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#26 |
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Im IN Thank god I made it in time this time
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#27 |
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this is basically the same set up as the last game. as such, it is in my opinion too tilted in favor of the wolves.
furthermore, the hunter was further weakened by making his/her protection not effective against infection. the NW at 2 is not very effective, except to clear each other. also, the roles should be tied to the number of players, i had compiled a sort of guide table some time ago, i'll see if I can fish it out. the baker adds a role but i am not sure how it is useful to the village. if the baker is killed and the game ends, do the WW win or nobody does? in any case, what does it add to the game? and how does the baker being informed of the kill, stop a kill fit with the role? maybe split this functions into a different role? daffodil/sceptical, can you write a concise description of your current version of the baker? this seems completely different from t comeagain baker in scope and functions, so why not use a separate name? for example, a bartender can get someone drunk and they have to nurse their hangover. their role is void at night. if the targets a wolf, there is no kill that night. target has to change every night and cannot be self. this role can be good for the village, but it can also do some serious damage., so i'd consider it overall neutral. to make the game more balanced, I would make - get back the guard to full protective powers (e.g.: also blocks infection) - introduce the simple hunter with insta-kill. it can also have a single use tracking special ability (basically seer like) - 3 NW - infection is a night activity (separate from killing), this transforms the infection from an automatic desperation move to be used at the end into a highly strategic move
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I do not believe in lot of things, but I do believe in duct tape. Miles Straume linky to stonyc's ww table
Last edited by Don't panic; Apr 29, 2012 at 05:05 PM. |
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#28 |
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Agree that both Hunter and Seer need to be immune from infection - as they cannot protect themselves from lynching and murder other than by revealing their role. Comeagain? has confirmed that.
I am not at all in favour of a three day do or die role for the Baker - that makes the whole thing far too apocalyptic, so I suggest that this version of the role be scrapped. Instead, if we have to have a Baker, I'd suggest a sort of balance, or a Good and Inept version - a Master/Mistress Baker whose baked goods can enhance a player - ordinary villager to ask a question at night on the lines of a priest, - or an enhanced Special role, such as two questions, or two protections, once or twice during the game. For the WWs, devouring such a cake might allow the alpha a second chance at infection. Against that, the Inept Apprentice Baker, whose speciality is burnt offerings, might lead to upset stomachs, - a missed turn by a special - or an ill villager, or individual wolf, who can do nothing for that day and/or night. The Bartender - and consequent hangover seems to be a variant on that - if drunk, a person - irrespective of role - who cannot act that particular night; indeed, maybe a further refinement. Given that we all know that certain alcoholic beverages can make one rather loquacious - perhaps a drunk might blurt out a slurred, barely incoherent indiscretion......who knows? Re the NW, perhaps the NW can have three members. They can be open to infection; their main advantage is that they are able to PM each other. If the Hunter/Guard has immunity from infection that might make them too strong; perhaps modify that - immunity for two days nights? Insta-kill is a good idea. But to balance that, allow the WWs a second chance at an infection, perhaps by eating or drinking something.....or, certainly, if infection is to be separate from killing, allow the WWs to do both at night. One of the drawbacks of appleguys recent game is that we were not at all clear whether we could infect, and then, if so, whether we could infect and kill on the same night - if I had known that earlier, I'd have brought the infection into play much sooner. Just some thoughts...... |
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#29 |
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Some of these roles sound very interesting, but I agree with SS that the Baker, as currently written, seems to tip the scales of power way too hard in the wolves' favor.
I might suggest altering the Baker's role so that, three days after his/her death, one player "starves" to death, per day. This person could be randomly chosen.
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I would scream just to be heard, as if yelling at the stars - I was bleeding just to feel. You would never say a word, kept me reaching in the dark - always something to conceal. |
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#30 |
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i don't think the seer should be immune from infection.
and the hunter at most once. you don not want a role that is 'certainly' good. the uncertainty and whether or not to trust people's word is what drives the game. 2 infections would be waay too much. one is already extremely powerful. the instakill and the other minor modifications i proposed are to balance the current version, that is significantly favouring the WW. no need to add even more power to the WW side. i still don't see how the 'baker' role enhances or makes the game more interesting (in the original apocalyptic version, to use SS words). and I am still confused about SS version of it. the way i see it it should be (for ~15/16 players) alpha WW, standard but infection at night only kamikaze WW, standard. normal WW (post infection), standard guard, provides full protection, night and following day (including from infection). no immunity. hunter: one insta-kill. Maybe one-time tracking and/or one time immunity seer: standard, no immunities undertaker: standard, no immunities (this can also be scrapped for a more interesting role) bartender/baker: neutralizes one villager every night and the next day. if the target is one of the WW, there is no kill, plus either the kamikaze action or the infection may also blocked for the duration of the hangover/stomach ache, depending on who was the target. NW: 3, no special powers other than PM. the third NW is a double-edged sword, it gives them a usable voting block power, but also makes them easier to infiltrate peasants: 5-6, just regular villagers other roles used in the past, but they are all good village role and usually have been used with additional bad guys in play (e.g. vampires): executioner: swap lynched with someone else sorcerer: resurrect one player priest: ask a question detective/spy: one shot at identify the role of a player, can be used at any time
__________________
I do not believe in lot of things, but I do believe in duct tape. Miles Straume linky to stonyc's ww table
Last edited by Don't panic; Apr 29, 2012 at 06:06 PM. |
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#31 |
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My version of The Baker is really pretty similar to what you envisage; I wished to hammer the apocalyptic version on the head completely, - as I think it is counter-productive - and was really just thinking aloud possible variations on the role.
Thinking through the idea of Baker/Bartender role, do we want it purely 'negative' in that anyone who suffers to eat or drink this stuff is poleaxed, (whether WW or special or anyone) for a day/night and so unable to do their damnedest or fulfill their destiny or carry out their role. I'd certainly suggest this, and tweak a means of achieving it - please feel free to chip in with ideas. The other side of this is perhaps an enhancement for a night act - basically a sort of pie with magic mushrooms, or enhanced flour, or whatever. This might allow an extra question to be asked or extra protection to be bestowed; WWs might get a chance to ask a question, too if they devour this - it could be a one-off, for a villager/special or wolf..... What would you have in mind for the Undertaker as a 'more interesting role'? I'm with you on the Hunter and Guard; how about a limited immunity for the Seer and/or Undertaker, of, say two nights? |
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#32 |
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I guess, to add some of the interesting roles, do we want Vampires too? Create more Baddies, to add more goodies?
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Questions? MRoogle it! I support the MacRumors Blood Drive! ![]() MR Scavenger Score: 1 |
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#33 |
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To a certain extent, that would depend on the numbers signing up; my understanding is that you would need around 15 or so to make a vampiric addition viable. But I'm completely open on the matter.......
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#34 |
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Now, thinking "aloud" what if our baker was inept, but didn't always fail? They choose a player, and then random.org decides whether it was good or bad.
__________________
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#35 | ||||||
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Quote:
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the role sounds interesting because it can help or doom the village, depending on how it is played Quote:
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i think the randomness should be limited to assigning the roles. you can combine the positive/negative in the same role: the bartender can either get you totally drunk and inactivate you for day, or give you a glass of absinth and you get a night-vision (or whatever fits the theme of the story). the character gets both actions, but both only once.
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I do not believe in lot of things, but I do believe in duct tape. Miles Straume linky to stonyc's ww table
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#36 | |
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Quote:
Or do you mean, the bartender gets DP drunk and he can't scan, and Scepticalscribe gets an extra kill?
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Questions? MRoogle it! I support the MacRumors Blood Drive! ![]() MR Scavenger Score: 1 |
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#37 | ||
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I'd feel that the 'randomness' should be confined to assigning the roles...but not with how the roles are actually carried out. Quote:
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#38 | |
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Bartender gets DP drunk. DP gets a message saying he should know his limits and to get his **** together. he passed out for the night and will have to nurse a hangover the next day. Unfortunately for the village, DP is the hunter so no one got protected that night or the following day. uops. the following night, the Bartender gives Scepticascribe his 'special brew'. ScepticalScribe has a vision that allows her to find out that Daffodil is a wolf. yeah! the 'positive' needs to be decided beforehand, for example it could be a regular scan, or a yes/no question
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I do not believe in lot of things, but I do believe in duct tape. Miles Straume linky to stonyc's ww table
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#39 | |
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Remember, I'm a minor, so while the bartender can tell me the name of the drink (and I'll add that to the narrative), the actual affect will need to be stated as well. The most I know is that Angelico has a bottle shaped like a person, and Goldschlager has gold in it.
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Questions? MRoogle it! I support the MacRumors Blood Drive! ![]() MR Scavenger Score: 1 |
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#40 | |
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#41 |
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Just a little heads up if I don't post much in this game it is because I have exams coming up and i am revising for them
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#42 |
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Just a gentle reminder Comeagain? - inexplicably, my splendid moniker has yet been added to the list of MRville denizens.......i.e. you have forgotten to add me to your list....
Edit: and you seem to have excluded DP as well...... |
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#43 | |
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__________________
I do not believe in lot of things, but I do believe in duct tape. Miles Straume linky to stonyc's ww table
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#44 | |
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---------- Well now you can't have it. Will the bartender choose positive/negative and the player every night, or only have two to use for the duration of the game? Also, shouldn't they be immune from infection? What if the bartender was infected, and then started using the ability "only for evil"
__________________
Questions? MRoogle it! I support the MacRumors Blood Drive! ![]() MR Scavenger Score: 1 Last edited by Comeagain?; Apr 29, 2012 at 07:08 PM. |
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#45 |
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Yes, it would, because if - after a few bites of magic mushroom pie, say, - a villager asked whether someone was a wolf/ or what their true role was, and received a suitably informative answer, this could count as another (single) piece of info/intel to the village's arsenal of information, almost like an extra, one-off turn for the Seer. But - as the Baker/Bartender does not know true roles, this glass of (snigger) absinth in the paws of a WW, could yield equally valuable information for them - it could go either way.
Same with the awful stomach upset/or deadly hangover; a kill might be prevented or averted, but so, too, could a protection or a Scan.... Certainly, I think the role as envisaged has potential....... Edit: Yes, agree with our GG. This is one role that needs immunity - the whole point is that the Baker/Bartender feeds anyone, not knowing who they are until the actions have taken place and their effect is felt. Every one goes to the baker's or the pub - that is the whole point, and so the Bartender/Baker is open to all. In fact, given that everyone goes there - it might make sense to have that as a sort of public role, like the Priest - everyone knows who the Bartender is, but he/she does not know the private life of his or her clientele until the game unfolds...... Further edit: I think we were groping our way towards two for the whole game.....one hangover/stomach upset, one vision of blinding insight...... And yet further edit: While the bartender knows who he/she gave absinth or artisan brews to, he or she does not know how it exactly plays out - i.e. does not know whether the ill creature falling off a barstool is villager, WW or special..... Last edited by Scepticalscribe; Apr 29, 2012 at 07:17 PM. |
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#46 | |
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and in my opinion no player should be immune from infection, except possibly the hunter as a one-off
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I do not believe in lot of things, but I do believe in duct tape. Miles Straume linky to stonyc's ww table
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#47 |
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when is this party starting?
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#48 | |
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---------- When we have more people.
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Questions? MRoogle it! I support the MacRumors Blood Drive! ![]() MR Scavenger Score: 1 |
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#50 | |
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However, while DP is not in favour of immunity for this character, if the Baker/Bartender is infected - well, it makes, for an interesting outcome. Again, I'm not pushed either way, but let's discuss the pros and cons to having immunity for the Bartender/Baker. The Hunter having a once off immunity, and maybe the Seer having a once off immunity as well are things I would consider including, also. Okay, bed beckons...... Cheers |
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