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Old Jul 10, 2013, 01:55 PM   #26
tony3d
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I like it. Much better than the original scene. I'm a photographer who does some still life and the original bugged me because of the bright object in the upper right. It's all about the composition and you've cropped just about the right amount of non-subject supporting objects.

But have you considered brightening up the blacks a bit? However you do that in your program. I'm missing some detail in what is probably beautiful and interesting surfaces.
Brought out more shadow detail. Made the hot spot deeper on the cigarette, tweaked sharpness of ice cubes.
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Old Jul 12, 2013, 11:31 AM   #27
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Wow, looks awesome!

What programme do you use and can you recommend anything for a beginner at 3D modelling? Obviously it won't be nearly as detailed as the one you posted, but anything to get started on the right track? Thanks
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Old Jul 12, 2013, 11:54 AM   #28
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Wow, looks awesome!

What programme do you use and can you recommend anything for a beginner at 3D modelling? Obviously it won't be nearly as detailed as the one you posted, but anything to get started on the right track? Thanks
I use Lightwave 3D. Don't know much about beginner packages, but you can download Blender for free! It's a very powerful package, and it won't cost you one cent!
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Old Jul 12, 2013, 12:38 PM   #29
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I use Lightwave 3D. Don't know much about beginner packages, but you can download Blender for free! It's a very powerful package, and it won't cost you one cent!
Oh ok, will definitely look in to Blender. Thanks!
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Old Jul 15, 2013, 09:58 AM   #30
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Originally Posted by cambookpro View Post
Wow, looks awesome!

What programme do you use and can you recommend anything for a beginner at 3D modelling? Obviously it won't be nearly as detailed as the one you posted, but anything to get started on the right track? Thanks
Silo2 is available for $29 on Steam right now. I personally never used it but everyone I know who has loves its modeling tools.

Blender is free and does more than Silo but its UI is atrocious and it has a serious lack of tutorials (although that has been changing and there are many more tutoritals out there than there were.)

I would go with Silo2, learn modeling and modeling theory, then you can import your geometry that you create into Blender and learn rendering, texturing, etc.
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Old Jul 15, 2013, 10:23 AM   #31
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The ashtray needs to be turned about 35 degrees clockwise. If someone were standing at the view location, they wouldn't pick up or put down the cigarette at that angle.
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Old Jul 15, 2013, 05:11 PM   #32
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And what would you do t make it look more real? I have one lit right next to me, and it seems look about right. Not sure what to do with it.
you could always quit smoking… but like others have said, it now looks much better.
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Old Jul 16, 2013, 12:15 PM   #33
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Looks great! The glass looks fantastic.

I think that maybe all that's left is the last 5% of grunging things up and what not. Add some scratches, dirt etc. to some of the stuff, some greasy smudges to the glass, some liquid dripped in the table, etc.

If it's a still, perhaps a lot of that can be done in Photoshop. Maybe a bit of depth of field, some grain, and some chromatic aberration as well. Renders usually come out of 3D looking perfect, but real cameras and lenses don't produce perfect images, so it has to be torn up a bit to look as realistic as possible.

I've never taken the time to add so much detail to a still render, though, so if you can do that, you'll be far ahead of anything I've ever made!

Nice work!
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Old Jul 17, 2013, 04:39 AM   #34
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My question is what is this render. Is it just a still life render you have done for fun. Is it a portfolio piece for you. Is it a marketing piece for the unit.
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