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Easiest way to program graphics?
What I'm looking for is an easy way to do graphics without having the load up Xcode and actually compile etc.
Is there an interactive console of sorts for something like Ruby or Python that will let me pop open a canvas type window and draw to it? Maybe I should just be looking at something in Javascript with Chrome's console or Firebug? Bitmaps would be fine but lineart would be great. Just want to wrap it around some loops and such. |
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#2 |
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What is your end goal?
There are many graphics apps like Pixelmator or Photoshop. If you want to include graphics code in an app via a drawing, the check out PaintCode.
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#3 | |
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screen 13 for i = 1 to 100 moveto 0,0 lineto 100, i next i I know a little bit of Quartz2D and OpenGL but I don't want to go through the hassle of doing a project in Xcode. |
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#4 |
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Have you looked at Processing? http://processing.org/
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#5 |
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Quartz Composer.app
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#6 |
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There are several BASIC interpreters which include graphics commands that run on current OS X Macs. Some open source. There's even a half dozen or so in the iOS App Store.
You could also look for Python, Logo or Smalltalk/Squeak/Scratch/Alice type apps. There's also JavaScript canvas drawing capability right inside Safari/Chrome/etc. |
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