|Apr 11, 2013, 01:35 AM||#51|
|Apr 11, 2013, 10:20 AM||#52|
As you have said, the job is to port the engine, not games. Engine develpment is different from game port and development.
Dice may simply produce the ported engine, deliver to other studios and provide other assistance during their development and/or deployment.
"work closely with game team customers" sound like engine deployment for third parties, not Dice itself. Dice has a strong stance with the Battlefield franchise, it is just that I see (and quite certain that they too,) no merit for delivering Battlefield franchise to OSX users. I mean, there are so few machines (Mac based) that will actually run the thing properly, and fewer users who would wait for it to be released for OS X. Most people would already have gotten Bootcamp installations.
No one knows for sure what this development is about, but that's my view.
|Apr 11, 2013, 12:06 PM||#53|
Porting Forstbite to openGL/OSX is certainly no easy task. Once done, I suppose making a particular game work on OS X should be much easier. So why not take the opportunity to get Mac gamers' money ?
Also, EA's involvement in Mac gaming seems to have increased lately (Origin for Mac, native port of SimCity), so it appears EA wants to deliver Mac versions of some of their major games.
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