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Old Aug 19, 2014, 05:33 PM   #1
needfx
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3D of the day

any 3D artists in here? how about a post of your work?

frank's new space still by needfx, on Flickr
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Old Aug 22, 2014, 05:52 PM   #2
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Alright, it's Friday. I'm game. My 3rd failed attempt at 3D.
Cons: I wanted to make a frog. Too frustrating. Slapped paint all over this, as am wont to do when things don't turn out right.
Pros: 1. We can look up his nose. 2. It didn't explode like all previous attempts at ceramics.

Suggestion: Might be fun to have a contest to design new heads for the twin sphinxes of Amphipolis.
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Old Aug 23, 2014, 07:40 AM   #3
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at least the color was close

contest is a great idea!!! zbrush artists at the ready!!
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Old Aug 24, 2014, 02:54 PM   #4
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Vue...

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Old Aug 24, 2014, 07:19 PM   #5
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I'm currently working on this:



It's a red-eyed tree frog bot...but I may keep the eyes yellow, they look pretty evil when they're red.

----------

Quote:
Originally Posted by CrickettGrrrl View Post
Alright, it's Friday. I'm game. My 3rd failed attempt at 3D.
Cons: I wanted to make a frog. Too frustrating. Slapped paint all over this, as am wont to do when things don't turn out right.
Pros: 1. We can look up his nose. 2. It didn't explode like all previous attempts at ceramics.

Suggestion: Might be fun to have a contest to design new heads for the twin sphinxes of Amphipolis.
It doesn't look failed to me! I like it.

3D takes some time to learn.
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Old Aug 25, 2014, 10:13 AM   #6
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Bryce render...

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Old Aug 25, 2014, 03:46 PM   #7
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Quote:
Originally Posted by chrono1081 View Post
I'm currently working on this:

It's a red-eyed tree frog bot...but I may keep the eyes yellow, they look pretty evil when they're red.

----------



It doesn't look failed to me! I like it.

3D takes some time to learn.
Thank you. Yes, I definitely need to spend more time learning 3D.

I hope you will post an update of your frog robot when it's finished. It reminds me a little of Goro Fujita's robots --although he paints his in 2D Ps, not 3D.
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Old Aug 25, 2014, 08:36 PM   #8
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A render of my nick. I did it in Cinema 4D.

It actually represents the soul and the egos. Everybody has a soul, their light, and the pieces are the egos, the things we learn that "we think we are" later on. And that separate us from the world. Is like when you go to a therapist/ psychologist and you work an issue in your life and then you realize there is another issue underneath. Well, those are the elements floating "egos" things that we think we are.

By the way, I use a light with visible light and fog changing color from white to purple and then depth of field in the camera to give it that blur.
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Old Aug 26, 2014, 09:03 AM   #9
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I am very happy to see other members' work!!

here's a zbrush sculpt screenshots I never got around to finish. Unfortunately, this file has been lost somewhere, so my next sculpt will be from scratch.

physiology was severely lacking anyway, so I am not THAT sad about it. I do have ways to go until a proper body rendition is created.

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Old Aug 26, 2014, 01:17 PM   #10
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I spent a bit of time trying to wrap my head around Blender, gave up and tried Cheetah 3D instead and made a lot more progress. Here's probably the best one I did, after about a week of going through various beginner modelling tutorials.

Didn't help that I didn't have any sample images so I wasn't actually sure exactly how scales look/fit together, but I was very chuffed with this. 3D modelling was always something I saw as incredibly difficult, so it's nice when you start to see some results - even if they are very basic.

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Old Aug 26, 2014, 01:27 PM   #11
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Quote:
Originally Posted by whooleytoo View Post
I spent a bit of time trying to wrap my head around Blender, gave up and tried Cheetah 3D instead and made a lot more progress. Here's probably the best one I did, after about a week of going through various beginner modelling tutorials.

Didn't help that I didn't have any sample images so I wasn't actually sure exactly how scales look/fit together, but I was very chuffed with this. 3D modelling was always something I saw as incredibly difficult, so it's nice when you start to see some results - even if they are very basic.

Image
that's impressive!
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Old Aug 26, 2014, 02:41 PM   #12
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Yes... fantastic, very realistic.

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Old Aug 26, 2014, 02:48 PM   #13
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These are all great, I am just looking around at various software to get me started in learning 3D rendering. Will be following this great thread and looking forward to seeing more.
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Old Aug 26, 2014, 04:04 PM   #14
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Originally Posted by DarrenUK View Post
These are all great, I am just looking around at various software to get me started in learning 3D rendering. Will be following this great thread and looking forward to seeing more.
I'm coming from 3DS Max for many years, but after watching these tutorials on Lynda, I am moving to Maya
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Old Aug 27, 2014, 11:37 AM   #15
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Pic of my frog rendered

Heres a picture of my robo-frog rendered. He's not done yet, he has materials but no texturing has been done and his environment isn't finished.

His eyes are not lit up in this picture but they light up yellow normally, and red when he's about to attack.

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Old Aug 28, 2014, 01:44 AM   #16
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Bryce again...

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Old Aug 30, 2014, 06:10 AM   #17
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Quote:
Originally Posted by chrono1081 View Post
Heres a picture of my robo-frog rendered. He's not done yet, he has materials but no texturing has been done and his environment isn't finished.

His eyes are not lit up in this picture but they light up yellow normally, and red when he's about to attack.

Image
this should be really fun animated!! will you go for it?
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Old Sep 2, 2014, 12:08 AM   #18
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Originally Posted by needfx View Post
this should be really fun animated!! will you go for it?
Yep! I suck at rigging so it'll take awhile. I'm UVing him now before I take him into Mari and paint his maps.

This nice 4 day weekend was supposed to be my time to work on 3D but I've been bed-ridden since Friday with a cold from hell :/

I hate not doing anything so I've been UVing between naps haha.
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Old Sep 2, 2014, 12:39 AM   #19
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I've been goofing around with Modo again after so many months away. I recently came across some examples of low poly 3D artwork, and thought "I could do that"...

...so I did.

Thumb resize.

Thumb resize.

Some WIP stuff

Thumb resize.

It's not quite as low poly as some of the googled examples above, but the style is similar.
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Old Sep 2, 2014, 03:12 AM   #20
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Bryce render...

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Old Sep 2, 2014, 09:44 AM   #21
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hi all

take a look on #46 here

Quote:
So, I've worked today on some measurements, as a first step towards building this in 3D. Calculations are crudely made and explained on the below infographic.

simplified and corrected



Last night I rushed a 10 minute model on 3DS, just to get a quick pseudo-feel and some brain juice flowing.
This will be scrapped of course and re-started with better guesstimated measurements; like the such posted above, non-industry standard modelling and everything involved.

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Last edited by needfx; Sep 3, 2014 at 12:07 PM.
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Old Sep 2, 2014, 11:47 AM   #22
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From a few years ago:

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Old Sep 2, 2014, 11:56 AM   #23
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Quote:
Originally Posted by AngerDanger View Post
From a few years ago:

YouTube: video
you should definitely gif that
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Old Sep 2, 2014, 12:52 PM   #24
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Quote:
Originally Posted by Renzatic View Post
I've been goofing around with Modo again after so many months away. I recently came across some examples of low poly 3D artwork, and thought "I could do that"...

...so I did.

Thumb resize.

Thumb resize.

Some WIP stuff

Thumb resize.

It's not quite as low poly as some of the googled examples above, but the style is similar.
Dammit you're 3D is always so good! Glad to see you back!
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Old Sep 2, 2014, 01:00 PM   #25
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Quote:
Originally Posted by Renzatic View Post
I've been goofing around with Modo again after so many months away. I recently came across some examples of low poly 3D artwork, and thought "I could do that"...

...so I did.

Thumb resize.

Thumb resize.

Some WIP stuff

Thumb resize.

It's not quite as low poly as some of the googled examples above, but the style is similar.
indeed, you did!
that is very nicely rendered
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