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Old Mar 13, 2014, 02:14 PM   #1
gusping
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Can my iMac run Titanfall?

Hi,

I have a mid 2011 iMac 27" with 12gb ram, 3.4Ghz i7 and a 2gb 6970m graphics card.
Will this be ok to play Titanfall?

Thanks
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Old Mar 13, 2014, 07:10 PM   #2
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Yes I think it would run pretty damn nicely actually. Go for it.
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Old Mar 13, 2014, 07:12 PM   #3
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Yep. Just make sure you are running natively in bootcamp rather than a VM like parallels ..
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Old Mar 13, 2014, 08:02 PM   #4
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Respawn is talking to Aspyr Games to make the Mac OSX version of Titanfall.

http://www.maclife.com/article/news/..._titanfall_mac
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Old Mar 14, 2014, 02:57 AM   #5
gusping
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Quote:
Originally Posted by hovscorpion12 View Post
Respawn is talking to Aspyr Games to make the Mac OSX version of Titanfall.

http://www.maclife.com/article/news/..._titanfall_mac
Yea i saw that but i'm impatient :P
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Old Mar 14, 2014, 03:13 AM   #6
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Quote:
Originally Posted by hovscorpion12 View Post
Respawn is talking to Aspyr Games to make the Mac OSX version of Titanfall.

http://www.maclife.com/article/news/..._titanfall_mac
Didn't know about this news that they planning on a Mac version can't wait.
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Old Mar 14, 2014, 03:23 AM   #7
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I've got several Aspyr ports and they are good. I'm not a bootcamp person so I can wait..
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Old Mar 14, 2014, 07:30 AM   #8
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Sadly i really liked the look of titanfall, but no singleplayer, and more importantly, no offline single player or single player against bots (like quake and unreal tourny used to have) have put me right off actually playing it

as a working, busy, "casual" gamer I get no fun out of playing these games and getting head shot from across the map by an eleven year old who puts in 16hrs a day on these types of games.

But i do enjoy things like Battlefield 3 and 4, The single player i can play at my own pace, not at a pace dictated by the people with the time to put into being far better than me.

Still bought the collectors edition of Titan fall, though, that model was worth the price
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Old Mar 17, 2014, 08:29 PM   #9
Orangi
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ATI Mobility hd 4850 - Not for Titanfall

I have been using a imac11.1 for a few years now and finally I think I need an update.
  • imac 27" Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
  • 8.2 GB RAM
  • 1TB hdd
  • ATI Mobility Radeon HD 4850

Using Bootcamp I installed Windows 7 (64bit) and I have been able to play SWTOR, Guild Wars2, Planetside2, LOL, Modern warfare 3, Dayz (Alpha) Borderlands 2, Hawken & CS:GO with no problems at all.

Then recently I decided to grab myself a copy of TitanFall, looked online to check spec which seem more then enough thou I was not 100% sure about the Video Card. seeing that my shaders were higher I figured I was gonna be ok.

Minimum Requirements : 512MB VRAM, Radeon HD 4770 or GeForce 8800GT
You Have: ATI Radeon HD 4850

..
Pixel Shader version 4.0 (Required) .... 4.1 (I HAVE)
Vertex Shader version 4.0 (Required) ..... 4.1 (I HAVE)
Dedicated Video RAM 512 MB (Required) ....512 MB (I HAVE)

When I began loading the game I was presented with a message.
"Game start up failed because the Video Card does not support the requirements featured"

Not sure what i'm missing spec wise as its DirectX 11.... I updated and reinstalled all the drivers and even Titanfall and still i'm unable to get it to run.... my conclusion is that maybe my ATI Mobility cards was just on the cutoff point for this title which is a shame.
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Old Mar 18, 2014, 05:52 AM   #10
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Originally Posted by Orangi View Post
Not sure what i'm missing spec wise as its DirectX 11.... I updated and reinstalled all the drivers and even Titanfall and still i'm unable to get it to run.... my conclusion is that maybe my ATI Mobility cards was just on the cutoff point for this title which is a shame.
It's simply an Artificial limitation they've implemented from what I've gathered.
The Source engine they're using is predominantly DirectX 9c which many many cards support and run well. It seems that during their modifications of the engine for some DX11 features they put in a limit on cards that are supported.

I've heard of many people with Mobile GPU's getting issues.

Although I even got that same bloody error with my desktop GTX 660. Despite having the latest drivers. I ended up downloading and installing the game 3 times and then it suddenly worked.

It's a rather odd issue and the support forums on EA are covered in threads about the issue on all sorts of cards.

When the game did run though it ran EXTREMELY WELL!
The game auto maxed out all the settings, including AA at QSAA x16, which is ridiculously high. I ended up dropping it to 4x MSAA incase I might get slowdowns in heated fights, but I'm getting horrible screen tearing even with VSYNC and extra buffering on.

It just shows that engine is still very much good ole Source, and runs like a champ. So there shouldn't really be any issues with ATI/AMD mobile cards, or any other cards.


Hell even their FAQ for troubleshooting says you will have issues with Intel's IGPs.
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Old Mar 18, 2014, 12:31 PM   #11
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File Size

What file size are you needing for Titanfall in Bootcamp. I've got 47 GB freed up right now in my partition after deleting just about everything I could think of to delete.
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Old Mar 18, 2014, 12:44 PM   #12
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What file size are you needing for Titanfall in Bootcamp. I've got 47 GB freed up right now in my partition after deleting just about everything I could think of to delete.
The download was 49.9GB for me.
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Old Mar 18, 2014, 01:20 PM   #13
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Quote:
Originally Posted by hovscorpion12 View Post
Respawn is talking to Aspyr Games to make the Mac OSX version of Titanfall.

http://www.maclife.com/article/news/..._titanfall_mac
The possibility of Titanfall being successfully ported and released to MacOSX before it arrives on PS4…. is hilarious. Maybe sad (if you're a Sony PS4 gamer). But ironically hilarious.
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Old Mar 18, 2014, 01:49 PM   #14
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Originally Posted by Solomani View Post
The possibility of Titanfall being successfully ported and released to MacOSX before it arrives on PS4. is hilarious. Maybe sad (if you're a Sony PS4 gamer). But ironically hilarious.
I thought Titanfall is a Microsoft Exclusive...
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Old Mar 18, 2014, 01:53 PM   #15
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I thought Titanfall is a Microsoft Exclusive...
Yep, for consoles.
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Old Mar 18, 2014, 02:13 PM   #16
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Quote:
Originally Posted by Solomani View Post
The possibility of Titanfall being successfully ported and released to MacOSX before it arrives on PS4. is hilarious. Maybe sad (if you're a Sony PS4 gamer). But ironically hilarious.
Quote:
Originally Posted by gkarris View Post
I thought Titanfall is a Microsoft Exclusive...
Quote:
Originally Posted by Cougarcat View Post
Yep, for consoles.
Sorry, still confused.... it is going to be on PS4?
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Old Mar 18, 2014, 07:23 PM   #17
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Quote:
Originally Posted by Cougarcat View Post
Yep, for consoles.
And PC's...



Plays like a console on my gaming rig since my kids uses a wireless Xbox controller to play the game... but with PC benefits in 3x monitors NVidia Surround.

Quote:
Originally Posted by gkarris View Post
Sorry, still confused.... it is going to be on PS4?
Titanfall was announced at E3 in 2013 for the Xbox and PC, but they did mention at E3 that the next Titanfall (i.e. Titanfall 2) would include the PS4 in the future.
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Old Mar 18, 2014, 07:34 PM   #18
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Bought the Titanfall Xbone bundle...

Trust me I know all about the limitations of Mac gaming. Figured I'd get an Xbone for Halo anyway, kinda wishing I had waited for a Halo special edition now. Titanfall is a good multiplayer game, but that's all it is. Finished the "campaign" last night, which were all team death matches anyway. The parkour element is fun, and in does have the "double jump." But if you put in a bunch of work to make it work on your machine, as I would likely do with the same 3.4 i7 and 680x, you might be disappointed with the game itself. And the Xbone is a lot closer to Windows 8 than I ever wanted to come...
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Old Mar 18, 2014, 09:45 PM   #19
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Sorry, still confused.... it is going to be on PS4?
Not any time soon. We don't know the exact back-room deals, but it's obvious Microsoft paid a fat sum of bribe money to EA (Electronic Arts) to only release/develop Titanfall for the Xbone console (and Windows PCs), while excluding the PS4. Did they pay EA to only exclude the PS4 for a limited period of time or forever? We don't know for sure, unless you want to phone the CEO of Microsoft or EA.

Recent news articles state that EA is very "sorry" and regret about the decision to exclude PS4. And the former EA CEO that made the decision, he no longer works for EA. He's already gone from the company.

But when someone officially from EA's Titanfall development team Tweets in recent days that it's still being considered for MacOSX, then we begin to speculate that Microsoft maybe never paid EA to specifically exclude the Mac platform. Micrososft only paid $$$$ to prevent Sony PS4 from getting Titanfall.

Then you come to the obvious conclusion that: Microsoft does not see Mac as a threat to Xbone gaming market. Well duh, of course it's not. On the other hand, Microsoft does see PS4 as a direct threat and a rival to Xbone. Well yes, of course it's a rival and a threat. There you go.

http://www.psu.com/a022778/Titanfall...onsole-release

http://www.gamepur.com/news/14008-ea...al-metric.html
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