|Jun 6, 2013, 08:21 PM||#1|
Starcraft 2 performance sucks
I'm having absolutely zero luck on the SC2 forums or with Blizzard's tech support on this, so I figured I'd ask here just to see if I've lost my mind or not.
For the longest time (WoL release -> HoTS release), SC2 absolutely flew on my computer here (specs in sig). Everything on ultra/extreme, native resolution for my monitor (2560x1400), etc. 60 FPS constant, might drop down to 20-30 under heavy, heavy action. Very, very rarely would that drop to 5-15 FPS- usually only in custom Arcade maps with an excessive number of units.
Recently, however, SC2's performance has been ****. There is no other way to say it. The problem seems to have crept up with the latest "Spawning" patch or something.
What once used to be 60 FPS constant now hovers around 30-40 FPS. Mostly all of the custom arcade maps I used to play now hit 1 FPS (yes, a single FPS- I think it's lower then that though) within 5 minutes and are virtually unplayable garbage. Normal games easily hit sub-10 FPS with any reasonable amount of units on-screen.
Basically, I'm finding that the game has been completely ruined. The experience is barely enjoyable anymore with the insane amounts of graphical lag I experience. I'd go back in patches if I could but obviously I can't given that this is basically an online game now, and I have no say in what Blizzard decides to do on their end.
I'm fairly certain this isn't my computer. I have noticed that while playing SC2, my GPU fan almost never spools up anymore (which suggests SC2 is bottlenecking somewhere else on the CPU)- it's as if SC2 isn't driving the GPU as hard as usual. The lag kicks in, the GPU fan throttles down, and the game quickly becomes unplayable.
Other games, however, work just fine. If I fire up RAGE or Borderlands 2, my GPU fan cranks up (as expected) and the FPS are unchanged. I can play those games for hours and hours on end and everything works flawlessly.
I've tried contacting Blizzard about this but they're either not saying anything or telling me my computer is busted, when quite clearly it is not. I'm apparently not the only person with this issue either as I've found scattered reports on the internet about SC2's performance consistently going down hill.
Has anyone else noticed any severe performance regressions with SC2 lately?
2010 Mac Pro (MacPro5,1), 2*2.93ghz, 64GB, 4x2TB, Apple RAID Card, 5970 GPU, 2xSD, Eizo CG276W
|Jun 7, 2013, 01:23 PM||#2|
hi what are you posting is the same i noticed playing it
i was playing the Diablo 3 beta on a mid 2010 27" maxed out imac ... i reportet them every day that the performance sucked. they told me to stay tuned until the release of the game.
every patch made the game slower. now i have a mid 2011 maxed out 27" imac and the game stutters like hell. not just the rubberbanding oder lagging ... also fps loss causes that.
to SC2 ... i bought it and it ran on the mid 2010 machine maxed out in native resolution. 4 month later a patch came out... since this time i never ever played the game like i did in the beginning.
telling blizz made me just angry so i stopped it. the told me to reset pram, smc and so on. hey we both know they fu*** it up!
i would reccomend to stop playing their games and enjoy the summer.
these games will never ever run on our machines...
sorry to tell you that
ps my machine was checked a few times cause blizz told me that they think my hardware was done ...
here was this thread!!!
Last edited by syrinxx; Jun 7, 2013 at 01:30 PM.
|Jun 7, 2013, 04:51 PM||#3|
I don't know about Starcraft, but reading a solution to stuttering for Diablo 3 lead me to try the suggestion with Call of Duty 2 and 4 and it worked like magic. The stuttering I got was intermittent (probably averaged a big stutter every 30 seconds to 2 minutes) and the frame rate would freeze/cut and audio would cut out at the same time for a split second and then it would continue. I did see a correlation to loading new events during the game (i.e. something new would happen and it would speak or a tank would show up, whatever) so this lead me to suspect my RAID0 configuration might be causing an issue.
The stuttering actually improved using my external USB 3 backup drive to run the game (despite being like half the speed of the RAID0 SATA setup). It would still do it, but it would be a lot less noticeable. I noticed similar stutters even on PC games running in virtualization, so I suspect OSX 10.8 has some kind of driver issue for system lag with hard drives, some more than others. I mean Monkey Island 4 in Windows XP should not EVER lag, but it was doing something similar.
Anyway, apparently Diablo 3 stutters and lags like crazy because of all the loading it does during the game (rather than storing in memory). You'd think a faster drive like RAID0 would help, but apparently not.
The suggestion/solution was to buy a USB memory stick of sufficient size and copy the game folder for Diablo 3 over to it and then run the game from there instead of the hard drive. Once again, you'd think a slower drive (they were using a USB2 memory drive even) would result in worse performance, but like a dozen people reported this fixed ALL their lag in Diablo 3.
I bought a SanDisk USB 3 32GB drive to try this idea out (I've got USB3 on the Mini so I figured it's best to maximize speed for any number of reasons) with Call of Duty 2 and 4 and so I copied the game folders over (the saved games still reside in my home directory or wherever so I don't have to worry about ever copying back the other direction as far as I can tell). They now run 100% stutter free.
Now the issues you guys are having might be completely related to patches that slowed the rendering down and so it might not help. But I thought I'd throw it out there anyway in case it does. If you have a spare USB stick drive lying around, you could see what happens. It might improve some aspects, at least. It fixed all my weird stuttering here, although I don't think I can use it as easily with the virtualized PC games, although I could probably install them onto the drive there if I had to.
Personally, I think Apple screwed something up in 10.8 Mountain Lion. I never had an issue like this on my Macbook Pro with Snow Leopard (or even my old PowerMac, which is worth mentioning because the original PPC Call of Duty 1 ran 100% smooth on that machine off the PCI Sata Card hard drive with zero issues and so Call of Duty 2 should surely have had no issues on a 2012 MacMini, but it did anyway due to the hard drive). Other games that don't load data that way don't have that problem (e.g. Angry Birds). I don't recall offhand seeing major problems with my Star Wars games (even The Force Unleashed), but I haven't played them in awhile. It's not impossible that the 10.8.3 patch started it since I've only gotten the Call of Duty games since then.
Of course, if you guys aren't running Mountain Lion, then that's not it, although I can't say for sure the problem didn't exist in Lion or even Snow Leopard with some drives (i.e. RAID0 here is a lot worse with the problem than a non-raid drive).
Mac Mini Server 2012 (2.3GHz Quad i7, 8GB, 2x1TB RAID 0) ; External 12x Memorex Blu-Ray USB3, External WD 3x3TB,1x2TB HD USB3)
15" Matte MBP 2.4GHz, 4GB/500GB, NVidia 8600M GT; 3 ATV; 2 iPod Touch
|Jun 7, 2013, 11:49 PM||#4|
I haven't played Diablo 3 for awhile, but Starcraft 2 runs very smooth here still.
Absolutely no issues with running on max settings and stay above 60 FPS in any situation.
SC2 is very CPU denpendant, but I should guess that single digit FPS is way too low for your system!
MacBook Air 13" i5 osx10.7.5
HackPro 4.3GHz, 16GB RAM, GTX780GHz Edition, 3x SSD , win7+osx10.9.2
|Jun 8, 2013, 04:48 AM||#6|
OP, have you tried bootcamping to check the level of performance?
iPad 3 64GB / iPhone 5 32GB
MacBook Air 2013 13" / i5 / 8GM RAM / 256 SSD
PC: Overclock'd 4GHz i7 960 / Windforce GTX 780 / 6GB RAM / LG 34"UM95 / W8 / 240GB SSD / 1.5TB HDD / 2TB NAS
|Jun 8, 2013, 06:01 PM||#7|
The problem under OS X appears to have resolved itself.
I do not know how or why. I haven't touched my tower, nothing has changed software wise and I haven't updated anything (still on 10.8.3). Yet, low and behold, last night things had returned to normal and the gameplay experience was once again on par with what originally detailed.
I wish I could post a solution but I'm at a loss as to what has happened. I guess it's possible Blizzard changed something on their end, but I have no idea what would cause local FPS issues from a remote server.
2010 Mac Pro (MacPro5,1), 2*2.93ghz, 64GB, 4x2TB, Apple RAID Card, 5970 GPU, 2xSD, Eizo CG276W
|Oct 9, 2013, 11:36 AM||#9|
I play both Starcraft II and Diablo III without any problems whatsoever on my machine. Out of old (paranoid) habit I don't max everything out, but usually that isn't necessary to fully enjoy Blizzard's titles anyway.
iMac 27" 3.2GHz Quad Core 8GB Memory 1TB HDD
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