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Sweetooth44

macrumors newbie
Original poster
Sep 18, 2012
8
0
I'm sure this isn't new, but I'm having a few small issues with getting my app to play nicely under iOS 6. I'm sure it's an easy fix; I just can't get it working properly. My app:

On iPhone —*only works in portrait + portrait upside down
On iPad —*works in all orientations

Here is the code I've been using:
Code:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
	
	UIDevice* thisDevice = [UIDevice currentDevice];
    
	if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad)
	{
		return YES;
	}
    else
    {
    return (orientation != UIDeviceOrientationLandscapeLeft) &&
	(orientation != UIDeviceOrientationLandscapeRight);
    }
}

What should I change it to?
 

jnoxx

macrumors 65816
Dec 29, 2010
1,343
0
Aartselaar // Antwerp // Belgium
Can't you change that to
Code:
UIInterfaceOrientationIsPortrait(orientation);
instead of the orientation !=
Hope that helped.
What I tend to use is DeviceHW, is a tool to check if you are on iPad etc, it contains class methods, so instead of recreating the UIDevice thing, you can just go like
Code:
if ([DeviceHW isiPad]) {
Blah
} else {
Blah
}

You can also write this yourself ^_-
Or you can write a handler for the orientations, so you don't have to repeat it in each controller.
 

Sweetooth44

macrumors newbie
Original poster
Sep 18, 2012
8
0
I've got everything working fine except on the iPhone it refuses to rotate upside down.
 

Sweetooth44

macrumors newbie
Original poster
Sep 18, 2012
8
0
I've got it all set up properly there too. The iPad version is perfect, I just can't get the iPhone to go upside down :confused:
 
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