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#26 | |
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I'm coming from a gaming laptop only a generation and a half behind and it kills it. Yes desktop GPUs are a lot better, but this is a laptop. The gpu is comparable to single gpu gaming laptops even in 17" ones by Asus in the same or nearly the same price bracket. Those who say otherwise are probably thinking of desktops. |
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#27 | |
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So as mentioned earlier in the thread, this OC'ed GT 650M does seem to be outperforming the GTX 660M. Thanks for sharing. By the way, are you using Bootcamp's drivers or did you update the Nvidia driver to the newly released beta one or the beta+modded INF mentioned earlier (http://forums.macrumors.com/showpost...postcount=22)? |
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#28 | |
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#29 | |
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Now you see a long list of different versions of NVIDIA drivers, the first one being 304.79 - the one we want. I choose Windows 8 64bit (since that is just short for Vista, Windows 7, Windows 8, all sharing the same architecture), download the driver installation file and the modded .inf. After extracting (I just went with the suggested path) I browse for the folder, in my case being C:\NVIDIA\DisplayDriver\304.79\Win8_64\International\Display.Driver where I copy and replace the nvwi.inf file. After that I followed the guide, posted here (http://forums.laptopvideo2go.com/top...ndows-7-vista/) to install. Since I mentioned last time that I didn't feel like the new drivers offered me any improved performance, I decided to start a more scientific approach to proving that. I ran 7 tests with different monitors and resolutions and went for a 60sec average each time. I learned several things:
Therefore I decided to stay with the older driver and wait until 304.79 is a full release. Here are the more detailed results: 304.79beta Retina display 1080p: 21-42fps, 27.6fps average 1050p: 26-50, 33,0 External display 1080p: 20-42, 28.8 1050p: 24-51, 32.2 296.49 Retina display 1080p: 22-43, 27.9 1050p: 25-54, 35.6 External display 1080p: 22-43, 29.9 1050p: 24-51, 31.6 |
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#30 | ||||
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Thank you for the very thorough run through of the installation. Quote:
Anyone know how long it usually takes Nvidia to progress a driver from Beta to full release, and if that progression usually results in performance increases? When you went back to the older driver, you just did this? (from LaptopVideo2Go): "If you want to roll back to your previous driver, go to Device Manager -> Display Adapters -> "Your Card" , double click to open its properties and click 'Roll Back Driver' button." Thanks for all the great info in your post. |
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#31 | |||
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The "Have Disk" method on the other hand just pulls the driver files themselves out of the directory and thereby bypasses that hardware check. No. I tried it with Diablo 3 first but for some reason my fps would top out at 30fps, no matter the settings (there is an option to limit fps to a certain value, but for me that was set to 150). I couldn't figure out what was causing that issue and didn't bother trying to fix it, since I only cared about making some general testing regarding the drivers, not the game. I ended up testing it with Crysis (1). But I'd love to see some performance data from someone else with a rMBP. Maybe there is just some problem with my system, that caused the dip in Guild Wars 2 performance. For example, I could never run Skyrim at Ultra smoothly, like "unwinded" reported. Quote:
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#32 |
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Just FYI, there's a stress test tomorrow at 12pm PST!
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#33 | |
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!!
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#34 |
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Another stress test tomorrow, GOGOGO!
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#35 |
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Anyone happen to have any updates from the recent stress tests?
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#36 |
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Actually yes, very much so.
I have been participating in the stress tests on 02/08 and 09/08 (couldn't join the one yesterday because it ran from 1am to 5am here in Europe and I had to get up early) and did some more thorough testing this time. I was meaning to post the results I got for one week now but somehow lost the sheet were I noted the fps for the different graphics settings. However I do remember most of it: I ran the test facing the farm in the human starting area because it was constantly filled with ~20 players. On the lowest settings I managed to get 45fps, which dropped to high 20s and low 30s for the medium setting and ended up below 20 (around 18) for Ultra (without Supersampling though, which was unusable at every setting). Add ~10fps for areas with low population. I ended up playing PvE with a tweaked Medium Setting and switching to the lowest setting for sPvP to get smooth panning and action. While that result was perfectly in line with my experience in BWE3, it was nowhere near the performance I had in the stress test before BWE3. The 09/08 stress test then brought with it a dramatic increase in performance to match or even surpass the beforeBWE3 stress test. Not only did the game run way smoother, it did even seem to look better with the same settings as before. On the lowest setting I now got 100-120fps(!!), Medium got me 50-60. I settled for the highest available settings, with only Shadows set to high (instead of Ultra) and Anti-Aliasing turned off to net around 30-35fps, making it perfectly playable. In PvP I still switched to Medium, just for the smoother feeling but it was more a question of preference instead of playability now. So, I guess we can now answer you initial question: Yes, the rMBP can run Guild Wars to with settings maxed! |
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#37 | |
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Thanks for taking the time to share these regular updates. Quote:
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And maybe we'll get yet more performance boost when the 304.79 beta driver is out of beta. Similar to the above question: when do updates (ie, improvements) to graphics drivers usually end? |
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#39 | |
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Not sure if anyone managed to play the 1-hour stress test that just finished but people over at the GW2 subreddit are reporting increased FPS since the last stress test as well as significantly less lag.
http://www.reddit.com/r/Guildwars2/ Quote:
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#41 | ||
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However, I wouldn't get my hopes up too high concerning further fps improvements. Seeing as it runs beautifully already though, I don't mind that at all. I don't have the slightest clue about update cycles for graphic card drivers (nor do I think, these are scheduled regularly), but I do know that manufacturers like to work together closely with game developers on high-profile titles. I actually found someone claiming to have insider information (and being right in the past) that we can expect a new driver (version number 305.58) on the 15th or 21st of this month. Source: http://www.guildwars2guru.com/topic/...river-for-gw2/ Last edited by PunktPunktPunkt; Aug 13, 2012 at 11:16 AM. |
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PunktPunktPunkt, you bring such joy to this thread. Last edited by Libertine Lush; Aug 13, 2012 at 02:44 PM. |
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#43 |
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So the game gets released in less than 2 days.
I just played the latest beta on my PC, and while the performance has improved (for me!) I think Guild Wars 2 shows a very unique problem with regards to performance in pc games. Guild Wars 2 scales. The game itself, depending on the amount of players will spawn tons of enemies if a lot of players are gathered. This increases the load on the computer much more than normal games. 20 players on one spot all firing spells takes your down almost halfway. It gets worse with 100s or more players. And in WvW with several hundreds it can get even worse. Conclusion; Your average fps when running around alone in the world needs to be in the 80s or 90s, for it not to dip below 25-30 fps when things gets really actiony. this is because the game simply throws so much at you. its what makes the game amazing but it also means that realistically you need a very high fps to make it not laggy doing the big action bits and they happen often. its frustrating that these new drivers are not out yet. the latest blog post on the site shows that the game currently favors certain ATI cards; https://www.guildwars2.com/en/news/b...d-performance/ could things improve? certainly, but I am not sure were the Retina MBP stands in all this. Maybe it's the machines quadcore that does a lot of the horse work for it?
__________________
Life is a game. Play till your dead, then restart.
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#44 |
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#45 | |
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__________________
Life is a game. Play till your dead, then restart.
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#46 | |
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I was just about to install those drivers, until that occurred to me. So where will the INF be located at LaptopVideo2Go? I just tried to look for the INF for the previous beta drivers, 304.79, and I can't find them. |
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#47 | |
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However you can create the inf yourself, and if you don't know how this tool will help you: http://www.hardwareheaven.com/nvmodtool.php follow the site guide and you should be okay. |
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#48 |
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I had headstart so I've been playing all weekend.
I don't have the MBPr, but late 2011 with 2.4GHz i7 and 6770m 1GB. There is no way that it is playable in WvWvW with maxed settings (even at 1440x900) on MBPr. I run the game at 1440x900 with most settings to high, some medium. This goes really well while questing (~40fps), in cities (~30fps) with most events similiar fps to cities. But in WvWvW with a lot of action it drops to 12-13 fps. The 650m is quite a bit faster than my 6770m, but people with high end desktop cards even have low fps under those circumstances. |
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#49 | |
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As to the high end desktop cards struggling, it is an optimization issue. Nvidia and Arena Net are still working on this (again this discussion also linked elsewhere in this thread). I've read many threads of people with the latest desktop GPUs and in SLI configurations struggling. It's not that two Nvidia GTX 690s in unison can't max the game. It's a software issue at the moment. Last edited by Libertine Lush; Aug 28, 2012 at 06:32 AM. |
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#50 | |
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