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johnywalker1989

macrumors regular
Original poster
Feb 23, 2011
171
0
Texas, US
Hello. I would like to know what will gonna happen when finally Apple release Retina Macs. For example diablo 3 in what resolution will play? The use of anti-aliasing will not be necessary?
 

88 King

macrumors 6502
Jun 18, 2011
377
0
London, UK
If Apple double the resolution to 2880X1800, this is the graphic muscle needed to drive latest games at maximum settings. :D
 

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johnywalker1989

macrumors regular
Original poster
Feb 23, 2011
171
0
Texas, US
Really what the heck they'll gonna do about that? With retina anti-aliasing will no be necessary right? the graphics will be deamn good.
 

MagicBoy

macrumors 68040
May 28, 2006
3,947
1,025
Manchester, UK
The graphics horsepower required would be immense, as suggested above.

They'll run at half resolution so retina 2880x1800 would become 1440x900 as used currently. Assuming a retina display is doubled then a a 2x2 retina pixel block would represent the same as a standard pixel. Without binoculars you'd never notice.
 

o.neill.kid

macrumors member
Mar 28, 2009
81
0
Brockville, Ontario, Canada
Really what the heck they'll gonna do about that? With retina anti-aliasing will no be necessary right? the graphics will be deamn good.

I have played the Beta on my MBP 15 Inch High Res screen, its 1680x1050. I turned off AA and the graphics are beautiful as it is and even with AA on, it runs perfectly fine with great frame rates. I have tried all settings Low to High to Custom and the game still runs and looks awesome.

In the future I don't know, probably a lot slower and less attractive (need better GPU) and by the way at 1680x1050 I don't notice the pixels, I think a "Retina Display" on a Macbook Pro would be ridiculous, just bump up the current "high res" screens to be the norm.
 
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dusk007

macrumors 68040
Dec 5, 2009
3,411
104
Hello. I would like to know what will gonna happen when finally Apple release Retina Macs. For example diablo 3 in what resolution will play? The use of anti-aliasing will not be necessary?
AA would still be necessary. Because it fuzzes out edges that shouldn't be there as sharp as they are.

Anyway but with a true retina resolution you can run the game any res you want and there should be little to no noticeable interpolation fuzziness. So nothing really changes.
 
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sth

macrumors 6502a
Aug 9, 2006
571
11
The old world
The use of anti-aliasing will not be necessary?
Nope, AA is still a big improvement, even at double resolution. Same as on the iPhone and iPad Retina Displays.



If Apple double the resolution to 2880X1800, this is the graphic muscle needed to drive latest games at maximum settings. :D
It's "just" 1.4x the number of pixels compared to the 27" iMac, and that plays most games just fine at very high settings – with a mobile GPU. I guess the new MacBook Pros will get the new ATI or nVidia chips, which offer a lot more performance-per-watt than the one used in the current iMac.

Anyway, Diablo III should run just fine as long as it supports the resolution.

For more hardware hungry games, there's still the option to play at 1440x900.
Even in-between resolutions (e.g. 1920x1200) shouldn't look too bad on such a high DPI display (see Max Payne on the iPad for example, which seems to render at ~1.5x instead of 2x), yet most people don't even notice it.
 
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wmurphy1975

macrumors newbie
May 14, 2012
3
0
I was wondering the same thing myself. According to new rumors just released today they are definitely working towards retina display's in the new MBP's. I'm looking forward to seeing how crisp the text and images will appear but was wondering the same as you about how that will affect gaming performance. :confused:
 

Stetrain

macrumors 68040
Feb 6, 2009
3,550
20
I bet that games will look just fine running at 1440x900 on a 2880x1800 screen.

Moving graphics aren't as sensitive to fine resolution as things like text and UI elements. Many many console games actually render at 540p or 720p and are then simply upscaled to 1080p for output. Some people can tell the difference but for the most part it looks just fine.
 

pgiguere1

macrumors 68020
May 28, 2009
2,167
1,200
Montreal, Canada
A smart thing to do would be to render 3D graphics at non-Retina resolution by default but still display 2D content like menus, text and your HUD at Retina resolution.
 

Stetrain

macrumors 68040
Feb 6, 2009
3,550
20
A smart thing to do would be to render 3D graphics at non-Retina resolution by default but still display 2D content like menus, text and your HUD at Retina resolution.

Yep. Generally that stuff is rendered in a separate layer anyway so that should be doable for most games.
 

Yixian

macrumors 65816
Jun 2, 2007
1,483
135
Europe
So long as running at half res wouldn't look like anus, I don't mind. Obviously gaming at native res will be completely impossible, I mean it's bad enough trying to run modern games at even 1440x with Apple's choice of GPUs, retina would be so out of the question it's insane.

Games will be about 5 years old before they will be playable at retina resolutions on Apple hardware.
 

a.Lias

macrumors member
Nov 17, 2005
50
3
@OP: I'm not that smart of a guy, but I've been waiting for the 2012 MBP for exactly this reason - retina + gaming.

I've put off upgrading for over six months just to get a mobile rig that not only has the screen resolution I want (for work), but also enough juice to pump pixels for some serious business gaming.

I think there's a strong possibility that they're using the beefiest Kepler card out (660M) but they might go with an ATi-based solution. Either way, let's hope that Apple used a dual HSF setup to keep temps down (a la the Timeline 3820TG). It really, really is effective and makes a huge difference in a sub-1" frame.

Anyways, I hope that you're not disappointed OP
 

iAppleseed

macrumors regular
May 11, 2011
177
0
If Apple double the resolution to 2880X1800, this is the graphic muscle needed to drive latest games at maximum settings. :D

Mother of God... Maybe Apple shouldn't go for Retina until they can put that monster on a MacBook Pro.
 

KohPhiPhi

macrumors 6502a
Feb 9, 2011
763
194
Retina gaming... what a non-sense, specially on a laptop. No laptop will be able to retina game under any acceptable settings in the next 5+ years.
 

salmoally

macrumors regular
Jan 26, 2012
192
0
Not sure what the fuss is all about?

Reduce the resolution in game to 1440x900 from 2880x1800. Job done.

On the iPad3, non retina apps look just as good as on the ipad2.
 

KohPhiPhi

macrumors 6502a
Feb 9, 2011
763
194
Not sure what the fuss is all about?

Reduce the resolution in game to 1440x900 from 2880x1800. Job done.

In that case... what's the point of implementing retina at all? to read PDF reports in ultra-high definition? :rolleyes:

I personally think that retina is great for the iPad, but rather unnecessary for laptops.
 

Spoonz

macrumors member
May 16, 2012
53
0
In that case... what's the point of implementing retina at all? to read PDF reports in ultra-high definition? :rolleyes:

I personally think that retina is great for the iPad, but rather unnecessary for laptops.

Retina is really best for making text look perfectly crisp and stuff like icon design etc. Never created specifically for gaming iirc.
 

Stetrain

macrumors 68040
Feb 6, 2009
3,550
20
In that case... what's the point of implementing retina at all? to read PDF reports in ultra-high definition? :rolleyes:

I personally think that retina is great for the iPad, but rather unnecessary for laptops.

Yes. If you've ever compared iPhones and iPads with and without retina displays, the place where you really notice the difference is in text clarity, not so much in 3D games or videos.
 

KohPhiPhi

macrumors 6502a
Feb 9, 2011
763
194
Yes. If you've ever compared iPhones and iPads with and without retina displays, the place where you really notice the difference is in text clarity, not so much in 3D games or videos.

That is true for iPhones and iPads because old models had a terrible resolution. Ipad, for example, was 1024x768 for an almost 10" screen. On top of that, you hold your iPad much closed to your face than a laptop. So, because of those 2 reasons, retina is GREAT for iPhones/iPad, but not so for laptops.
 

GuitarG20

macrumors 65816
Jun 3, 2011
1,020
1
That is true for iPhones and iPads because old models had a terrible resolution. Ipad, for example, was 1024x768 for an almost 10" screen. On top of that, you hold your iPad much closed to your face than a laptop. So, because of those 2 reasons, retina is GREAT for iPhones/iPad, but not so for laptops.

I gotta say I agree with this. my computer stays pretty far from my face in general... i dunno about needing such a high resolution on it. 1920x1200 is more that sufficient for the 2 feet away from my face it usually is.
 

mikeo007

macrumors 65816
Mar 18, 2010
1,373
122
That is true for iPhones and iPads because old models had a terrible resolution. Ipad, for example, was 1024x768 for an almost 10" screen. On top of that, you hold your iPad much closed to your face than a laptop. So, because of those 2 reasons, retina is GREAT for iPhones/iPad, but not so for laptops.

Retina is never a bad thing so long as it doesn't hinder the user experience. Apple took care of part of that by introducing HIdpi mode in OSX. The bigger problem though, is that the hardware isn't up to par yet. You need a huge amount of GPU muscle to push 4x the number of pixels not to mention a large amount of VRAM. I believe most modern day GPUs are capable of filling a 2880 x 1800 screen with a 2d image, but when the GPU also has to render polygons and make several shader and texturing passes, it bogs down very quickly.

Any interface that uses any more than basic 2d calls could have speed issues. Even simple things like the animations in OSX could cause issues.

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I gotta say I agree with this. my computer stays pretty far from my face in general... i dunno about needing such a high resolution on it. 1920x1200 is more that sufficient for the 2 feet away from my face it usually is.

At 2 feet, a 15.4" screen would require a resolution of only 1871 x 1169 to achieve what Apple calls "retina" quality display.
 
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