintained compatibility with the iPhone 4 for goodness sake. Imagine if they had a big team, budget, and made it A6 minimum.

I kind of wish Apple would invest a "small sum" into 2 or 3 amazing iOS exclusive titles... Which reminds me, it is interesting they haven't ported Infinity Blade to Android yet.
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Old Sep 14, 2013, 04:21 PM   #27
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Um... no. It's being released the same time as the 5S. So like... a week.
that's what they said with dungeon.
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Old Sep 15, 2013, 05:42 AM   #28
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that's what they said with dungeon.
Not true.
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Old Sep 15, 2013, 09:33 AM   #29
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Originally Posted by blackcrayon View Post
... it is interesting they haven't ported Infinity Blade to Android yet.
Too much rampant piracy on Android that's too easy to make happen. There's not a lot of profit for non-freemium games in Android. iOS has its piracy problems, but they're much tamer.
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Old Sep 15, 2013, 12:14 PM   #30
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If only the gameplay can go beyond Fruit Ninja'ism. Still not there yet.
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Old Sep 15, 2013, 06:51 PM   #31
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true.
yup.
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Old Sep 16, 2013, 03:32 AM   #32
attila
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what is one playing? "Swipe, tap here, swipe here" Where is the "game" in this? There's a reason quicktime events are frowned upon in games. But this is a game made out of those and it's glorified?
It's actually a lot harder than just "swipe here, swipe there". The >game< is about timing! React quickly to the opponent, counter or dodge the blow, trying to get an extra swipe in between blows.

The game gets harder as enemies start using more different techniques that are harder to avoid.
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Old Sep 16, 2013, 04:14 AM   #33
\-V-/
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It's actually a lot harder than just "swipe here, swipe there". The >game< is about timing! React quickly to the opponent, counter or dodge the blow, trying to get an extra swipe in between blows.

The game gets harder as enemies start using more different techniques that are harder to avoid.
People that have only played it for 5 minutes don't understand all that. And unlocking hidden items by fighting secret bosses is certainly not easy either ... especially when you start getting up to ridiculous levels.
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Old Sep 16, 2013, 07:30 AM   #34
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Snore

Wow. How original. More boring drivel created by dorks who've read too many comic books.
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