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Old Sep 18, 2012, 11:40 AM   #1
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Guild Wars 2 Arrives on Mac With Beta Client Release






Guild Wars 2 has arrived on the Mac for the first time, with a new beta client that marks the first non-Windows client for the popular MMORPG.

The Mac beta client will be available for anyone who has purchased Guild Wars 2 on the PC.
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Today we're happy to announce another major milestone in the development of Guild Wars 2: going forward, ArenaNet will also be supporting the game on Apple's Mac OS X. The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. Anyone who purchases Guild Wars 2 can now play it on both PC and Mac.

Bringing Guild Wars 2 to the Mac is huge for us, because it introduces the game to an entire group of players who are often ignored by game developers. The ability to play together with your friends is one of the underlying principles of Guild Wars 2, and providing a Mac client means that friends and guildmates can play together regardless of what operating system they favor.
ArenaNet, the developers of Guild Wars, have posted some tough system requirements for the release, while noting that the game is a beta release and system requirements aren't finalized.

Guild Wars 2 Beta requires Lion, an Intel Core i5 or better, 4GB or more of RAM, and an NVIDIA® GeForce® 320M, ATI Radeon(TM) HD 6630M, Intel HD 3000 or better.
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The Mac beta version of Guild Wars 2 runs well on the below machines or better. Your results may vary if you've upgraded or changed your Mac hardware or are running on lower hardware specifications.

iMac 21.5", 27" (Mid-2010)
iMac 21.5", 27" (Mid-2011)
MacBook Pro 15", 17" (Mid-2010)
MacBook Pro 13", 15", 17" (Early and Late-2011)
MacBook Pro 13", 15", 17 (Mid-2012)
Mac Mini (Mid-2011)
Article Link: Guild Wars 2 Arrives on Mac With Beta Client Release
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Old Sep 18, 2012, 11:44 AM   #2
TJunkers
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Been playing on bootcamp since the head start. Absolutely love this game. Now that I can play on my mac, I can finally take back the 30+ GB I needed to give Windows on bootcamp!

If anyone new is joining the game, join me on the server 'Sanctum of Rall.' Names, Xploit.
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Old Sep 18, 2012, 11:45 AM   #3
evilyankeefan
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Was on the fence in picking up GW2 as I sort of dreaded booting into Windows for it. Now that there's a OS X client, I might pull the trigger. Don't know if it will run on my older Mac Pro, but it would definitely run on my RMBP.
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Old Sep 18, 2012, 11:47 AM   #4
Northgrove
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I've been considering a Retina MBP but hesitated on the 256 GB SSD since I wished to dual-boot with Windows 7 for GW2 = all taken together just eats so much space. Besides, inconvenience. 512 GB SSD is also simply too much for me. So this changes everything! I'll save at least 30-40 GB just from avoiding Windows 7 alone.
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Old Sep 18, 2012, 11:50 AM   #5
Sythas
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Nice!

Now I really need to go back home and see if it runs on my mba 2011, should be able to, i5, 4 GB ram, HD3000 ....
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Old Sep 18, 2012, 11:53 AM   #6
Branskins
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Wonder if my mid-2009 can handle the trading post and crafting stations ! I know playing will probably be very difficult.

I do have 8 GB of RAM...so maybe that will help somewhat
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Old Sep 18, 2012, 11:56 AM   #7
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The game just keeps getting better!
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Old Sep 18, 2012, 11:56 AM   #8
Westside guy
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Interesting that the hardware requirements seem to be stiffer than they are for the Windows version... Our daughter currently plays Guild Wars 2 on our i3 iMac via Boot Camp.
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Old Sep 18, 2012, 12:01 PM   #9
kelub
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I'm about a week away from purchasing GW2 and while I'm fine with boot camp, I'd much prefer a mac native client. This made me very excited, and shows me that the GW2 dev team is willing to take care of their players.
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Old Sep 18, 2012, 12:02 PM   #10
GadgetDon
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If NCSoft hadn't just closed Paragon Studios and announced the end of City of Heroes with zero warning even though the upcoming update was looking good and had a thriving community, I might be interested.

As it is, why would anyone trust getting involved in an NCSoft MMO?
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Old Sep 18, 2012, 12:03 PM   #11
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Originally Posted by Westside guy View Post
Interesting that the hardware requirements seem to be stiffer than they are for the Windows version... Our daughter currently plays Guild Wars 2 on our i3 iMac via Boot Camp.
It's probably one of those kinds of ports where they just wrap the Windows version in a translation thing (I forget the exact name of it).
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Old Sep 18, 2012, 12:05 PM   #12
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It's probably one of those kinds of ports where they just wrap the Windows version in a translation thing (I forget the exact name of it).
Cider.
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Old Sep 18, 2012, 12:06 PM   #13
raazman
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Originally Posted by GetDon View Post
If NCSoft hadn't just closed Paragon Studios and announced the end of City of Heroes with zero warning even though the upcoming update was looking good and had a thriving community, I might be interested.

As it is, why would anyone trust getting involved in an NCSoft MMO?
Because it's arenanets? Have you seen gw1?
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Old Sep 18, 2012, 12:09 PM   #14
majkom
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Can anyone test it on his/her mac? I consider buying GW2 but I would like to know real performance on mac...
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Old Sep 18, 2012, 12:12 PM   #15
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Originally Posted by majkom View Post
Can anyone test it on his/her mac? I consider buying GW2 but I would like to know real performance on mac...
Downloading now and will update this with info when I test it.
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Old Sep 18, 2012, 12:12 PM   #16
kitsunestudios
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Originally Posted by GadgetDon View Post
As it is, why would anyone trust getting involved in an NCSoft MMO?
Because it'll be awesome while it lasts?

I've been playing this in bootcamp, but I'm downloading the mac client now. If the performance hit is minor enough, it'll keep me from having to jump back and forth between bootcamp as often.
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Old Sep 18, 2012, 12:12 PM   #17
atari1356
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Originally Posted by guzhogi View Post
It's probably one of those kinds of ports where they just wrap the Windows version in a translation thing (I forget the exact name of it).
It is.

From the bottom of their announcement:

Quote:
To bring Guild Wars 2 to the Mac, ArenaNet worked with our partners at TransGaming, whose Cider technology allows us to mirror the game experience as closely as possible between the PC and Mac. This means that future updates to Guild Wars 2 will be available for both platforms simultaneously.
Slightly disappointing that it's emulated and not a native port... but I like the game a lot. Will give the Mac beta a try later.
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Old Sep 18, 2012, 12:15 PM   #18
majkom
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Originally Posted by Jovian9 View Post
Downloading now and will update this with info when I test it.
that would be perfect, what are your specs? which mac model do you own? thx
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Old Sep 18, 2012, 12:16 PM   #19
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I've been playing Guild Wars 2 since the pre-purchaser headstart which was about a day or so before the official launch.

This is one of the best games ever made. It is an MMORPG for enjoyers of MMORPG's and also for people who absolutely despise MMORPG's it caters a little more to the despise group though so if you're a super hard core EVE, WoW or Everquest player this may not hit all bases for you but it will hit most of them.

If you ever enjoyed those console platformers like Jak & Daxter or Ratchet & Clank then you will enjoy this game and if you enjoyed WoW for the scenic vistas, interaction with other players etc then you will like it.

There are so many great things to describe about this game that it is just hard to pick one. They spent 5 years on this game and it shows. It is very well polished the artistic style not just in the environment but the user interface, the way stories and cutscenes are told. It's all very well thought out and implemented.

The questing system is a lot different to what you may think of in an MMORPG. In a traditional MMO you will go to an NPC and speak to him then he will give you one or more quests which you can choose to complete or not and afterwards you will usually need to go back to that same NPC to pick up your reward.

This is where Guild Wars 2 changes the equasion. Now instead of having various quest givers with various quests in each zone they use dynamic events and hearts to deal with XP distribution. So instead of going to an NPC and getting a quest you would travel near a heart and instantly an objective appears on your screen, you didn't need to speak to anybody.

Most objectives (Delivered through Hearts) have more than one thing (usually 2-3 things) that you can choose to do to complete that objective. For example if you're helping someone protect their farm you could do that in a number of different ways such as fixing defenses, killing intruders, reviving downed NPC's, putting out fires, disabling mines. And each one of these things can all be done at once to complete that one quest. It's varied to keep you entertained if you get bored killing mobs to complete that quest just go do something else to complete it.

Dynamic Events are separate to Hearts and as the name suggests they happen dynamically and regardless of if you're around or not. So lets say you're out doing a heart quest and then ping on your screen you see a hoard of centaur are attacking a nearby town. It says "New event nearby!" now you can go to that area on your map where undoubtably other players will be fighting already and you can join in just by running up and playing or you can continue to do your quest. Sometimes if an event is in the same area as your heart quest you can even complete both quests just by doing one objective because the two overlap.

Now the reason I've mentioned these parts of the game is because I feel these are the main things that define Guild Wars 2 as different to the current MMORPG's out there. These are the things that appeal to people who hate the MMORPG formula. This game is just so much fun. I really can't recommend it enough.

To quote my friend who absolutely hates MMORPG's and swore he would never play one "Guild Wars 2 is the best game I've ever played."
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Old Sep 18, 2012, 12:21 PM   #20
Orien
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Runs great on the retina MBP. Finally I can ditch all the bugs that come with wine.
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Old Sep 18, 2012, 12:21 PM   #21
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Originally Posted by TJunkers View Post
Been playing on bootcamp since the head start. Absolutely love this game. Now that I can play on my mac, I can finally take back the 30+ GB I needed to give Windows on bootcamp!
That's also my issue. I "only" partitioned 100 GB for Windows Bootcamp. Between GW2 and Skyrim I don't have much room left for other games. I had to delete Arma II to get GW2 on. I can always reload from Steam but it is a pain.

I haven't gotten really into GW2 yet, but I expect to at some point. If this client works, besides the convenience of not having to boot into Windows, I can put the files on the Mac side of hard disc where I kept most of my storage.

In retrospect though, I should have partitioned more memory for Windows. I don't want to go through that process again though and also then have to reload all my games into the new space. By GW2 takes the space of three high end titles, so it will be great to get it off of Bootcamp side.
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Old Sep 18, 2012, 12:23 PM   #22
evilyankeefan
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Runs great on the retina MBP. Finally I can ditch all the bugs that come with wine.
Well I guess that does it! Will be diving in when I get home.
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Old Sep 18, 2012, 12:27 PM   #23
MarcBook
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Yes!

This is great news for me. I've been wanting to play Guild Wars 2 for ages, but the lack of Mac support kept me well away.

I'm about to buy the game... as soon as the Buy section of the website stops being crap.
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Old Sep 18, 2012, 12:28 PM   #24
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From the given hardware requirements -
does anyone know a Mac with i5 AND the Nvidia 320 ??? I am curious about how well it would run then on all those Core2Duos with the 320 ....

cheers
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Old Sep 18, 2012, 12:29 PM   #25
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"The Mac beta client will be available for anyone who has purchased Guild Wars 2 on the PC."

They're assuming that all Mac owners also own PCs?
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