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Old Feb 28, 2005, 09:21 AM   #1
winwintoo
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Kid's programming

Many years ago, I came across a graphical development language for kids that allowed them to develop their own *games* by moving things around and then tweaking the code that was recorded.

Does anyone know what I'm talking about?? Or has the oldtimers disease taken hold of my brain again.

My 10 yo grand-daughter asked if I could *teach* her how to make her own computer games Since my mind is willing, but weak in this area, and there's nobody else around to help her along this road, I thought this long ago app might get her moving - but I have no idea where I found it or even what to look for.

Any suggestions greatly appreciated.

Margaret
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Old Feb 28, 2005, 09:42 AM   #2
Thom_Edwards
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"logo" is what you are thinking of, i think.
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Old Feb 28, 2005, 11:18 AM   #3
Stampyhead
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You could try Flash too. With a little bit of programming you can make a basic video game in Flash. Check out www.flashkit.com for some examples.
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Old Feb 28, 2005, 02:43 PM   #4
jeremy.king
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Quote:
Originally Posted by Thom_Edwards
"logo" is what you are thinking of, i think.
You sure its not hyperstudio ?
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Old Mar 2, 2005, 12:06 AM   #5
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there is also gamemaker (only for pc's), hypercard, and stage creator.
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Old Mar 2, 2005, 12:21 AM   #6
janey
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holy crap
I think she should take it a step at a time or something

Honestly though, I really like the Flash idea. Learning it won't be wasted if she wants to do something else instead, or when things just don't work out or she realizes that it's not all fun and games XD
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Old Mar 3, 2005, 12:32 PM   #7
JeffTL
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C++ or Objective-C wouldn't be bad either for getting someone started on programming.

Or AppleScript.
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Old Mar 3, 2005, 01:19 PM   #8
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Quote:
Originally Posted by JeffTL
C++ or Objective-C wouldn't be bad either for getting someone started on programming.

Or AppleScript.
C++ is an awful starting language... I tried it (actually I started with Object LOGO, which was wonderful, but that didn't really count that much). Objective-C is better. For someone her age though... I guess I'd recommend Object LOGO It wouldn't do games... but with a decent book it's pretty fun to play with. Later on Java or Objective-C is good.
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Old Mar 11, 2005, 02:32 PM   #9
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Quote:
Originally Posted by Catfish_Man
C++ is an awful starting language... I tried it (actually I started with Object LOGO, which was wonderful, but that didn't really count that much). Objective-C is better. For someone her age though... I guess I'd recommend Object LOGO It wouldn't do games... but with a decent book it's pretty fun to play with. Later on Java or Objective-C is good.
any form of C is an awful language to begin with.

you should check out python, www.python.org. it even comes installed with os x by default. game programming isn't really something that is possible without a lot of experience, unless you want to try using something like flash [although i have not looked into LOGO, so that may be a good path as well]. for 'normal' programming though, python is both an EXCELLENT language and its simplicity makes it great for beginners. it will also make it much much easier to pick up other languages, although you may not like them because of the ease that python does things with
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Old Mar 11, 2005, 03:23 PM   #10
winwintoo
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Thanks for the heads up about Python - I'll look into that - I've been looking for a challenge for myself as well and that just might be the ticket.

I checked out some implementations of Logo, but most of the better ones are strictly for institutional use and not available to the public or are rather pricey and since Hannah's interest tends to be fleeting, I'll try to get her attention focussed in some other way.

I've just pried my laptop out of the sweaty little hands of her brother who's spent the last 5 hours assaulting me with his Garageband creations so maybe that will grab her interest as well.

Take care, Margaret
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