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708692

Cancelled
Original poster
Jun 18, 2012
696
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I had this post all typed out and had YET ANOTHER crash.
Within Console I see 4 WindowServer crashes, relating to:


Process: WindowServer [5169]
Path: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/WindowServer
Identifier: WindowServer
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [1]

Date/Time: 2012-07-06 17:44:31.368 +0100
OS Version: Mac OS X 10.7.4 (11E2620)
Report Version: 9
Sleep/Wake UUID: 1B48B223-A845-4CF6-BEB4-94A932B9907D

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fd800000002

VM Regions Near 0x7fd800000002:
__LINKEDIT 0000000200e61000-0000000200eb7000 [ 344K] r--/rwx SM=COW /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
-->
MALLOC_TINY 00007fd8cbc00000-00007fd8cbd00000 [ 1024K] rw-/rwx SM=COW



After googling this, there are others complaining about this too. So, I decided to call Apple and they said this is a MS Windows related problem ?!!!? I said I'm in MacOSX and this is definitely not a windows problem. She said have I installed anything like Parallels and I said yes I did but I uninstalled it. She said that uninstalling it doesn't remove everything and I should call them about it.

I think this is utter rubbish - surely WindowServer is a built in process? I could be completely wrong though (I'm new to Mac).

Help me out here please :)
 
The messages seem to indicate something with the GeForce driver.

Try this:
Install gfxCardStatus and set it to use integrated graphics only. Use it for a while -- replicate what you were doing before when it crashed. See if it crashes again. If not, it is either the DGPU (Nvidia) or the Nvidia driver.
 
The messages seem to indicate something with the GeForce driver.

Try this:
Install gfxCardStatus and set it to use integrated graphics only. Use it for a while -- replicate what you were doing before when it crashed. See if it crashes again. If not, it is either the DGPU (Nvidia) or the Nvidia driver.

Thanks, I'll give it a go.
 
I had this post all typed out and had YET ANOTHER crash.
Within Console I see 4 WindowServer crashes, relating to:


Process: WindowServer [5169]
Path: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/WindowServer
Identifier: WindowServer
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [1]

Date/Time: 2012-07-06 17:44:31.368 +0100
OS Version: Mac OS X 10.7.4 (11E2620)
Report Version: 9
Sleep/Wake UUID: 1B48B223-A845-4CF6-BEB4-94A932B9907D

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fd800000002

VM Regions Near 0x7fd800000002:
__LINKEDIT 0000000200e61000-0000000200eb7000 [ 344K] r--/rwx SM=COW /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
-->
MALLOC_TINY 00007fd8cbc00000-00007fd8cbd00000 [ 1024K] rw-/rwx SM=COW



After googling this, there are others complaining about this too. So, I decided to call Apple and they said this is a MS Windows related problem ?!!!? I said I'm in MacOSX and this is definitely not a windows problem. She said have I installed anything like Parallels and I said yes I did but I uninstalled it. She said that uninstalling it doesn't remove everything and I should call them about it.

I think this is utter rubbish - surely WindowServer is a built in process? I could be completely wrong though (I'm new to Mac).

Help me out here please :)

This has nothing to do with Microsoft Windows. You need to speak to someone with a higher level of understanding.

The window server is responsible for actual windows and screens on the machine.

he WindowServer does exactly what the name suggests: it acts as a server process to composite/draw windows onto the screen. It deals with taking the bitmap of each window and drawing it to the correct location on screen (as an OpenGL texture these days), layering the windows correctly and compositing them where there are translucent areas (again all done in OpenGL these days). It also handles the double buffering of windows backing stores allowing the updates to the window content to be smooth and flicker free.
 
Well, it kept crashing so I upgraded to ML DP4 and everything is working fine now for over 7 hours.

Edit: A reinstall of Lion did nothing to help.
 
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